

Ace · Chalet 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: S.E.L.M.A. Aqua Breacher. Throwable charges that hard breach reinforced walls in stages.
Gaming Room / Bar
- Go this way: Front Yard → Mudroom → Bar Hallway
- Go this way: Front Patio → Gaming windows
- Danger — an enemy often holds here: Anchor at the back of Bar
- Break this strong wall: Bar wall — breach it from the Bar Hallway
- Plant the defuser here: Bar, next to the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Dining Room / Kitchen
- Go this way: Campfire → Trophy window
- Go this way: Front Yard → Main (Dining side)
- Go this way: Trophy → Kitchen Hallway
- Break this strong wall: Kitchen wall — breach it from the Kitchen Hallway
- Plant the defuser here: Kitchen, next to the hallway breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open one reinforced wall into site.
Team goal: Clear the floor above first, open vertical over the site, then hit it with one hard breach and one ground-floor entry.
Hard breach (your main job)
Bar: breach the Bar ↔ Bar Hallway wall. Kitchen: breach the Kitchen ↔ Kitchen Hallway wall. Backups: the Kitchen wall from Trophy, the Dining wall from the Dining Hallway.
With S.E.L.M.A. Aqua Breacher: Throw S.E.L.M.A. charges onto the marked reinforced wall after it is cleared of breach denial; one charge opens a hole, stacking more opens it wider. You can also open a second wall to split defenders.
Entry (if the team needs it)
Push the breach with a trade partner while the vertical player shoots down.
With S.E.L.M.A. Aqua Breacher: Go through the hole with the first trade partner right after it opens.
Spawn & approach
Front Yard for the Mudroom, Main and Gaming windows. Campfire for Trophy and the Kitchen side.
- Take 2F first; clear the Library, Piano, Bathroom and Solarium.
- Gaming / Bar: the Mudroom into the Bar Hallway, plus the Library Stairs from 2F.
- Kitchen / Dining: Trophy from the north window into the Kitchen Hallway, plus Main for the Dining side.
Drone checklist
- The 2F rooms above the site (Library, Master, Office).
- Bar corners and the Gaming nook by the Gaming Hallway.
- Trophy and the Kitchen corners away from the hallway wall.
- Fireplace — the big room defenders rotate through.
Gaming Room / Bar — team map
- Move: Front Yard → Mudroom → Bar Hallway
- Move: Front Patio → Gaming windows
- Enemy likely: Anchor at the back of Bar
- Enemy likely: Gaming nook anchor
- Hard breach: Bar wall — breach it from the Bar Hallway
- Move: Push through the breach into Bar
- Plant: Bar, next to the breach
- Hard breach: Bar wall, west part (second breach)
- Drone: Drone Bar through the hallway door
- Vertical: 2F Library hatch drops into Gaming
- Vertical: 2F Library Entrance hatch drops into Bar
- Hold: Bar Hallway, watching the breach
- Hold: Fireplace (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first (Library and Library Entrance sit right over Gaming and Bar).
- Come in through the Mudroom into the Bar Hallway; one player pressures the Gaming windows from outside.
- The anti-gadget player clears the Bar ↔ Bar Hallway wall; the hard breacher opens it.
- Open the Library hatches from 2F and push Bar from the breach and from above.
- Plant Bar near the breach and hold the hallway, 2F and the Fireplace side.
Plant
Plant Bar next to the Bar Hallway breach so the Bar Hallway player and the 2F player on the Library Entrance hatch both cover it. Gaming is the backup, planted under the Library hatch.
Post-plant positions
- Bar Hallway, looking through the breach
- 2F Library / Library Entrance, playing the hatches
- Gaming Hallway
- Fireplace (east flank)
Dining Room / Kitchen — team map
- Move: Campfire → Trophy window
- Move: Front Yard → Main (Dining side)
- Move: Trophy → Kitchen Hallway
- Enemy likely: Kitchen anchor
- Enemy likely: Dining anchor
- Hard breach: Kitchen wall — breach it from the Kitchen Hallway
- Move: Push through the breach into Kitchen
- Plant: Kitchen, next to the hallway breach
- Hard breach: Kitchen wall — backup breach from Trophy
- Hard breach: Dining wall — breach it from the Dining Hallway (Dining plan)
- Drone: Drone Dining, then Kitchen through the connecting door
- Vertical: 2F Master hatch drops into Kitchen
- Vertical: 2F Office soft floor over Dining
- Hold: Kitchen Hallway, watching the breach
- Hold: Trophy (north flank)
- Hold: Main, watching the Dining side
- Plant: Dining, by the Dining Hallway wall (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Master and Solarium first — Master sits over Kitchen and Office over Dining.
- Two players take Trophy through the Trophy window and walk south into the Kitchen Hallway; one takes Main to drone and watch Dining.
- The anti-gadget player clears the Kitchen ↔ Kitchen Hallway wall, then the hard breacher opens it.
- Open the Master hatch and push Kitchen from the breach and from above.
- Plant Kitchen and hold the hallway, Trophy and Main.
Plant
Plant Kitchen next to the Kitchen Hallway wall right after it opens, so Kitchen Hallway and the 2F Master player on the hatch both see the defuser. Dining is planted from the Dining Hallway with the Office floor open above.
Post-plant positions
- Kitchen Hallway, looking through the breach
- Trophy (north flank)
- 2F Master, playing the hatch over Kitchen
- Main, watching the Dining side
Pitfalls
- Throwing charges on a Bandit-tricked wall.
- Using all charges on one wall when two openings are needed.
- Breaching before the floor above is yours.
- Walking into Trophy or down the Trophy Stairs without a drone.
- Entering the ground floor without clearing above.
- Pushing Trophy blind — defenders hold it with a Mira from Kitchen.
- Not holding the Library Stairs.
If defenders…
- If the Bar wall is denied, drop the Library hatch and plant Gaming.
- If Kitchen is locked down, open the Office floor and commit to Dining through the Dining Hallway.
More & sources
Ace on other Chalet floors
Full team plan for this floor →
Defending instead? Gaming Room / Bar setups · Dining Room / Kitchen setups
Sources
- Ubisoft – Chalet map page (official blueprints)
- Ubisoft – Operation Shadow Legacy (Chalet rework)
- Gfinity – Chalet rework: all changes
- Rainbow Six Fandom – Chalet
- Alviran – Chalet callouts guide 2026 (site attack plans)
- Recon 6 – Chalet guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.