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Kafe Dostoyevsky · 2F Reading Room / Fireplace Hall

Site 3 · 1 setup, numbered — not ranked.

1. Pillar wall and Reading Corridor rotate

Deny the Pillar wall into Reading Room and the White Stairs wall into Fireplace Hall, open Reading Room to Reading Corridor, and fight the 3F Bar floor above.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Reading Room wall next to Pillar first.
  • Stand in the south-east corner of Reading Room, not in the middle.
  • Use the Reading Corridor rotate to reach Fireplace Hall fast.
Reading Room / Fireplace Hall solo setupTerraceBakery RoofTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorFireplaceMainBack AlleyAB654321
  1. Reinforce this wall: Reading Room wall to Pillar — The main breach from Main / Pillar.
  2. Reinforce this wall: Fireplace Hall wall to White Stairs — The breach from the White Stairs side.
  3. Reinforce this wall: Reading wall to Laundry — Attackers from White Stairs can open Reading from Laundry.
  4. Open a rotation hole here: Reading Room ↔ Reading Corridor — Short path from Reading Room to Fireplace Hall.
  5. Hold this spot: Reading Room, south-east corner — Off the breach line and next to the rotate.
  6. Hold this spot: Fireplace Hall, fireplace side — Covers the White Stairs wall and the hatch.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Reading Room / Fireplace Hall team setupDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarFireplaceMainTerraceEntranceAB987654321
  1. Reinforce: Reading Room wall to Pillar — The main breach from Main / Pillar.
  2. Reinforce: Fireplace Hall wall to White Stairs — The breach from the White Stairs side.
  3. Reinforce: Reading wall to Laundry — Attackers from White Stairs can open Reading from Laundry.
  4. Rotation hole: Reading Room ↔ Reading Corridor — Short path from Reading Room to Fireplace Hall.
  5. Gadget (Kaid): Claw on the Pillar wall — Electrifies the main breach wall.
  6. Gadget (Mute): Jammer by the White Stairs wall — Blocks drones and breach charges on the second wall.
  7. Gadget (Smoke): Smoke canisters in Reading Room — Deny the plant after the breach.
  8. Stand here: Reading Room, south-east corner — Off the breach line and next to the rotate.
  9. Stand here: Fireplace Hall, fireplace side — Covers the White Stairs wall and the hatch.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Reading Room / Fireplace Hall team setupTerraceBakery RoofPianoWhite CorridorWhite StairsBarFreezerBathroomCocktail EntranceCocktailStorageCigarBarRed StairsCigar BalconyCocktailBalconyWood StairsBack AlleyParking1
  1. Roam: Roamer on 3F: Bar → Cigar Balcony — Bar sits right on top of Reading Room — hold it early.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Kaid on the Pillar wall, Mute on the White Stairs side, Smoke in site.
  • One or two players hold 3F Bar — it is the attackers' vertical spot.
  • The Fireplace Hall anchor also watches the White Stairs wall.

What attackers try — and your answer

  • Thermite from Pillar → Kaid claw and trade from the corner.
  • Bar floor opened from 3F → move to the edges, let the 3F roamer punish them.
  • White Stairs pinch → Mute jammer and the Fireplace Hall anchor.

Mistakes to avoid

  • Giving up 3F Bar for free — attackers open the floor above Reading Room.
  • Standing in front of the Pillar wall when it blows.
  • Leaving Laundry open for a quiet White Stairs breach.
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