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Kafe Dostoyevsky · 2F Mining Room / Fireplace Hall

Site 2 · 1 setup, numbered — not ranked.

1. Red Corridor wall and Train anchor

Deny the Red Corridor wall into Mining and the White Stairs wall into Fireplace Hall, reinforce the 3F hatches above, and anchor in Train between the two rooms.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Mining wall next to Red Corridor first.
  • Stand in Train — it touches both site rooms.
  • If you hear footsteps on 3F above you, stay off the middle of the room.
Mining Room / Fireplace Hall solo setupBakery RoofTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorFireplaceMainTerraceEntranceBack AlleyAB654321
  1. Reinforce this wall: Mining wall to Red Corridor — The main breach — attackers come up Red Stairs.
  2. Reinforce this wall: Fireplace Hall wall to White Stairs — The backup breach from the White Stairs side.
  3. Reinforce this wall: Fireplace Hall wall to Reading Corridor — Stops a breach from attackers who took Pillar.
  4. Open a rotation hole here: Train ↔ Fireplace Hall — Links the two site rooms through Train.
  5. Hold this spot: Train, behind the mirror — Can swing into Mining or Fireplace Hall.
  6. Hold this spot: Fireplace Hall, fireplace side — Off the White Stairs breach line.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Mining Room / Fireplace Hall solo setupBakery RoofPianoWhite CorridorWhite StairsBarFreezerBathroomCocktail EntranceCocktailStorageCigarBarRed StairsCigar BalconyCocktailBalconyWood Stairs21
  1. Reinforce this hatch: 3F Piano hatch (over Train) — Without it, 3F attackers drop into your anchor room.
  2. Reinforce this hatch: 3F Cigar hatch (over Red Corridor) — Stops a drop behind the Mining wall.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Mining Room / Fireplace Hall team setupTrainDiningReading CorridorReadingMining CorridorPillarMiningRed CorridorFireplaceMainAB987654321
  1. Reinforce: Mining wall to Red Corridor — The main breach — attackers come up Red Stairs.
  2. Reinforce: Fireplace Hall wall to White Stairs — The backup breach from the White Stairs side.
  3. Reinforce: Fireplace Hall wall to Reading Corridor — Stops a breach from attackers who took Pillar.
  4. Rotation hole: Train ↔ Fireplace Hall — Links the two site rooms through Train.
  5. Gadget (Bandit): Batteries on the Mining wall — Trick the charge from Red Corridor.
  6. Gadget (Mira): Mirror on the Mining ↔ Train wall — Train anchor watches Mining and the plant.
  7. Gadget (Smoke): Smoke canisters in Fireplace Hall — Deny the plant on the White Stairs side.
  8. Stand here: Train, behind the mirror — Can swing into Mining or Fireplace Hall.
  9. Stand here: Fireplace Hall, fireplace side — Off the White Stairs breach line.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Mining Room / Fireplace Hall team setupTerraceBakery RoofPianoWhite CorridorWhite StairsBarFreezerBathroomCocktail EntranceCocktailStorageCigarBarRed StairsCigar BalconyCocktailBalconyWood StairsBack AlleyParking321
  1. Reinforce hatch: 3F Piano hatch (over Train) — Without it, 3F attackers drop into your anchor room.
  2. Reinforce hatch: 3F Cigar hatch (over Red Corridor) — Stops a drop behind the Mining wall.
  3. Roam: Roamer on 3F: Piano → Cigar → Cigar Balcony — 3F sits above the whole site — someone must slow the vertical.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Bandit/Kaid on the Mining wall, Mira on the Train wall, Smoke in Fireplace Hall.
  • One roamer holds 3F Piano / Cigar to slow the vertical players.
  • Keep the Fireplace Hall floor hatch open as an escape to 1F only if you are ready to lose it.

What attackers try — and your answer

  • Thermite / Hibana from Red Corridor → trick with Bandit and trade from Train.
  • Vertical from 3F Piano → the 3F roamer contests it; anchors play the room edges.
  • White Stairs push into Fireplace Hall → the second anchor and Smoke hold it.

Mistakes to avoid

  • Nobody on 3F — attackers open the Piano floor onto Mining and Train for free.
  • Anchoring right behind the Mining wall where the breach lands.
  • Forgetting the White Stairs side.
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