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How to attack Border 1F

All three 1F sites sit under 2F rooms with hatches or soft floors: CCTV over Customs, Archives and Armory over Workshop and Ventilation, Offices over Bathroom. The plan is always the same shape — take the room above, open one wall on 1F, collapse from two directions. Only the breach changes: Passport for Customs, Lobby for Workshop, Bathroom Hallway for Tellers.

Own 2F above your site first, then open one reinforced wall on 1F and hit the site from the breach and from above at the same time.

Roles

Hard breach

Customs: breach the Customs ↔ Passport wall from Passport. Workshop: breach the Workshop ↔ Lobby wall from the Lobby. Tellers: breach the Tellers ↔ Bathroom Hallway wall. Always wait for the "clear" call.

Anti-gadget

Clear Bandit, Kaid and Mute on the marked wall, then any Mira or camera watching the plant spot.

Vertical / soft breach

Customs: open the two CCTV hatches. Workshop: the Archives hatch and soft floor. Ventilation: the Armory floor. Bathroom: the Offices hatch. Shoot down while the breach goes.

Intel

Drone the room above the site first, then Server, Customs Desk or the Bathroom. Call the Mira and the Jäger/Wamai before the execute.

Entry

Swing the breach with a trade partner while the vertical player shoots down.

Flank watch

Hold or trap the Main Stairs and the Supply Corridor / Bathroom Hallway behind the team.

Plant support

Cover the planter from the breach and from 2F; after the plant, deny the doors the defuser must use.

Supply Room / Customs Inspection

Border Supply Room / Customs Inspection attack planEast StairsVentilation HallwayVentilationSupplySupply CorridorDetentionCustoms DeskWaitingTellersMain StairsServerWorkshopBathroomBathroom HallwayLobbyCustomsPassportEast AlleyParking AlleyParking AlleyAB13121110987654321
  1. Move: Valley → Passport door
  2. Move: West side → outside Detention
  3. Drone: Drone Customs from the Lobby side
  4. Vertical: 2F CCTV hatch drops into Customs
  5. Vertical: 2F CCTV hatch drops into Customs Desk
  6. Enemy likely: Customs Desk anchor
  7. Hard breach: Customs wall — breach it from Passport
  8. Hard breach: Detention outer wall — second entry from outside
  9. Move: Push through the breach into Customs
  10. Plant: Customs, on the Passport side
  11. Hold: Passport, watching the breach
  12. Hold: Detention, watching the Supply Corridor
  13. Hold: Main Stairs (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F CCTV first — the two CCTV hatches drop into Customs Desk and Customs.
  2. Two players walk in through the Passport door from the Valley side; one player goes west to the Detention outer wall.
  3. The anti-gadget player clears the Customs ↔ Passport wall, then the hard breacher opens it from Passport.
  4. Open the CCTV hatches and push Customs from the breach, the hatches and Detention at the same time.
  5. Plant Customs on the Passport side and spread to the hold spots.

Plant

Plant Customs Inspection on the Passport side, right after the Passport wall opens, so the Passport player and the player on the 2F CCTV hatch both see the defuser. Supply is the backup plant once Customs and the Supply Corridor are yours.

Post-plant

  • Passport, looking through the breach
  • 2F CCTV, playing the hatch over Customs
  • Detention / Supply Corridor (west flank)
  • Lobby, watching the Customs Desk side

Defender setups for this site →

Workshop / Ventilation Room

Border Workshop / Ventilation Room attack planEast StairsVentilation HallwayVentilationSupplySupply CorridorDetentionCustoms DeskWaitingTellersMain StairsServerWorkshopBathroomBathroom HallwayLobbyCustomsPassportEast AlleyParking AlleyParking AlleyAB121110987654321
  1. Move: Down the East Stairs → Waiting
  2. Move: Waiting → Lobby
  3. Drone: Drone Workshop and Server
  4. Vertical: 2F Archives hatch drops into Workshop
  5. Vertical: 2F Armory Desk hatch drops into Server
  6. Enemy likely: Server anchor
  7. Hard breach: Workshop wall — breach it from the Lobby
  8. Move: Push through the breach into Workshop
  9. Plant: Workshop, next to the Lobby wall
  10. Hold: Lobby, watching the breach
  11. Hold: Main Stairs (flank)
  12. Hard breach: Ventilation wall — backup breach from Server

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F first (Archives and Armory sit over both objectives) and drone Workshop, Server and Ventilation.
  2. Come in through the East Stairs and Waiting into the Lobby.
  3. The anti-gadget player clears the Workshop ↔ Lobby wall; the hard breacher opens it from the Lobby.
  4. Open the Archives hatch from 2F and push Workshop from the breach and from above together.
  5. Plant Workshop by the breach and hold Lobby, 2F and the Main Stairs.

Plant

Plant Workshop next to the Lobby wall right after it opens, so the Lobby player and the 2F player on the Archives hatch both cover it. Ventilation is planted from the Ventilation Hallway once Server is clear.

Post-plant

  • Lobby, looking through the breach
  • 2F Archives, playing the hatch over Workshop
  • Main Stairs (flank from Server / 2F)
  • Bathroom Hallway (east flank)

Defender setups for this site →

Bathroom / Tellers

Border Bathroom / Tellers attack planEast StairsVentilation HallwayVentilationSupplySupply CorridorDetentionCustoms DeskWaitingTellersMain StairsServerWorkshopBathroomBathroom HallwayLobbyCustomsPassportEast AlleyParking AlleyParking AlleyAB1110987654321
  1. Move: Down the East Stairs → Waiting
  2. Move: Waiting → Lobby
  3. Drone: Drone Tellers back room and Bathroom
  4. Vertical: 2F Offices hatch drops into Bathroom
  5. Enemy likely: Bathroom anchor
  6. Hard breach: Tellers wall — breach it from the Bathroom Hallway
  7. Move: Push through the breach into Tellers
  8. Plant: Tellers, near the Bathroom Hallway breach
  9. Hold: Bathroom Hallway, watching the breach
  10. Hold: Waiting, watching the Tellers counter
  11. Hard breach: Tellers wall — backup breach from Waiting

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the East Stairs and Waiting; one player goes up to 2F Offices.
  2. Drone the Bathroom and Tellers anchors from the Bathroom Hallway and the Waiting counter.
  3. The anti-gadget player clears the Tellers ↔ Bathroom Hallway wall, then the hard breacher opens it.
  4. Open the Offices hatch over Bathroom and push Tellers from the breach and the counter.
  5. Plant Tellers and hold the hallway, Waiting and the hatch.

Plant

Plant Tellers close to the Bathroom Hallway breach so the Bathroom Hallway and Waiting players both see the defuser. Bathroom is planted from the 2F hatch once Tellers is clear.

Post-plant

  • Bathroom Hallway, looking through the breach
  • Waiting, watching the Tellers counter
  • 2F Offices, playing the hatch over Bathroom
  • Lobby / East Stairs (flanks)

Defender setups for this site →

Pitfalls

  • Fighting on 1F without owning 2F above — the classic way to lose on Border.
  • Crossing the Lobby without droning the Main Stairs and Bathroom Hallway.
  • Forgetting that Server connects Ventilation and Workshop — anchors swap through it.

If defenders…

  • If 2F is stacked, take it with three players before anyone commits to 1F.
  • If the breach wall stays denied, play the hatches and plant the objective right under them.
  • Customs locked down: switch to Supply through the Supply Corridor and Detention.
  • Workshop locked down: breach Ventilation from Server after taking the Armory Desk hatch.