Border · 2F Armory Lockers / Archives
Site 4 · 2 setups, numbered — not ranked.
1. Archives lock
Reinforce the Archives walls to the Offices Hallway and the east room, close the West Balcony side of Armory, and rotate through the Red Hallway between the two rooms.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the Archives wall to the Offices Hallway first.
- Stand in the back of Archives, never in front of the wall.
- Use the Red Hallway hole to move to Armory when you hear the West Balcony.
- Reinforce this wall: Archives wall to the Offices Hallway (east of the door) — The main breach wall once attackers take Offices.
- Reinforce this wall: Archives wall to the Offices Hallway (far east) — Closes the rest of the same wall.
- Reinforce this wall: Archives wall to the Offices Hallway (west of the door) — No free breach next to the door.
- Reinforce this wall: Archives east wall — Attackers from the North Balcony side open it for a second angle.
- Reinforce this wall: Wall from the West Balcony into the room beside Armory Desk — Stops the West Balcony breach towards Armory.
- Reinforce this wall: Armory Desk west wall — Second layer on the Armory side.
- Open a rotation hole here: Archives ↔ Red Hallway (between the sites) — Fast rotate from Archives to Armory.
- Hold this spot: Archives, north-west corner — Behind the Mira, away from both breach walls.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Archives wall to the Offices Hallway (east of the door) — The main breach wall once attackers take Offices.
- Reinforce: Archives wall to the Offices Hallway (far east) — Closes the rest of the same wall.
- Reinforce: Archives wall to the Offices Hallway (west of the door) — No free breach next to the door.
- Reinforce: Archives east wall — Attackers from the North Balcony side open it for a second angle.
- Reinforce: Wall from the West Balcony into the room beside Armory Desk — Stops the West Balcony breach towards Armory.
- Reinforce: Armory Desk west wall — Second layer on the Armory side.
- Rotation hole: Archives ↔ Red Hallway (between the sites) — Fast rotate from Archives to Armory.
- Gadget (Mute): Jammer on the Archives breach wall — Blocks Thermite/Hibana/Ace charges.
- Gadget (Mira): Mirror on the west part, facing the Offices Hallway — Watches the breach wall and the door from inside Archives.
- Gadget (Kaid): Claw on the Archives east wall — Keeps the second breach denied.
- Stand here: Archives, north-west corner — Behind the Mira, away from both breach walls.
- Stand here: Armory Lockers — Covers the West Balcony side and the rotate.
- Roam: Roamer: Red Hallway (east) → Offices — Delay attackers taking Offices, the room they breach from.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Mute and Kaid keep both Archives walls safe; Mira watches the Offices Hallway.
- One roamer fights early in Fountain and Offices; one watches CCTV / the West Balcony.
- Smoke or Maestro stays near the plant to deny the defuse.
What attackers try — and your answer
- Breach from the Offices Hallway → Mute jammer plus a late trade from the north-west corner.
- West Balcony pinch → the Armory anchor rotates back through the Red Hallway.
- North Balcony pressure on the east wall → Kaid claw and a camera watching the balcony.
Mistakes to avoid
- Giving up Offices and Fountain for free — that is where the breach starts.
- Leaving the West Balcony wall open — attackers walk into Armory.
- Opening the Archives door side as a rotate — it becomes an attacker angle.
Sources
- Ubisoft – Border map page (official blueprints)
- siege.gg – Border map guide (Feb 2026)
- Rainbow Six Siege Center – Border guide (reinforcement priorities)
- Rainbow Six Fandom – Border (rooms, hatches, rework notes)
- Alviran – Border callouts guide 2026 (defender priorities)
- Steam guide – Viable Mira locations on Border (pre-rework, used as a lead)
- R6Calls – community callouts
2. Armory Desk and Fountain hold
Play further forward: reinforce Fountain and the west side, anchor in Armory Desk with a Mira, and make attackers fight through the middle before they reach Archives.
Draft · Y11S3hard
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the West Balcony wall and the Archives wall first.
- Stay in Armory Desk or the Red Hallway so you can reach both rooms.
- Listen for the East Stairs — that is where most attacks start.
- Reinforce this wall: Wall from the West Balcony into the room beside Armory Desk — Stops the West Balcony breach towards Armory.
- Reinforce this wall: CCTV wall to the West Balcony — Keeps the West Balcony player out of CCTV and your back.
- Reinforce this wall: Armory Desk west wall — Protects the Armory Desk anchor from the side room.
- Reinforce this wall: Archives wall to the Offices Hallway (east of the door) — Still the main breach — keep it closed.
- Reinforce this wall: Fountain west wall to the Red Hallway — Attackers in Fountain cannot open the Red Hallway rotate.
- Reinforce this wall: Archives east wall — Denies the North Balcony side.
- Open a rotation hole here: Armory ↔ Red Hallway (north end) — Connects the Armory side to the Red Hallway column.
- Open a rotation hole here: Archives ↔ Red Hallway (north end) — Completes a loop between the two rooms.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Wall from the West Balcony into the room beside Armory Desk — Stops the West Balcony breach towards Armory.
- Reinforce: CCTV wall to the West Balcony — Keeps the West Balcony player out of CCTV and your back.
- Reinforce: Armory Desk west wall — Protects the Armory Desk anchor from the side room.
- Reinforce: Archives wall to the Offices Hallway (east of the door) — Still the main breach — keep it closed.
- Reinforce: Fountain west wall to the Red Hallway — Attackers in Fountain cannot open the Red Hallway rotate.
- Reinforce: Archives east wall — Denies the North Balcony side.
- Rotation hole: Armory ↔ Red Hallway (north end) — Connects the Armory side to the Red Hallway column.
- Rotation hole: Archives ↔ Red Hallway (north end) — Completes a loop between the two rooms.
- Gadget (Mira): Mirror on the Armory Desk west wall — Watches the side room and the West Balcony entry.
- Gadget (Bandit): Batteries on the Archives wall — Trick the breach from the Offices Hallway.
- Gadget (Melusi): Banshee in the Red Hallway — Slows pushes from the Main Stairs and the south Red Hallway.
- Stand here: Armory Desk, behind the Mira — Holds the west side and swings into Armory.
- Stand here: Red Hallway, between the two rooms — Reaches both objectives in one step.
- Stand here: Archives, east side — Off the breach line; covers the Archives plant.
- Roam: Roamer: Red Hallway → East Stairs — Fights attackers as they come up the East Stairs.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Mira in Armory Desk holds the west; Bandit keeps the Archives wall safe.
- Melusi in the Red Hallway slows anyone coming from the Main Stairs.
- Three anchors spread over Armory Desk, the Red Hallway and Archives; one roamer on the East Stairs.
What attackers try — and your answer
- Attackers take Fountain → the reinforced west wall keeps them out of the Red Hallway; trade from Archives.
- West Balcony breach → Mira sees it; the Armory Desk anchor holds the side room.
- Hard breach from the Offices Hallway → Bandit trick and a swing from the Red Hallway rotate.
Mistakes to avoid
- Three players in the middle and nobody watching Archives — attackers breach and plant fast.
- Opening too many rotates — every hole is also an attacker angle.
- The roamer dying early on the East Stairs for nothing.
Sources
- Ubisoft – Border map page (official blueprints)
- siege.gg – Border map guide (Feb 2026)
- Rainbow Six Siege Center – Border guide (reinforcement priorities)
- Rainbow Six Fandom – Border (rooms, hatches, rework notes)
- Alviran – Border callouts guide 2026 (defender priorities)
- Steam guide – Viable Mira locations on Border (pre-rework, used as a lead)
- R6Calls – community callouts