

Maverick · Border 2F
Armory Lockers / Archives
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: Suri Torch. Blowtorch that silently cuts holes through reinforced walls and hatches.
- Go this way: East Stairs → Red Hallway → Offices Hallway
- Go this way: Balcony Stairs → North Balcony
- Send your drone here: Drone Archives through the Offices Hallway door
- Break this strong wall: Archives wall (east of the door) — breach it from the Offices Hallway
- Plant the defuser here: Archives, behind the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open Archives from the south.
Team goal: Take Offices and Fountain, open Archives from the Offices Hallway and add a second angle from the west side.
Hard breach (your main job)
Breach the Archives ↔ Offices Hallway wall east of the door (orange line). The small wall from the West Balcony into the room beside Armory Desk is the backup for an Armory plant.
With Suri Torch: Torch the marked reinforced wall quietly: start with small murder holes to see and shoot the anchors, then widen into a doorway only if the team wants to walk through. Electric walls don’t stop the torch.
Intel (if the team needs it)
Drone Offices, Fountain and Archives first; call the Mira and the Armory anchor.
With Suri Torch: Use your peek holes as information holes – call what you see from inside site.
Spawn & approach
East Vehicle Entrance for the East Stairs and Balcony Stairs. The west Parking side for the West Balcony player.
- Enter through the East Stairs and clear the east Red Hallway, Offices and Fountain.
- Use the Balcony Stairs and North Balcony for extra pressure on the Archives side.
- Send one player to the West Balcony to threaten Armory Desk and Armory Lockers.
Drone checklist
- Offices and Fountain (early defender holds).
- Archives corners away from the Offices Hallway wall.
- The Red Hallway between Armory and Archives — the defenders' rotate.
- CCTV and the West Balcony for roamers.
Team map
- Move: East Stairs → Red Hallway → Offices Hallway
- Move: Balcony Stairs → North Balcony
- Drone: Drone Archives through the Offices Hallway door
- Drone: Drone the Red Hallway rotate
- Enemy likely: Fountain hold
- Enemy likely: Archives anchor
- Enemy likely: Armory Desk anchor or Mira
- Hard breach: Archives wall (east of the door) — breach it from the Offices Hallway
- Hard breach: Wall from the West Balcony — backup for Armory
- Move: West side → West Balcony
- Soft breach: Archives east wall — open it if left soft
- Move: Push through the breach into Archives
- Plant: Archives, behind the breach
- Hold: Offices Hallway, watching the breach
- Hold: Fountain
- Hold: Red Hallway (east), watching the flank
- Plant: Armory Lockers (backup plant)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Come up the East Stairs into the east Red Hallway; one player takes the Balcony Stairs to the North Balcony.
- Clear Offices and Fountain, and drone Archives and the Red Hallway between the two sites.
- The anti-gadget player clears the Archives ↔ Offices Hallway wall; the hard breacher opens it.
- Push Archives through the breach while a West Balcony player pressures Armory.
- Plant Archives and spread to the hold spots.
Plant
Plant Archives right behind the Offices Hallway breach, so the Offices Hallway and Fountain players both cover it. Armory Lockers is planted from Armory Desk once the Armory anchors are dead.
Post-plant positions
- Offices Hallway, looking through the breach
- Fountain
- Red Hallway (east) / East Stairs (flank)
- West Balcony, watching Armory
Pitfalls
- Torching a big doorway while a defender is watching the wall.
- Taking too long — it is slower than a charge for full breaches.
- Breaching while Fountain is still held behind you.
- Leaving CCTV and the West Balcony unscouted.
- Walking the east Red Hallway without droning Fountain.
- Opening holes for noise instead of angles.
- Letting the West Balcony side go unwatched.
If defenders…
- If the Archives wall is denied, pinch Armory from the West Balcony and plant Armory Lockers.
- If Offices is stacked, take it with flashes and frags before anything else.
More & sources
Maverick on other Border floors
Full team plan for this floor →
Defending instead? Armory Lockers / Archives setups
Sources
- Ubisoft – Border map page (official blueprints)
- siege.gg – Border map guide (Feb 2026)
- Rainbow Six Fandom – Border (rooms, hatches, Crimson Heist rework notes)
- Rainbow Six Siege Center – Border guide (reinforcement priorities)
- Alviran – Border callouts guide 2026 (site attack plans)
- Recon 6 – Border guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.