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How to attack Kafe Dostoyevsky 1F

Kafe 1F has one site: the two kitchens in the middle of the building. Bakery (west) is the main way in, but a Bakery-only push lets defenders stack Prep, Freezer and Service. The plan pairs the Bakery breach with a Garage / Freezer pinch and vertical from 2F, where most of the floor above the kitchens can be opened.

Open the reinforced Bakery wall into Kitchen Cooking, add pressure from the floor above and from the Garage, and plant Cooking.

Roles

Hard breach

Stand in Bakery on the wall shared with Cooking (orange line). Wait for the "clear" call, breach, and let the entry player swing first.

Anti-gadget

Clear Bandit/Kaid/Mute on the Bakery → Cooking wall from Bakery, then any Mira or camera looking at Cooking.

Vertical / soft breach

From 2F Train / Mining open the floor over Cooking. The Fireplace Hall hatch drops into Freezer if it is not reinforced.

Intel

Drone Prep, Cooking, Service and Freezer. Call where the Mira or shield is before the breach.

Entry

Swing the Cooking breach with a trade partner. Check the Prep door and the Service door first.

Flank watch

Hold Bakery Corridor and Red Stairs behind the team. Watch the Garage side if nobody went there.

Plant support

Cover the planter from Bakery; after the plant, deny the Prep and Service doors.

Kitchen Cooking / Kitchen Service

Kafe Dostoyevsky Kitchen Cooking / Kitchen Service attack planVIP CorridorTerraceGarageBakeryPrepCookingServiceFreezerWhite StairsVIPBottom BarRestaurantSmall BakeryRed StairsCoatReceptionWood StairsBakery CorridorAB151413121110987654321
  1. Move: Parking side → Bakery windows
  2. Move: Garage door → VIP Corridor
  3. Drone: Drone Cooking and Prep from Bakery Corridor
  4. Drone: Drone Service from Bakery Corridor
  5. Vertical: Open the 2F Train / Mining floor above Cooking
  6. Vertical: 2F Fireplace Hall hatch drops into Freezer
  7. Enemy likely: Prep anchor
  8. Enemy likely: Service anchor
  9. Hard breach: Cooking wall — breach it from Bakery
  10. Hard breach: Freezer wall — breach it from VIP Corridor
  11. Move: Push through the breach into Cooking
  12. Plant: Cooking, south side near the Prep wall
  13. Hold: Bakery, watching the breach
  14. Hold: VIP Corridor, watching Service and Freezer
  15. Hold: Small Bakery / Bakery Corridor (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Two players take Bakery from the Parking side; one player walks in through the Garage to VIP Corridor.
  2. One player takes 2F (Train and Mining) and opens the floor above Cooking.
  3. The anti-gadget player clears the Bakery → Cooking wall, then the hard breacher opens it.
  4. Push Cooking from the breach while the Garage player opens Freezer and pinches Service.
  5. Plant Cooking near the Prep wall and spread to the hold spots.

Plant

Plant Kitchen Cooking in the south half of the room, next to the Prep wall, so the players in Bakery and on the 2F floor above can both see the defuser. Kitchen Service is the backup plant once Freezer is yours.

Post-plant

  • Bakery, looking through the breach
  • 2F Train / Mining, playing the floor above Cooking
  • VIP Corridor / Garage (east flank)
  • Bakery Corridor (north flank)

Defender setups for this site →

Pitfalls

  • Only attacking from Bakery — defenders stack Prep, Freezer and Service against it.
  • Ignoring 2F: defenders there can shoot down through the floor onto your plant.
  • Forgetting the Red Stairs / Bakery Corridor flank.

If defenders…

  • If the Cooking wall stays denied, open Freezer from VIP Corridor and plant Service.
  • If defenders hold 2F hard, take it with three players first, then drop onto the kitchens.
  • If Prep is heavily trapped, open the Prep wall from Bakery for a second angle.