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Border · 1F Supply Room / Customs Inspection

Site 1 · 1 setup, numbered — not ranked.

1. Passport wall and CCTV hatches

Deny the Passport wall into Customs, close both CCTV hatches above the site, and keep rotates between Customs, Customs Desk and Supply.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Passport wall first — that is where attackers break in.
  • If nobody is on 2F, reinforce both hatches above Customs.
  • Stand in Customs Desk or Supply, not in the middle of Customs.
Supply Room / Customs Inspection solo setupVentilation HallwaySupplySupply CorridorDetentionCustoms DeskMain StairsCustomsPassportParking AlleyAB87654321
  1. Reinforce this wall: Customs wall to Passport — The main hard breach — attackers walk into Passport from the Valley.
  2. Reinforce this wall: Detention outer wall — Stops a breach from outside that leads straight to the Supply Corridor.
  3. Reinforce this wall: Customs Desk wall to the Lobby entrance — Keeps attackers coming from the Lobby out of Customs Desk.
  4. Reinforce this wall: Supply wall to Main Stairs — Blocks a breach into Supply from the Main Stairs.
  5. Reinforce this hatch: Hatch above Customs (from 2F CCTV) — Without it attackers drop or shoot straight onto the plant.
  6. Reinforce this hatch: Hatch above Customs Desk (from 2F CCTV) — Protects the Customs Desk anchor from vertical.
  7. Open a rotation hole here: Customs Desk ↔ Customs — Lets the Customs Desk anchor see and swing onto the plant.
  8. Open a rotation hole here: Supply ↔ Customs — Fast swap between the two objectives.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Supply Room / Customs Inspection team setupSupplySupply CorridorDetentionCustoms DeskMain StairsCustomsParking AlleyAB13121110987654321
  1. Reinforce: Customs wall to Passport — The main hard breach — attackers walk into Passport from the Valley.
  2. Reinforce: Detention outer wall — Stops a breach from outside that leads straight to the Supply Corridor.
  3. Reinforce: Customs Desk wall to the Lobby entrance — Keeps attackers coming from the Lobby out of Customs Desk.
  4. Reinforce: Supply wall to Main Stairs — Blocks a breach into Supply from the Main Stairs.
  5. Reinforce hatch: Hatch above Customs (from 2F CCTV) — Without it attackers drop or shoot straight onto the plant.
  6. Reinforce hatch: Hatch above Customs Desk (from 2F CCTV) — Protects the Customs Desk anchor from vertical.
  7. Rotation hole: Customs Desk ↔ Customs — Lets the Customs Desk anchor see and swing onto the plant.
  8. Rotation hole: Supply ↔ Customs — Fast swap between the two objectives.
  9. Gadget (Kaid): Claw on the Passport wall — Electrifies the wall so breach charges fail.
  10. Gadget (Mira): Mirror on the Supply wall, facing Customs — The Supply anchor watches Customs and the plant from safety.
  11. Gadget (Maestro): Evil Eye in the Customs corner — Sees the Passport breach and the Supply Corridor door.
  12. Stand here: Customs Desk, behind the rotate — Off the breach line, covers the plant and the Lobby entrance.
  13. Stand here: Supply, back corner — Covers the Supply Corridor and swings through the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Supply Room / Customs Inspection team setupArchivesArmoryArmory DeskCCTVCafeteriaRed HallwayRed HallwayRed HallwayFountainOffices HallwayOfficesEast StairsMain StairsNorth BalconyEast BalconyBalcony StairsWest BalconyWest BalconySouth BalconySouth BalconyWaiting BalconyWaitingSandwichPedestrian CustomsEast AlleyParking AlleyParking Alley1
  1. Roam: Roamer on 2F: CCTV → Cafeteria — Attackers take CCTV to play the hatches — someone must contest it.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Kaid or Bandit on the Passport wall; Mira watches Customs from Supply.
  • One roamer holds 2F CCTV so the hatches stay closed and attackers cannot shoot down.
  • Maestro or Goyo covers the plant; Smoke saves gas for the defuser.

What attackers try — and your answer

  • Thermite/Hibana on the Passport wall → Kaid claw plus a Bandit trick on the last charge.
  • Vertical from CCTV → reinforce both hatches and fight for CCTV with the roamer.
  • Push through Detention and the Supply Corridor → the Supply anchor and the Mira see it first.

Mistakes to avoid

  • Leaving 2F CCTV empty — attackers open the soft floor and the hatches.
  • Forgetting the Detention outer wall — attackers walk in behind the Supply anchor.
  • Peeking the Passport door early; attackers hold it from the Valley.
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