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Ace · Border 2F

Armory Lockers / Archives

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: S.E.L.M.A. Aqua Breacher. Throwable charges that hard breach reinforced walls in stages.

Ace solo plan on Border Armory Lockers / ArchivesArchivesArmoryArmory DeskCCTVCafeteriaRed HallwayRed HallwayRed HallwayFountainOffices HallwayOfficesEast StairsMain StairsNorth BalconyEast BalconyWest BalconyWest BalconySouth BalconySouth BalconyWaiting BalconyWaitingSandwichEast AlleyParking AlleyParking AlleyAB54321
  1. Go this way: East Stairs → Red Hallway → Offices Hallway
  2. Go this way: West side → West Balcony
  3. Danger — an enemy often holds here: Fountain hold
  4. Break this strong wall: Archives wall (east of the door) — breach it from the Offices Hallway
  5. Plant the defuser here: Archives, behind the breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open Archives from the south.

Team goal: Take Offices and Fountain, open Archives from the Offices Hallway and add a second angle from the west side.

Hard breach (your main job)

Breach the Archives ↔ Offices Hallway wall east of the door (orange line). The small wall from the West Balcony into the room beside Armory Desk is the backup for an Armory plant.

With S.E.L.M.A. Aqua Breacher: Throw S.E.L.M.A. charges onto the marked reinforced wall after it is cleared of breach denial; one charge opens a hole, stacking more opens it wider. You can also open a second wall to split defenders.

Entry (if the team needs it)

Swing Offices and Fountain with a trade partner, then push the Archives breach.

With S.E.L.M.A. Aqua Breacher: Go through the hole with the first trade partner right after it opens.

Spawn & approach

East Vehicle Entrance for the East Stairs and Balcony Stairs. The west Parking side for the West Balcony player.

  • Enter through the East Stairs and clear the east Red Hallway, Offices and Fountain.
  • Use the Balcony Stairs and North Balcony for extra pressure on the Archives side.
  • Send one player to the West Balcony to threaten Armory Desk and Armory Lockers.

Drone checklist

  • Offices and Fountain (early defender holds).
  • Archives corners away from the Offices Hallway wall.
  • The Red Hallway between Armory and Archives — the defenders' rotate.
  • CCTV and the West Balcony for roamers.

Team map

Ace team plan on Border Armory Lockers / ArchivesArchivesArmoryArmory DeskCCTVCafeteriaRed HallwayRed HallwayRed HallwayFountainOffices HallwayOfficesEast StairsMain StairsNorth BalconyEast BalconyBalcony StairsWest BalconyWest BalconySouth BalconySouth BalconyWaiting BalconyWaitingSandwichEast AlleyParking AlleyParking AlleyAB1716151413121110987654321
  1. Move: East Stairs → Red Hallway → Offices Hallway
  2. Move: West side → West Balcony
  3. Enemy likely: Fountain hold
  4. Enemy likely: Archives anchor
  5. Hard breach: Archives wall (east of the door) — breach it from the Offices Hallway
  6. Soft breach: Archives east wall — open it if left soft
  7. Move: Push through the breach into Archives
  8. Plant: Archives, behind the breach
  9. Hard breach: Wall from the West Balcony — backup for Armory
  10. Move: Balcony Stairs → North Balcony
  11. Drone: Drone Archives through the Offices Hallway door
  12. Drone: Drone the Red Hallway rotate
  13. Enemy likely: Armory Desk anchor or Mira
  14. Hold: Offices Hallway, watching the breach
  15. Hold: Fountain
  16. Hold: Red Hallway (east), watching the flank
  17. Plant: Armory Lockers (backup plant)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Come up the East Stairs into the east Red Hallway; one player takes the Balcony Stairs to the North Balcony.
  2. Clear Offices and Fountain, and drone Archives and the Red Hallway between the two sites.
  3. The anti-gadget player clears the Archives ↔ Offices Hallway wall; the hard breacher opens it.
  4. Push Archives through the breach while a West Balcony player pressures Armory.
  5. Plant Archives and spread to the hold spots.

Plant

Plant Archives right behind the Offices Hallway breach, so the Offices Hallway and Fountain players both cover it. Armory Lockers is planted from Armory Desk once the Armory anchors are dead.

Post-plant positions

  • Offices Hallway, looking through the breach
  • Fountain
  • Red Hallway (east) / East Stairs (flank)
  • West Balcony, watching Armory

Pitfalls

  • Throwing charges on a Bandit-tricked wall.
  • Using all charges on one wall when two openings are needed.
  • Breaching while Fountain is still held behind you.
  • Pushing Archives while Fountain can shoot your back.
  • Walking the east Red Hallway without droning Fountain.
  • Opening holes for noise instead of angles.
  • Letting the West Balcony side go unwatched.

If defenders…

  • If the Archives wall is denied, pinch Armory from the West Balcony and plant Armory Lockers.
  • If Offices is stacked, take it with flashes and frags before anything else.
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