

Ace · Border 1F
3 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: S.E.L.M.A. Aqua Breacher. Throwable charges that hard breach reinforced walls in stages.
Supply Room / Customs Inspection
- Go this way: Valley → Passport door
- Go this way: West side → outside Detention
- Danger — an enemy often holds here: Customs Desk anchor
- Break this strong wall: Customs wall — breach it from Passport
- Plant the defuser here: Customs, on the Passport side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Workshop / Ventilation Room
- Go this way: Down the East Stairs → Waiting
- Go this way: Waiting → Lobby
- Danger — an enemy often holds here: Server anchor
- Break this strong wall: Workshop wall — breach it from the Lobby
- Plant the defuser here: Workshop, next to the Lobby wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Bathroom / Tellers
- Go this way: Down the East Stairs → Waiting
- Go this way: Waiting → Lobby
- Danger — an enemy often holds here: Bathroom anchor
- Break this strong wall: Tellers wall — breach it from the Bathroom Hallway
- Plant the defuser here: Tellers, near the Bathroom Hallway breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open the site wall so the team can collapse from two sides.
Team goal: Own 2F above your site first, then open one reinforced wall on 1F and hit the site from the breach and from above at the same time.
Hard breach (your main job)
Customs: breach the Customs ↔ Passport wall from Passport. Workshop: breach the Workshop ↔ Lobby wall from the Lobby. Tellers: breach the Tellers ↔ Bathroom Hallway wall. Always wait for the "clear" call.
With S.E.L.M.A. Aqua Breacher: Throw S.E.L.M.A. charges onto the marked reinforced wall after it is cleared of breach denial; one charge opens a hole, stacking more opens it wider. You can also open a second wall to split defenders.
Entry (if the team needs it)
Swing the breach with a trade partner while the vertical player shoots down.
With S.E.L.M.A. Aqua Breacher: Go through the hole with the first trade partner right after it opens.
Spawn & approach
Valley (south) for Customs / Supply. East Vehicle Entrance (East Road) for Workshop and Bathroom / Tellers. The west Parking side for a Detention or Ventilation Hallway player.
- Clear 2F roamers early and take the room above your site.
- Customs: the Passport door from the Valley plus the Detention outer wall on the west.
- Workshop and Tellers: the East Stairs into Waiting, then the Lobby or the Bathroom Hallway.
- Cut the Main Stairs rotation before the execute — it links 1F and 2F right in the middle of the map.
Drone checklist
- The 2F room above the site (CCTV, Archives, Offices) — defenders play there to stop vertical.
- Server: the room between Ventilation and Workshop is the favourite anchor spot.
- Customs Desk and Supply for Customs; the Bathroom and the Tellers back room for Tellers.
- Lobby and Main Stairs for roamers crossing the middle of 1F.
Supply Room / Customs Inspection — team map
- Move: Valley → Passport door
- Move: West side → outside Detention
- Enemy likely: Customs Desk anchor
- Hard breach: Customs wall — breach it from Passport
- Hard breach: Detention outer wall — second entry from outside
- Move: Push through the breach into Customs
- Plant: Customs, on the Passport side
- Drone: Drone Customs from the Lobby side
- Vertical: 2F CCTV hatch drops into Customs
- Vertical: 2F CCTV hatch drops into Customs Desk
- Hold: Passport, watching the breach
- Hold: Detention, watching the Supply Corridor
- Hold: Main Stairs (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F CCTV first — the two CCTV hatches drop into Customs Desk and Customs.
- Two players walk in through the Passport door from the Valley side; one player goes west to the Detention outer wall.
- The anti-gadget player clears the Customs ↔ Passport wall, then the hard breacher opens it from Passport.
- Open the CCTV hatches and push Customs from the breach, the hatches and Detention at the same time.
- Plant Customs on the Passport side and spread to the hold spots.
Plant
Plant Customs Inspection on the Passport side, right after the Passport wall opens, so the Passport player and the player on the 2F CCTV hatch both see the defuser. Supply is the backup plant once Customs and the Supply Corridor are yours.
Post-plant positions
- Passport, looking through the breach
- 2F CCTV, playing the hatch over Customs
- Detention / Supply Corridor (west flank)
- Lobby, watching the Customs Desk side
Workshop / Ventilation Room — team map
- Move: Down the East Stairs → Waiting
- Move: Waiting → Lobby
- Enemy likely: Server anchor
- Hard breach: Workshop wall — breach it from the Lobby
- Move: Push through the breach into Workshop
- Plant: Workshop, next to the Lobby wall
- Hard breach: Ventilation wall — backup breach from Server
- Drone: Drone Workshop and Server
- Vertical: 2F Archives hatch drops into Workshop
- Vertical: 2F Armory Desk hatch drops into Server
- Hold: Lobby, watching the breach
- Hold: Main Stairs (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first (Archives and Armory sit over both objectives) and drone Workshop, Server and Ventilation.
- Come in through the East Stairs and Waiting into the Lobby.
- The anti-gadget player clears the Workshop ↔ Lobby wall; the hard breacher opens it from the Lobby.
- Open the Archives hatch from 2F and push Workshop from the breach and from above together.
- Plant Workshop by the breach and hold Lobby, 2F and the Main Stairs.
Plant
Plant Workshop next to the Lobby wall right after it opens, so the Lobby player and the 2F player on the Archives hatch both cover it. Ventilation is planted from the Ventilation Hallway once Server is clear.
Post-plant positions
- Lobby, looking through the breach
- 2F Archives, playing the hatch over Workshop
- Main Stairs (flank from Server / 2F)
- Bathroom Hallway (east flank)
Bathroom / Tellers — team map
- Move: Down the East Stairs → Waiting
- Move: Waiting → Lobby
- Enemy likely: Bathroom anchor
- Hard breach: Tellers wall — breach it from the Bathroom Hallway
- Move: Push through the breach into Tellers
- Plant: Tellers, near the Bathroom Hallway breach
- Hard breach: Tellers wall — backup breach from Waiting
- Drone: Drone Tellers back room and Bathroom
- Vertical: 2F Offices hatch drops into Bathroom
- Hold: Bathroom Hallway, watching the breach
- Hold: Waiting, watching the Tellers counter
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the East Stairs and Waiting; one player goes up to 2F Offices.
- Drone the Bathroom and Tellers anchors from the Bathroom Hallway and the Waiting counter.
- The anti-gadget player clears the Tellers ↔ Bathroom Hallway wall, then the hard breacher opens it.
- Open the Offices hatch over Bathroom and push Tellers from the breach and the counter.
- Plant Tellers and hold the hallway, Waiting and the hatch.
Plant
Plant Tellers close to the Bathroom Hallway breach so the Bathroom Hallway and Waiting players both see the defuser. Bathroom is planted from the 2F hatch once Tellers is clear.
Post-plant positions
- Bathroom Hallway, looking through the breach
- Waiting, watching the Tellers counter
- 2F Offices, playing the hatch over Bathroom
- Lobby / East Stairs (flanks)
Pitfalls
- Throwing charges on a Bandit-tricked wall.
- Using all charges on one wall when two openings are needed.
- Breaching before 2F is taken — defenders above shoot down on you.
- Entering alone before the vertical is open.
- Fighting on 1F without owning 2F above — the classic way to lose on Border.
- Crossing the Lobby without droning the Main Stairs and Bathroom Hallway.
- Forgetting that Server connects Ventilation and Workshop — anchors swap through it.
If defenders…
- If 2F is stacked, take it with three players before anyone commits to 1F.
- If the breach wall stays denied, play the hatches and plant the objective right under them.
- Customs locked down: switch to Supply through the Supply Corridor and Detention.
- Workshop locked down: breach Ventilation from Server after taking the Armory Desk hatch.
More & sources
Ace on other Border floors
Full team plan for this floor →
Defending instead? Supply Room / Customs Inspection setups · Workshop / Ventilation Room setups · Bathroom / Tellers setups
Sources
- Ubisoft – Border map page (official blueprints)
- siege.gg – Border map guide (Feb 2026)
- Rainbow Six Fandom – Border (rooms, hatches, Crimson Heist rework notes)
- Rainbow Six Siege Center – Border guide (reinforcement priorities)
- Alviran – Border callouts guide 2026 (site attack plans)
- Recon 6 – Border guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.