Kafe Dostoyevsky · 1F Kitchen Cooking / Kitchen Service
Site 4 · 1 setup, numbered — not ranked.
1. Bakery wall and Freezer lockdown
Deny the Bakery wall into Cooking and the Freezer wall from VIP Corridor, reinforce the hatch above Freezer, and keep Cooking and Service linked.
Draft · Y11S3easySolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the Bakery wall into Cooking first.
- Play Prep or Service, not the middle of Cooking.
- If nobody is on 2F, reinforce the hatch above Freezer yourself.
- Reinforce this wall: Cooking wall to Bakery — The main hard breach from Bakery.
- Reinforce this wall: Cooking wall to Bakery Corridor — Stops a second breach from the north.
- Reinforce this wall: Freezer wall to VIP Corridor — Stops the Garage-side breach into Freezer.
- Reinforce this wall: Prep wall to Bakery — Keeps Bakery attackers from opening Prep.
- Reinforce this wall: Wall between Bottom Bar and the Service entrance — Stops a breach from Bottom Bar onto the Service door.
- Open a rotation hole here: Cooking ↔ Service — Lets the two anchors swap rooms.
- Hold this spot: Prep — Covers the Cooking breach from the side.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce this hatch: Fireplace Hall hatch (over Freezer) — Without it, 2F attackers drop into Freezer.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Cooking wall to Bakery — The main hard breach from Bakery.
- Reinforce: Cooking wall to Bakery Corridor — Stops a second breach from the north.
- Reinforce: Freezer wall to VIP Corridor — Stops the Garage-side breach into Freezer.
- Reinforce: Prep wall to Bakery — Keeps Bakery attackers from opening Prep.
- Reinforce: Wall between Bottom Bar and the Service entrance — Stops a breach from Bottom Bar onto the Service door.
- Rotation hole: Cooking ↔ Service — Lets the two anchors swap rooms.
- Gadget (Mira): Mirror on the Bakery wall — Watches Bakery from inside Cooking.
- Gadget (Kaid): Claw on the Freezer wall — Makes the Garage-side breach fail.
- Gadget (Smoke): Smoke canisters in Cooking — Deny the default plant.
- Stand here: Prep — Covers the Cooking breach from the side.
- Stand here: Service — Covers the rotate and Freezer.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce hatch: Fireplace Hall hatch (over Freezer) — Without it, 2F attackers drop into Freezer.
- Roam: Roamer on 2F: Train ↔ Mining — Most of 2F above the kitchens can be opened — hold it.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Mira on the Bakery wall, Kaid on the Freezer wall, Smoke in site.
- One roamer holds 2F Train / Fireplace Hall against vertical.
- One player plays Red Stairs / Bakery Corridor to punish Bakery attackers from behind.
What attackers try — and your answer
- Ace / Thermite from Bakery → the Mira sees them; trade from Prep.
- Freezer breach from VIP Corridor → Kaid claw and the Service anchor.
- Vertical from 2F Train → the 2F roamer contests it.
Mistakes to avoid
- Leaving 2F empty so attackers open the floor above your plant.
- Standing in front of the Bakery wall.
- Forgetting the Garage → VIP Corridor side.