

Sledge · Chalet 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Get above the bomb room and make holes in the floor so you can shoot enemies below.
Your gadget: Tactical Breaching Hammer. Opens soft walls, floors and hatches in melee range, quietly and fast.
Gaming Room / Bar
- Go this way: Front Yard → Mudroom → Bar Hallway
- Go this way: Front Patio → Gaming windows
- Danger — an enemy often holds here: Anchor at the back of Bar
- Open the floor or hatch here: 2F Library hatch drops into Gaming
- Plant the defuser here: Bar, next to the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Dining Room / Kitchen
- Go this way: Campfire → Trophy window
- Go this way: Front Yard → Main (Dining side)
- Go this way: Trophy → Kitchen Hallway
- Open the floor or hatch here: 2F Master hatch drops into Kitchen
- Plant the defuser here: Kitchen, next to the hallway breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t stand on top of the hole you make — enemies can shoot up at you.
- Don’t make lots of holes. A few good ones are enough.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Take the site away from above.
Team goal: Clear the floor above first, open vertical over the site, then hit it with one hard breach and one ground-floor entry.
Vertical / soft breach (your main job)
Gaming / Bar: open the 2F Library and Library Entrance hatches. Kitchen: the Master hatch and soft floor. Dining: the Office soft floor.
With Tactical Breaching Hammer: Stand on the floor above the marked area and hammer out a hole big enough to see and shoot through; open the hatch too if the plan uses it. Go slow and make one clean sightline rather than ten random holes.
Entry (if the team needs it)
Push the breach with a trade partner while the vertical player shoots down.
With Tactical Breaching Hammer: Use the hammer to open a second, unexpected doorway on a soft wall next to the main entry so defenders have to watch two angles.
Spawn & approach
Front Yard for the Mudroom, Main and Gaming windows. Campfire for Trophy and the Kitchen side.
- Take 2F first; clear the Library, Piano, Bathroom and Solarium.
- Gaming / Bar: the Mudroom into the Bar Hallway, plus the Library Stairs from 2F.
- Kitchen / Dining: Trophy from the north window into the Kitchen Hallway, plus Main for the Dining side.
Drone checklist
- The 2F rooms above the site (Library, Master, Office).
- Bar corners and the Gaming nook by the Gaming Hallway.
- Trophy and the Kitchen corners away from the hallway wall.
- Fireplace — the big room defenders rotate through.
Gaming Room / Bar — team map
- Move: Front Yard → Mudroom → Bar Hallway
- Move: Front Patio → Gaming windows
- Vertical: 2F Library hatch drops into Gaming
- Vertical: 2F Library Entrance hatch drops into Bar
- Enemy likely: Anchor at the back of Bar
- Enemy likely: Gaming nook anchor
- Move: Push through the breach into Bar
- Plant: Bar, next to the breach
- Drone: Drone Bar through the hallway door
- Hard breach: Bar wall — breach it from the Bar Hallway
- Hold: Bar Hallway, watching the breach
- Hold: Fireplace (flank)
- Hard breach: Bar wall, west part (second breach)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first (Library and Library Entrance sit right over Gaming and Bar).
- Come in through the Mudroom into the Bar Hallway; one player pressures the Gaming windows from outside.
- The anti-gadget player clears the Bar ↔ Bar Hallway wall; the hard breacher opens it.
- Open the Library hatches from 2F and push Bar from the breach and from above.
- Plant Bar near the breach and hold the hallway, 2F and the Fireplace side.
Plant
Plant Bar next to the Bar Hallway breach so the Bar Hallway player and the 2F player on the Library Entrance hatch both cover it. Gaming is the backup, planted under the Library hatch.
Post-plant positions
- Bar Hallway, looking through the breach
- 2F Library / Library Entrance, playing the hatches
- Gaming Hallway
- Fireplace (east flank)
Dining Room / Kitchen — team map
- Move: Campfire → Trophy window
- Move: Front Yard → Main (Dining side)
- Move: Trophy → Kitchen Hallway
- Vertical: 2F Master hatch drops into Kitchen
- Vertical: 2F Office soft floor over Dining
- Enemy likely: Kitchen anchor
- Enemy likely: Dining anchor
- Move: Push through the breach into Kitchen
- Plant: Kitchen, next to the hallway breach
- Drone: Drone Dining, then Kitchen through the connecting door
- Hard breach: Kitchen wall — breach it from the Kitchen Hallway
- Hold: Kitchen Hallway, watching the breach
- Hold: Trophy (north flank)
- Hold: Main, watching the Dining side
- Hard breach: Kitchen wall — backup breach from Trophy
- Hard breach: Dining wall — breach it from the Dining Hallway (Dining plan)
- Plant: Dining, by the Dining Hallway wall (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Master and Solarium first — Master sits over Kitchen and Office over Dining.
- Two players take Trophy through the Trophy window and walk south into the Kitchen Hallway; one takes Main to drone and watch Dining.
- The anti-gadget player clears the Kitchen ↔ Kitchen Hallway wall, then the hard breacher opens it.
- Open the Master hatch and push Kitchen from the breach and from above.
- Plant Kitchen and hold the hallway, Trophy and Main.
Plant
Plant Kitchen next to the Kitchen Hallway wall right after it opens, so Kitchen Hallway and the 2F Master player on the hatch both see the defuser. Dining is planted from the Dining Hallway with the Office floor open above.
Post-plant positions
- Kitchen Hallway, looking through the breach
- Trophy (north flank)
- 2F Master, playing the hatch over Kitchen
- Main, watching the Dining side
Pitfalls
- Hammering a floor while standing on it with a defender underneath who can shoot up through the gap.
- Opening holes that give defenders new angles on your own plant.
- Opening vertical and then pushing the ground floor alone.
- Walking into Trophy or down the Trophy Stairs without a drone.
- Entering the ground floor without clearing above.
- Pushing Trophy blind — defenders hold it with a Mira from Kitchen.
- Not holding the Library Stairs.
If defenders…
- If the Bar wall is denied, drop the Library hatch and plant Gaming.
- If Kitchen is locked down, open the Office floor and commit to Dining through the Dining Hallway.
More & sources
Sledge on other Chalet floors
Full team plan for this floor →
Defending instead? Gaming Room / Bar setups · Dining Room / Kitchen setups
Sources
- Ubisoft – Chalet map page (official blueprints)
- Ubisoft – Operation Shadow Legacy (Chalet rework)
- Gfinity – Chalet rework: all changes
- Rainbow Six Fandom – Chalet
- Alviran – Chalet callouts guide 2026 (site attack plans)
- Recon 6 – Chalet guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.