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Border · 1F Bathroom / Tellers

Site 3 · 1 setup, numbered — not ranked.

1. Bathroom Hallway wall hold

Deny the Tellers walls to the Bathroom Hallway and Waiting, close the Offices hatch above Bathroom, and rotate through the Tellers back room.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Tellers wall to the Bathroom Hallway first.
  • Do not stand at the Tellers counter — Waiting sees it.
  • Use the Bathroom ↔ Tellers hole to move between the rooms.
Bathroom / Tellers solo setupTellersBathroomBathroom HallwayLobbyEast AlleyAB87654321
  1. Reinforce this wall: Tellers wall to the Bathroom Hallway — The main breach — the Bathroom Hallway is right off the Lobby.
  2. Reinforce this wall: Tellers wall to Waiting (east) — Stops a breach from the Waiting side.
  3. Reinforce this wall: Tellers wall to Waiting (west) — Closes the other small breach wall from Waiting.
  4. Reinforce this wall: Bathroom wall to Workshop — Attackers who take Workshop would open Bathroom here.
  5. Reinforce this hatch: Hatch above Bathroom (from 2F Offices) — The only hatch onto this site — close it or hold Offices.
  6. Open a rotation hole here: Bathroom ↔ Tellers back room — One hole so the anchors can swap between the objectives.
  7. Hold this spot: Tellers back room — Behind the Mira, one step from both objectives.
  8. Hold this spot: Bathroom, far corner — Out of the Workshop wall line; holds the Bathroom plant.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Bathroom / Tellers team setupTellersBathroomBathroom HallwayEast AlleyAB1110987654321
  1. Reinforce: Tellers wall to the Bathroom Hallway — The main breach — the Bathroom Hallway is right off the Lobby.
  2. Reinforce: Tellers wall to Waiting (east) — Stops a breach from the Waiting side.
  3. Reinforce: Tellers wall to Waiting (west) — Closes the other small breach wall from Waiting.
  4. Reinforce: Bathroom wall to Workshop — Attackers who take Workshop would open Bathroom here.
  5. Reinforce hatch: Hatch above Bathroom (from 2F Offices) — The only hatch onto this site — close it or hold Offices.
  6. Rotation hole: Bathroom ↔ Tellers back room — One hole so the anchors can swap between the objectives.
  7. Gadget (Kaid): Claw on the Bathroom Hallway wall — Makes charges fail on the main breach.
  8. Gadget (Mira): Mirror on the same wall, facing the hallway — Watches the Bathroom Hallway and the Lobby push from safety.
  9. Gadget (Maestro): Evil Eye in the Tellers corner — Covers the Waiting counter and the plant.
  10. Stand here: Tellers back room — Behind the Mira, one step from both objectives.
  11. Stand here: Bathroom, far corner — Out of the Workshop wall line; holds the Bathroom plant.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Bathroom / Tellers team setupArchivesArmoryArmory DeskCCTVCafeteriaRed HallwayRed HallwayRed HallwayFountainOffices HallwayOfficesEast StairsMain StairsNorth BalconyEast BalconyBalcony StairsWest BalconyWest BalconySouth BalconySouth BalconyWaiting BalconyWaitingSandwichPedestrian CustomsEast AlleyParking AlleyParking Alley1
  1. Roam: Roamer on 2F: Offices → Fountain — Keeps attackers off the Offices hatch and the east side of 2F.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Kaid and Mira share the Bathroom Hallway wall; Maestro watches the counter.
  • One roamer holds 2F Offices so the Bathroom hatch stays shut.
  • A second roamer plays Workshop / the Lobby to slow the approach.

What attackers try — and your answer

  • Breach from the Bathroom Hallway → Kaid claw and a late swing from the back room.
  • Counter pressure from Waiting → play off the counter angle and use the Evil Eye.
  • Vertical from Offices → reinforced hatch and a 2F roamer.

Mistakes to avoid

  • Leaving the Offices hatch open with nobody on 2F.
  • Peeking the Waiting counter in the first seconds.
  • Opening extra holes into the Bathroom Hallway.
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