Border · 1F Workshop / Ventilation Room
Site 2 · 1 setup, numbered — not ranked.
1. Lobby wall and Server hold
Deny the Workshop ↔ Lobby wall, close the hatches from 2F, and hold Server — the room between the two objectives.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Workshop wall to the Lobby first.
- Stand in Server — you can reach both objectives from there.
- If nobody is on 2F, reinforce the hatch above Workshop.
- Reinforce this wall: Workshop wall to the Lobby (east part) — The main breach — attackers come from Waiting into the Lobby.
- Reinforce this wall: Workshop wall to the Lobby (west part) — Closes the second half of the same wall.
- Reinforce this wall: Workshop wall to Bathroom / Bathroom Hallway — Stops attackers who take Bathroom from opening Workshop.
- Reinforce this hatch: Hatch above Workshop (from 2F Archives) — The main vertical onto Workshop.
- Reinforce this hatch: Hatch above Server (from 2F Armory Desk) — Keeps attackers from dropping into Server behind both anchors.
- Open a rotation hole here: Ventilation ↔ Server — The anchors can swap objectives without leaving the site.
- Hold this spot: Server, between the two rooms — Reaches both objectives and is off the Lobby breach line.
- Hold this spot: Workshop, north-west corner — Sees the breach and the plant without standing in front of the wall.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Workshop wall to the Lobby (east part) — The main breach — attackers come from Waiting into the Lobby.
- Reinforce: Workshop wall to the Lobby (west part) — Closes the second half of the same wall.
- Reinforce: Workshop wall to Bathroom / Bathroom Hallway — Stops attackers who take Bathroom from opening Workshop.
- Reinforce hatch: Hatch above Workshop (from 2F Archives) — The main vertical onto Workshop.
- Reinforce hatch: Hatch above Server (from 2F Armory Desk) — Keeps attackers from dropping into Server behind both anchors.
- Rotation hole: Ventilation ↔ Server — The anchors can swap objectives without leaving the site.
- Gadget (Bandit): Batteries on the Lobby wall — Trick the breach charge — wait for it to go on, then plug in.
- Gadget (Kaid): Claw under the Archives hatch — Electrifies the reinforced hatch so it cannot be breached from above.
- Gadget (Jäger): ADS in Workshop — Eats grenades thrown through the breach and down the hatch.
- Stand here: Server, between the two rooms — Reaches both objectives and is off the Lobby breach line.
- Stand here: Workshop, north-west corner — Sees the breach and the plant without standing in front of the wall.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Roam: Roamer on 2F: Archives → Offices Hallway — Contest the floor above Workshop so the vertical never starts.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Bandit and Kaid keep the Lobby wall and the Archives hatch safe.
- Jäger or Wamai in Workshop stops utility thrown through the breach.
- One roamer plays 2F Archives / Armory to delay the vertical; one watches the Main Stairs.
What attackers try — and your answer
- Hard breach from the Lobby → trick it with Bandit and trade from Server.
- Vertical from Archives → reinforced hatch plus Kaid, and a 2F roamer.
- Attackers switch to Ventilation from the Ventilation Hallway → rotate through the Ventilation ↔ Server hole.
Mistakes to avoid
- Nobody on 2F — Archives and Armory are soft over both objectives.
- Standing in front of the Lobby wall when it opens.
- Forgetting the Armory Desk hatch drops into Server behind you.
Sources
- Ubisoft – Border map page (official blueprints)
- siege.gg – Border map guide (Feb 2026)
- Rainbow Six Siege Center – Border guide (reinforcement priorities)
- Rainbow Six Fandom – Border (rooms, hatches, rework notes)
- Alviran – Border callouts guide 2026 (defender priorities)
- Steam guide – Viable Mira locations on Border (pre-rework, used as a lead)
- R6Calls – community callouts