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Border · 1F Workshop / Ventilation Room

Site 2 · 1 setup, numbered — not ranked.

1. Lobby wall and Server hold

Deny the Workshop ↔ Lobby wall, close the hatches from 2F, and hold Server — the room between the two objectives.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Workshop wall to the Lobby first.
  • Stand in Server — you can reach both objectives from there.
  • If nobody is on 2F, reinforce the hatch above Workshop.
Workshop / Ventilation Room solo setupVentilation HallwayVentilationMain StairsServerWorkshopBathroom HallwayAB87654321
  1. Reinforce this wall: Workshop wall to the Lobby (east part) — The main breach — attackers come from Waiting into the Lobby.
  2. Reinforce this wall: Workshop wall to the Lobby (west part) — Closes the second half of the same wall.
  3. Reinforce this wall: Workshop wall to Bathroom / Bathroom Hallway — Stops attackers who take Bathroom from opening Workshop.
  4. Reinforce this hatch: Hatch above Workshop (from 2F Archives) — The main vertical onto Workshop.
  5. Reinforce this hatch: Hatch above Server (from 2F Armory Desk) — Keeps attackers from dropping into Server behind both anchors.
  6. Open a rotation hole here: Ventilation ↔ Server — The anchors can swap objectives without leaving the site.
  7. Hold this spot: Server, between the two rooms — Reaches both objectives and is off the Lobby breach line.
  8. Hold this spot: Workshop, north-west corner — Sees the breach and the plant without standing in front of the wall.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Workshop / Ventilation Room team setupVentilation HallwayVentilationMain StairsServerWorkshopBathroom HallwayAB1110987654321
  1. Reinforce: Workshop wall to the Lobby (east part) — The main breach — attackers come from Waiting into the Lobby.
  2. Reinforce: Workshop wall to the Lobby (west part) — Closes the second half of the same wall.
  3. Reinforce: Workshop wall to Bathroom / Bathroom Hallway — Stops attackers who take Bathroom from opening Workshop.
  4. Reinforce hatch: Hatch above Workshop (from 2F Archives) — The main vertical onto Workshop.
  5. Reinforce hatch: Hatch above Server (from 2F Armory Desk) — Keeps attackers from dropping into Server behind both anchors.
  6. Rotation hole: Ventilation ↔ Server — The anchors can swap objectives without leaving the site.
  7. Gadget (Bandit): Batteries on the Lobby wall — Trick the breach charge — wait for it to go on, then plug in.
  8. Gadget (Kaid): Claw under the Archives hatch — Electrifies the reinforced hatch so it cannot be breached from above.
  9. Gadget (Jäger): ADS in Workshop — Eats grenades thrown through the breach and down the hatch.
  10. Stand here: Server, between the two rooms — Reaches both objectives and is off the Lobby breach line.
  11. Stand here: Workshop, north-west corner — Sees the breach and the plant without standing in front of the wall.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Workshop / Ventilation Room team setupArchivesArmoryArmory DeskCCTVCafeteriaRed HallwayRed HallwayRed HallwayFountainOffices HallwayOfficesEast StairsMain StairsNorth BalconyEast BalconyBalcony StairsWest BalconyWest BalconySouth BalconySouth BalconyWaiting BalconyWaitingSandwichPedestrian CustomsEast AlleyParking AlleyParking Alley1
  1. Roam: Roamer on 2F: Archives → Offices Hallway — Contest the floor above Workshop so the vertical never starts.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Bandit and Kaid keep the Lobby wall and the Archives hatch safe.
  • Jäger or Wamai in Workshop stops utility thrown through the breach.
  • One roamer plays 2F Archives / Armory to delay the vertical; one watches the Main Stairs.

What attackers try — and your answer

  • Hard breach from the Lobby → trick it with Bandit and trade from Server.
  • Vertical from Archives → reinforced hatch plus Kaid, and a 2F roamer.
  • Attackers switch to Ventilation from the Ventilation Hallway → rotate through the Ventilation ↔ Server hole.

Mistakes to avoid

  • Nobody on 2F — Archives and Armory are soft over both objectives.
  • Standing in front of the Lobby wall when it opens.
  • Forgetting the Armory Desk hatch drops into Server behind you.
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