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Thatcher · Border 1F

3 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Supply Room / Customs InspectionWorkshop / Ventilation RoomBathroom / Tellers
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.

Supply Room / Customs Inspection

Thatcher solo plan on Border Supply Room / Customs InspectionSupplySupply CorridorDetentionCustoms DeskMain StairsLobbyCustomsPassportAB4321
  1. Go this way: Valley → Passport door
  2. Send your drone here: Drone Customs from the Lobby side
  3. Break this strong wall: Customs wall — breach it from Passport
  4. Plant the defuser here: Customs, on the Passport side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Workshop / Ventilation Room

Thatcher solo plan on Border Workshop / Ventilation RoomEast StairsVentilation HallwayVentilationSupplySupply CorridorDetentionCustoms DeskWaitingTellersMain StairsServerWorkshopBathroomBathroom HallwayLobbyCustomsPassportEast AlleyAB54321
  1. Go this way: Down the East Stairs → Waiting
  2. Go this way: Waiting → Lobby
  3. Send your drone here: Drone Workshop and Server
  4. Break this strong wall: Workshop wall — breach it from the Lobby
  5. Plant the defuser here: Workshop, next to the Lobby wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Bathroom / Tellers

Thatcher solo plan on Border Bathroom / TellersEast StairsWaitingTellersWorkshopBathroomBathroom HallwayLobbyPassportEast AlleyAB54321
  1. Go this way: Down the East Stairs → Waiting
  2. Go this way: Waiting → Lobby
  3. Send your drone here: Drone Tellers back room and Bathroom
  4. Break this strong wall: Tellers wall — breach it from the Bathroom Hallway
  5. Plant the defuser here: Tellers, near the Bathroom Hallway breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Make the chosen wall breachable.

Team goal: Own 2F above your site first, then open one reinforced wall on 1F and hit the site from the breach and from above at the same time.

Anti-gadget (your main job)

Clear Bandit, Kaid and Mute on the marked wall, then any Mira or camera watching the plant spot.

With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.

Plant support (if the team needs it)

Cover the planter from the breach and from 2F; after the plant, deny the doors the defuser must use.

With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.

Spawn & approach

Valley (south) for Customs / Supply. East Vehicle Entrance (East Road) for Workshop and Bathroom / Tellers. The west Parking side for a Detention or Ventilation Hallway player.

  • Clear 2F roamers early and take the room above your site.
  • Customs: the Passport door from the Valley plus the Detention outer wall on the west.
  • Workshop and Tellers: the East Stairs into Waiting, then the Lobby or the Bathroom Hallway.
  • Cut the Main Stairs rotation before the execute — it links 1F and 2F right in the middle of the map.

Drone checklist

  • The 2F room above the site (CCTV, Archives, Offices) — defenders play there to stop vertical.
  • Server: the room between Ventilation and Workshop is the favourite anchor spot.
  • Customs Desk and Supply for Customs; the Bathroom and the Tellers back room for Tellers.
  • Lobby and Main Stairs for roamers crossing the middle of 1F.

Supply Room / Customs Inspection — team map

Thatcher team plan on Border Supply Room / Customs InspectionEast StairsVentilation HallwayVentilationSupplySupply CorridorDetentionCustoms DeskWaitingTellersMain StairsServerWorkshopBathroomBathroom HallwayLobbyCustomsPassportEast AlleyParking AlleyParking AlleyAB13121110987654321
  1. Move: Valley → Passport door
  2. Drone: Drone Customs from the Lobby side
  3. Hard breach: Customs wall — breach it from Passport
  4. Plant: Customs, on the Passport side
  5. Hold: Passport, watching the breach
  6. Hold: Detention, watching the Supply Corridor
  7. Move: West side → outside Detention
  8. Vertical: 2F CCTV hatch drops into Customs
  9. Vertical: 2F CCTV hatch drops into Customs Desk
  10. Enemy likely: Customs Desk anchor
  11. Hard breach: Detention outer wall — second entry from outside
  12. Move: Push through the breach into Customs
  13. Hold: Main Stairs (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F CCTV first — the two CCTV hatches drop into Customs Desk and Customs.
  2. Two players walk in through the Passport door from the Valley side; one player goes west to the Detention outer wall.
  3. The anti-gadget player clears the Customs ↔ Passport wall, then the hard breacher opens it from Passport.
  4. Open the CCTV hatches and push Customs from the breach, the hatches and Detention at the same time.
  5. Plant Customs on the Passport side and spread to the hold spots.

Plant

Plant Customs Inspection on the Passport side, right after the Passport wall opens, so the Passport player and the player on the 2F CCTV hatch both see the defuser. Supply is the backup plant once Customs and the Supply Corridor are yours.

Post-plant positions

  • Passport, looking through the breach
  • 2F CCTV, playing the hatch over Customs
  • Detention / Supply Corridor (west flank)
  • Lobby, watching the Customs Desk side

Workshop / Ventilation Room — team map

Thatcher team plan on Border Workshop / Ventilation RoomEast StairsVentilation HallwayVentilationSupplySupply CorridorDetentionCustoms DeskWaitingTellersMain StairsServerWorkshopBathroomBathroom HallwayLobbyCustomsPassportEast AlleyParking AlleyParking AlleyAB121110987654321
  1. Move: Down the East Stairs → Waiting
  2. Move: Waiting → Lobby
  3. Drone: Drone Workshop and Server
  4. Hard breach: Workshop wall — breach it from the Lobby
  5. Plant: Workshop, next to the Lobby wall
  6. Hold: Lobby, watching the breach
  7. Vertical: 2F Archives hatch drops into Workshop
  8. Vertical: 2F Armory Desk hatch drops into Server
  9. Enemy likely: Server anchor
  10. Move: Push through the breach into Workshop
  11. Hold: Main Stairs (flank)
  12. Hard breach: Ventilation wall — backup breach from Server

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F first (Archives and Armory sit over both objectives) and drone Workshop, Server and Ventilation.
  2. Come in through the East Stairs and Waiting into the Lobby.
  3. The anti-gadget player clears the Workshop ↔ Lobby wall; the hard breacher opens it from the Lobby.
  4. Open the Archives hatch from 2F and push Workshop from the breach and from above together.
  5. Plant Workshop by the breach and hold Lobby, 2F and the Main Stairs.

Plant

Plant Workshop next to the Lobby wall right after it opens, so the Lobby player and the 2F player on the Archives hatch both cover it. Ventilation is planted from the Ventilation Hallway once Server is clear.

Post-plant positions

  • Lobby, looking through the breach
  • 2F Archives, playing the hatch over Workshop
  • Main Stairs (flank from Server / 2F)
  • Bathroom Hallway (east flank)

Bathroom / Tellers — team map

Thatcher team plan on Border Bathroom / TellersEast StairsVentilation HallwayVentilationSupplySupply CorridorDetentionCustoms DeskWaitingTellersMain StairsServerWorkshopBathroomBathroom HallwayLobbyCustomsPassportEast AlleyParking AlleyParking AlleyAB1110987654321
  1. Move: Down the East Stairs → Waiting
  2. Move: Waiting → Lobby
  3. Drone: Drone Tellers back room and Bathroom
  4. Hard breach: Tellers wall — breach it from the Bathroom Hallway
  5. Plant: Tellers, near the Bathroom Hallway breach
  6. Hold: Bathroom Hallway, watching the breach
  7. Hold: Waiting, watching the Tellers counter
  8. Vertical: 2F Offices hatch drops into Bathroom
  9. Enemy likely: Bathroom anchor
  10. Move: Push through the breach into Tellers
  11. Hard breach: Tellers wall — backup breach from Waiting

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the East Stairs and Waiting; one player goes up to 2F Offices.
  2. Drone the Bathroom and Tellers anchors from the Bathroom Hallway and the Waiting counter.
  3. The anti-gadget player clears the Tellers ↔ Bathroom Hallway wall, then the hard breacher opens it.
  4. Open the Offices hatch over Bathroom and push Tellers from the breach and the counter.
  5. Plant Tellers and hold the hallway, Waiting and the hatch.

Plant

Plant Tellers close to the Bathroom Hallway breach so the Bathroom Hallway and Waiting players both see the defuser. Bathroom is planted from the 2F hatch once Tellers is clear.

Post-plant positions

  • Bathroom Hallway, looking through the breach
  • Waiting, watching the Tellers counter
  • 2F Offices, playing the hatch over Bathroom
  • Lobby / East Stairs (flanks)

Pitfalls

  • Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
  • Standing exposed on the breach wall while throwing.
  • Standing in the open Lobby while you clear — many angles see it.
  • Planting in a corner the vertical player cannot see.
  • Fighting on 1F without owning 2F above — the classic way to lose on Border.
  • Crossing the Lobby without droning the Main Stairs and Bathroom Hallway.
  • Forgetting that Server connects Ventilation and Workshop — anchors swap through it.

If defenders…

  • If 2F is stacked, take it with three players before anyone commits to 1F.
  • If the breach wall stays denied, play the hatches and plant the objective right under them.
  • Customs locked down: switch to Supply through the Supply Corridor and Detention.
  • Workshop locked down: breach Ventilation from Server after taking the Armory Desk hatch.
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