Kafe Dostoyevsky · 3F Cocktail Lounge / Bar
Site 1 · 2 setups, numbered — not ranked.
1. Storage and Cocktail hold
Wall off Storage and the Piano-side Bar wall, keep one opening between Bar and Cocktail Lounge, and anchor from Cocktail and Storage.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the Bar wall next to Piano first — that is where attackers break in.
- Play in Storage or Cocktail, not in the middle of Bar.
- Listen for the roof hatches. When they break, attackers are coming into Cigar.
- Reinforce this wall: Bar wall to the Piano-side corridor — The main hard breach once attackers take Piano.
- Reinforce this wall: Storage wall to the Piano-side corridor — Stops a second breach straight into Storage.
- Reinforce this wall: Storage wall to Bathroom — Attackers from White Stairs would open Storage from Bathroom.
- Reinforce this wall: Storage wall to Cocktail Entrance — Keeps the White Stairs side from opening Storage.
- Reinforce this wall: Cocktail wall to Bar (north part) — Attackers who take Bar would breach Cocktail here.
- Reinforce this wall: Red Stairs wall to Piano — Slows the Red Hatch players from walking into Piano.
- Open a rotation hole here: Bar ↔ Cocktail (south part) — A second way between the two rooms besides the doorway.
- Hold this spot: Cocktail Lounge, north corner — Off the doorway line; sees anyone entering from Bar.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Bar wall to the Piano-side corridor — The main hard breach once attackers take Piano.
- Reinforce: Storage wall to the Piano-side corridor — Stops a second breach straight into Storage.
- Reinforce: Storage wall to Bathroom — Attackers from White Stairs would open Storage from Bathroom.
- Reinforce: Storage wall to Cocktail Entrance — Keeps the White Stairs side from opening Storage.
- Reinforce: Cocktail wall to Bar (north part) — Attackers who take Bar would breach Cocktail here.
- Reinforce: Red Stairs wall to Piano — Slows the Red Hatch players from walking into Piano.
- Rotation hole: Bar ↔ Cocktail (south part) — A second way between the two rooms besides the doorway.
- Gadget (Kaid): Claw on the Bar wall, from the Bar side — Electrifies the wall so the charge fails.
- Gadget (Mira): Mirror on the Storage wall, facing Cocktail Entrance — Watches the White Stairs push from inside Storage.
- Gadget (Smoke): Smoke canisters near Cocktail Lounge — Deny the plant in the last seconds.
- Stand here: Cocktail Lounge, north corner — Off the doorway line; sees anyone entering from Bar.
- Stand here: Storage — Safe room in the middle of site; covers Bar behind the counter.
- Roam: Roamer: corridor → Piano → Cigar → Cigar Balcony — Contest Cigar and Piano early — attackers need them.
- Camera: Camera on White Stairs / White Corridor — Early warning for the White Stairs push.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Kaid or Bandit on the Bar wall; Mira in Storage watching Cocktail Entrance.
- One roamer fights for Cigar / Piano; one player holds White Stairs from 2F.
- Smoke stays in Cocktail and saves gas for the plant.
What attackers try — and your answer
- Roof hatches into Cigar → trap or hold Cigar early, then fall back.
- Hard breach on the Bar wall → trick it with Kaid/Bandit and trade from Storage.
- White Stairs pinch → the Mira and camera see it first; swing from Storage.
Mistakes to avoid
- Standing in the open Bar while attackers sit on Cigar Balcony.
- Letting White Stairs go unwatched — attackers walk into Cocktail Entrance.
- Reinforcing both Bar ↔ Cocktail walls and blocking your own rotate.
2. Roof hatch lockdown
Reinforce both roof hatches from below and the Red Stairs wall so attackers must walk up the stairs, then hold Cigar and Piano forward with Cocktail as the fall-back.
Draft · Y11S3hard
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the two roof hatches from below before anything else.
- Fight in Cigar or Piano, then fall back to Storage or Cocktail when you get hurt.
- Keep an ear on White Stairs behind you.
- Reinforce this wall: Red Stairs wall to Piano — Forces Red Stairs players through the Cigar door.
- Reinforce this wall: Bar wall to the Piano-side corridor — Still the main hard breach if Piano falls.
- Reinforce this wall: Storage wall to the Piano-side corridor — Keeps Storage safe as the fall-back room.
- Reinforce this wall: Cocktail wall to Bar (north part) — Protects the fall-back anchor in Cocktail.
- Open a rotation hole here: Bar ↔ Cocktail (south part) — Gives the fall-back anchor a second way into Bar.
- Hold this spot: Cigar, south-east corner — Sees the Red Stairs door and Cigar Balcony.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce this hatch: Red Hatch (roof over Red Stairs) — Stops attackers dropping straight into Red Stairs.
- Reinforce this hatch: New Hatch (roof over Cigar Balcony) — Stops the fastest drop onto the site side.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Red Stairs wall to Piano — Forces Red Stairs players through the Cigar door.
- Reinforce: Bar wall to the Piano-side corridor — Still the main hard breach if Piano falls.
- Reinforce: Storage wall to the Piano-side corridor — Keeps Storage safe as the fall-back room.
- Reinforce: Cocktail wall to Bar (north part) — Protects the fall-back anchor in Cocktail.
- Rotation hole: Bar ↔ Cocktail (south part) — Gives the fall-back anchor a second way into Bar.
- Gadget (Mute): Jammer under the New Hatch — Stops Maverick/Hibana-style hatch breaks and drones.
- Gadget (Kaid): Claw on the Bar wall — Makes the fall-back breach fail.
- Gadget (Castle): Barricade the Cigar → Piano door — Splits Cigar from Piano so one push cannot take both.
- Stand here: Cigar, south-east corner — Sees the Red Stairs door and Cigar Balcony.
- Stand here: Piano, south side — Holds the corridor next to the Bar wall.
- Stand here: Cocktail Lounge (fall-back) — The last player on site; waits for the plant.
- Enemy likely: White Stairs — attackers flank here — Somebody must watch it or the forward players get pinched.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Reinforce hatch: Red Hatch (roof over Red Stairs) — Stops attackers dropping straight into Red Stairs.
- Reinforce hatch: New Hatch (roof over Cigar Balcony) — Stops the fastest drop onto the site side.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Two players forward in Cigar / Piano, one in Cocktail, one on White Stairs, one roaming 2F.
- Mute under the New Hatch makes the roof slow and noisy for attackers.
- Fall back as a group — do not trickle into Bar one by one.
What attackers try — and your answer
- Attackers break the hatches anyway (Maverick / Hibana) → Mute jammer and Cigar trade.
- Attackers switch to White Stairs → the White Stairs player plays off the camera and gets help from Cocktail.
- Vertical from 2F into Cocktail through its floor hatch → keep the Cocktail anchor off the hatch.
Mistakes to avoid
- Using two reinforcements on hatches and forgetting the Bar wall.
- Staying forward too long and losing the Cocktail anchor alone.
- Barricading the door you need to fall back through.