

Fuze · Chalet 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Destroy the enemy gadgets that stop your team from breaking walls.
Your gadget: Cluster Charge. Charge that fires grenades through soft walls, floors and barricades.
Gaming Room / Bar
- Go this way: Front Yard → Mudroom → Bar Hallway
- Send your drone here: Drone Bar through the hallway door
- Open the floor or hatch here: 2F Library hatch drops into Gaming
- Break this strong wall: Bar wall — breach it from the Bar Hallway
- Plant the defuser here: Bar, next to the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Dining Room / Kitchen
- Go this way: Trophy → Kitchen Hallway
- Send your drone here: Drone Dining, then Kitchen through the connecting door
- Open the floor or hatch here: 2F Master hatch drops into Kitchen
- Break this strong wall: Kitchen wall — breach it from the Kitchen Hallway
- Plant the defuser here: Kitchen, next to the hallway breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadgets too early — wait until your wall breaker is ready.
- Don’t waste gadgets on things that don’t matter.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Clear the breach denial.
Team goal: Clear the floor above first, open vertical over the site, then hit it with one hard breach and one ground-floor entry.
Anti-gadget (your main job)
Clear Bandit, Kaid or Mute on the chosen wall, then the Mira watching Trophy or the Bar Hallway.
With Cluster Charge: Place a cluster charge through the soft wall/floor into the room where defender utility (shields, deployables) and anchors sit, right before the entry. Avoid it if a hostage-style friendly would be hit (not relevant on bomb).
Vertical / soft breach (if the team needs it)
Gaming / Bar: open the 2F Library and Library Entrance hatches. Kitchen: the Master hatch and soft floor. Dining: the Office soft floor.
With Cluster Charge: From the floor above, drop a cluster charge through the marked soft floor to flush anchors hiding under the vertical.
Spawn & approach
Front Yard for the Mudroom, Main and Gaming windows. Campfire for Trophy and the Kitchen side.
- Take 2F first; clear the Library, Piano, Bathroom and Solarium.
- Gaming / Bar: the Mudroom into the Bar Hallway, plus the Library Stairs from 2F.
- Kitchen / Dining: Trophy from the north window into the Kitchen Hallway, plus Main for the Dining side.
Drone checklist
- The 2F rooms above the site (Library, Master, Office).
- Bar corners and the Gaming nook by the Gaming Hallway.
- Trophy and the Kitchen corners away from the hallway wall.
- Fireplace — the big room defenders rotate through.
Gaming Room / Bar — team map
- Move: Front Yard → Mudroom → Bar Hallway
- Drone: Drone Bar through the hallway door
- Vertical: 2F Library hatch drops into Gaming
- Vertical: 2F Library Entrance hatch drops into Bar
- Hard breach: Bar wall — breach it from the Bar Hallway
- Move: Front Patio → Gaming windows
- Enemy likely: Anchor at the back of Bar
- Enemy likely: Gaming nook anchor
- Move: Push through the breach into Bar
- Plant: Bar, next to the breach
- Hold: Bar Hallway, watching the breach
- Hold: Fireplace (flank)
- Hard breach: Bar wall, west part (second breach)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first (Library and Library Entrance sit right over Gaming and Bar).
- Come in through the Mudroom into the Bar Hallway; one player pressures the Gaming windows from outside.
- The anti-gadget player clears the Bar ↔ Bar Hallway wall; the hard breacher opens it.
- Open the Library hatches from 2F and push Bar from the breach and from above.
- Plant Bar near the breach and hold the hallway, 2F and the Fireplace side.
Plant
Plant Bar next to the Bar Hallway breach so the Bar Hallway player and the 2F player on the Library Entrance hatch both cover it. Gaming is the backup, planted under the Library hatch.
Post-plant positions
- Bar Hallway, looking through the breach
- 2F Library / Library Entrance, playing the hatches
- Gaming Hallway
- Fireplace (east flank)
Dining Room / Kitchen — team map
- Move: Trophy → Kitchen Hallway
- Drone: Drone Dining, then Kitchen through the connecting door
- Vertical: 2F Master hatch drops into Kitchen
- Vertical: 2F Office soft floor over Dining
- Hard breach: Kitchen wall — breach it from the Kitchen Hallway
- Move: Campfire → Trophy window
- Move: Front Yard → Main (Dining side)
- Enemy likely: Kitchen anchor
- Enemy likely: Dining anchor
- Move: Push through the breach into Kitchen
- Plant: Kitchen, next to the hallway breach
- Hold: Kitchen Hallway, watching the breach
- Hold: Trophy (north flank)
- Hold: Main, watching the Dining side
- Hard breach: Kitchen wall — backup breach from Trophy
- Hard breach: Dining wall — breach it from the Dining Hallway (Dining plan)
- Plant: Dining, by the Dining Hallway wall (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Master and Solarium first — Master sits over Kitchen and Office over Dining.
- Two players take Trophy through the Trophy window and walk south into the Kitchen Hallway; one takes Main to drone and watch Dining.
- The anti-gadget player clears the Kitchen ↔ Kitchen Hallway wall, then the hard breacher opens it.
- Open the Master hatch and push Kitchen from the breach and from above.
- Plant Kitchen and hold the hallway, Trophy and Main.
Plant
Plant Kitchen next to the Kitchen Hallway wall right after it opens, so Kitchen Hallway and the 2F Master player on the hatch both see the defuser. Dining is planted from the Dining Hallway with the Office floor open above.
Post-plant positions
- Kitchen Hallway, looking through the breach
- Trophy (north flank)
- 2F Master, playing the hatch over Kitchen
- Main, watching the Dining side
Pitfalls
- Using the charge on an empty room without droning first.
- Getting shot while planting it on a thin wall.
- Standing in the hallway where an anchor can shoot through the soft walls.
- Opening vertical and then pushing the ground floor alone.
- Entering the ground floor without clearing above.
- Pushing Trophy blind — defenders hold it with a Mira from Kitchen.
- Not holding the Library Stairs.
If defenders…
- If the Bar wall is denied, drop the Library hatch and plant Gaming.
- If Kitchen is locked down, open the Office floor and commit to Dining through the Dining Hallway.
More & sources
Fuze on other Chalet floors
Full team plan for this floor →
Defending instead? Gaming Room / Bar setups · Dining Room / Kitchen setups
Sources
- Ubisoft – Chalet map page (official blueprints)
- Ubisoft – Operation Shadow Legacy (Chalet rework)
- Gfinity – Chalet rework: all changes
- Rainbow Six Fandom – Chalet
- Alviran – Chalet callouts guide 2026 (site attack plans)
- Recon 6 – Chalet guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.