

Jackal · Border 1F
3 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Guard the back door so enemies can’t sneak up behind your team.
Your gadget: Eyenox Model III. Tracks defender footprints and pings their location.
Supply Room / Customs Inspection
- Go this way: West side → outside Detention
- Break this strong wall: Detention outer wall — second entry from outside
- Plant the defuser here: Customs, on the Passport side
- After the plant, hold here: Detention, watching the Supply Corridor
- After the plant, hold here: Main Stairs (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Workshop / Ventilation Room
- Go this way: Down the East Stairs → Waiting
- Send your drone here: Drone Workshop and Server
- Danger — an enemy often holds here: Server anchor
- Plant the defuser here: Workshop, next to the Lobby wall
- After the plant, hold here: Main Stairs (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Bathroom / Tellers
- Go this way: Down the East Stairs → Waiting
- Send your drone here: Drone Tellers back room and Bathroom
- Danger — an enemy often holds here: Bathroom anchor
- Plant the defuser here: Tellers, near the Bathroom Hallway breach
- After the plant, hold here: Waiting, watching the Tellers counter
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t leave your spot to chase kills.
- Don’t stand where no teammate can help you.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Stop rotations through the Main Stairs, Lobby and East Stairs.
Team goal: Own 2F above your site first, then open one reinforced wall on 1F and hit the site from the breach and from above at the same time.
Flank watch (your main job)
Hold or trap the Main Stairs and the Supply Corridor / Bathroom Hallway behind the team.
With Eyenox Model III: Hunt the roamer: scan fresh footprints on the flank route marked on the map and ping them before the execute so they can’t hit your team from behind.
Intel (if the team needs it)
Drone the room above the site first, then Server, Customs Desk or the Bathroom. Call the Mira and the Jäger/Wamai before the execute.
With Eyenox Model III: Share the pings over comms — each scan tells the team where the roamer is moving.
Spawn & approach
Valley (south) for Customs / Supply. East Vehicle Entrance (East Road) for Workshop and Bathroom / Tellers. The west Parking side for a Detention or Ventilation Hallway player.
- Clear 2F roamers early and take the room above your site.
- Customs: the Passport door from the Valley plus the Detention outer wall on the west.
- Workshop and Tellers: the East Stairs into Waiting, then the Lobby or the Bathroom Hallway.
- Cut the Main Stairs rotation before the execute — it links 1F and 2F right in the middle of the map.
Drone checklist
- The 2F room above the site (CCTV, Archives, Offices) — defenders play there to stop vertical.
- Server: the room between Ventilation and Workshop is the favourite anchor spot.
- Customs Desk and Supply for Customs; the Bathroom and the Tellers back room for Tellers.
- Lobby and Main Stairs for roamers crossing the middle of 1F.
Supply Room / Customs Inspection — team map
- Move: West side → outside Detention
- Drone: Drone Customs from the Lobby side
- Enemy likely: Customs Desk anchor
- Hard breach: Detention outer wall — second entry from outside
- Hold: Detention, watching the Supply Corridor
- Hold: Main Stairs (flank)
- Move: Valley → Passport door
- Vertical: 2F CCTV hatch drops into Customs
- Vertical: 2F CCTV hatch drops into Customs Desk
- Hard breach: Customs wall — breach it from Passport
- Move: Push through the breach into Customs
- Plant: Customs, on the Passport side
- Hold: Passport, watching the breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F CCTV first — the two CCTV hatches drop into Customs Desk and Customs.
- Two players walk in through the Passport door from the Valley side; one player goes west to the Detention outer wall.
- The anti-gadget player clears the Customs ↔ Passport wall, then the hard breacher opens it from Passport.
- Open the CCTV hatches and push Customs from the breach, the hatches and Detention at the same time.
- Plant Customs on the Passport side and spread to the hold spots.
Plant
Plant Customs Inspection on the Passport side, right after the Passport wall opens, so the Passport player and the player on the 2F CCTV hatch both see the defuser. Supply is the backup plant once Customs and the Supply Corridor are yours.
Post-plant positions
- Passport, looking through the breach
- 2F CCTV, playing the hatch over Customs
- Detention / Supply Corridor (west flank)
- Lobby, watching the Customs Desk side
Workshop / Ventilation Room — team map
- Move: Down the East Stairs → Waiting
- Drone: Drone Workshop and Server
- Enemy likely: Server anchor
- Hold: Main Stairs (flank)
- Move: Waiting → Lobby
- Vertical: 2F Archives hatch drops into Workshop
- Vertical: 2F Armory Desk hatch drops into Server
- Hard breach: Workshop wall — breach it from the Lobby
- Move: Push through the breach into Workshop
- Plant: Workshop, next to the Lobby wall
- Hold: Lobby, watching the breach
- Hard breach: Ventilation wall — backup breach from Server
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F first (Archives and Armory sit over both objectives) and drone Workshop, Server and Ventilation.
- Come in through the East Stairs and Waiting into the Lobby.
- The anti-gadget player clears the Workshop ↔ Lobby wall; the hard breacher opens it from the Lobby.
- Open the Archives hatch from 2F and push Workshop from the breach and from above together.
- Plant Workshop by the breach and hold Lobby, 2F and the Main Stairs.
Plant
Plant Workshop next to the Lobby wall right after it opens, so the Lobby player and the 2F player on the Archives hatch both cover it. Ventilation is planted from the Ventilation Hallway once Server is clear.
Post-plant positions
- Lobby, looking through the breach
- 2F Archives, playing the hatch over Workshop
- Main Stairs (flank from Server / 2F)
- Bathroom Hallway (east flank)
Bathroom / Tellers — team map
- Move: Down the East Stairs → Waiting
- Drone: Drone Tellers back room and Bathroom
- Enemy likely: Bathroom anchor
- Hold: Waiting, watching the Tellers counter
- Move: Waiting → Lobby
- Vertical: 2F Offices hatch drops into Bathroom
- Hard breach: Tellers wall — breach it from the Bathroom Hallway
- Move: Push through the breach into Tellers
- Plant: Tellers, near the Bathroom Hallway breach
- Hold: Bathroom Hallway, watching the breach
- Hard breach: Tellers wall — backup breach from Waiting
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the East Stairs and Waiting; one player goes up to 2F Offices.
- Drone the Bathroom and Tellers anchors from the Bathroom Hallway and the Waiting counter.
- The anti-gadget player clears the Tellers ↔ Bathroom Hallway wall, then the hard breacher opens it.
- Open the Offices hatch over Bathroom and push Tellers from the breach and the counter.
- Plant Tellers and hold the hallway, Waiting and the hatch.
Plant
Plant Tellers close to the Bathroom Hallway breach so the Bathroom Hallway and Waiting players both see the defuser. Bathroom is planted from the 2F hatch once Tellers is clear.
Post-plant positions
- Bathroom Hallway, looking through the breach
- Waiting, watching the Tellers counter
- 2F Offices, playing the hatch over Bathroom
- Lobby / East Stairs (flanks)
Pitfalls
- Chasing a roamer across the map and leaving the execute a player short.
- Everyone pushing site and losing to a roamer from the Main Stairs.
- Droning only 1F and getting shot from above.
- Fighting on 1F without owning 2F above — the classic way to lose on Border.
- Crossing the Lobby without droning the Main Stairs and Bathroom Hallway.
- Forgetting that Server connects Ventilation and Workshop — anchors swap through it.
If defenders…
- If 2F is stacked, take it with three players before anyone commits to 1F.
- If the breach wall stays denied, play the hatches and plant the objective right under them.
- Customs locked down: switch to Supply through the Supply Corridor and Detention.
- Workshop locked down: breach Ventilation from Server after taking the Armory Desk hatch.
More & sources
Jackal on other Border floors
Full team plan for this floor →
Defending instead? Supply Room / Customs Inspection setups · Workshop / Ventilation Room setups · Bathroom / Tellers setups
Sources
- Ubisoft – Border map page (official blueprints)
- siege.gg – Border map guide (Feb 2026)
- Rainbow Six Fandom – Border (rooms, hatches, Crimson Heist rework notes)
- Rainbow Six Siege Center – Border guide (reinforcement priorities)
- Alviran – Border callouts guide 2026 (site attack plans)
- Recon 6 – Border guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.