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Thermite · Kafe Dostoyevsky 1F

Kitchen Cooking / Kitchen Service

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: Exothermic Charge. Hard-breach charge that opens a large walk-through hole in a reinforced wall.

Thermite solo plan on Kafe Dostoyevsky Kitchen Cooking / Kitchen ServiceVIP CorridorGarageBakeryPrepCookingServiceFreezerWhite StairsVIPBottom BarSmall BakeryBakery CorridorParkingAB54321
  1. Go this way: Parking side → Bakery windows
  2. Danger — an enemy often holds here: Prep anchor
  3. Break this strong wall: Cooking wall — breach it from Bakery
  4. Go this way: Push through the breach into Cooking
  5. Plant the defuser here: Cooking, south side near the Prep wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open Cooking from Bakery.

Team goal: Open the reinforced Bakery wall into Kitchen Cooking, add pressure from the floor above and from the Garage, and plant Cooking.

Hard breach (your main job)

Stand in Bakery on the wall shared with Cooking (orange line). Wait for the "clear" call, breach, and let the entry player swing first.

With Exothermic Charge: Stack on the marked hard-breach wall, wait for the anti-gadget player to call the wall clear, then place the charge on the centre of the wall. Stand off to the side while it burns — the hole becomes the team’s main entry.

Entry (if the team needs it)

Swing the Cooking breach with a trade partner. Check the Prep door and the Service door first.

With Exothermic Charge: Once the wall is down, you are often the closest player to site: clear the near corner of the hole with your team, not alone.

Spawn & approach

Christmas Market (west) for Bakery. Park (south) for the Garage player.

  • Take Bakery and Small Bakery from the Parking side — the main lane to Cooking.
  • Send one player through the Garage door into VIP Corridor to threaten Freezer and Service.
  • Keep one player on 2F (Train / Mining / Fireplace Hall) to open the floor above the kitchens.

Drone checklist

  • Prep and the south corner of Cooking — a very common anchor spot.
  • Service and Freezer (the second site room and its back door).
  • Bakery Corridor and Red Stairs for a roamer on your flank.
  • 2F Train and Fireplace Hall for defenders playing the floor above you.

Team map

Thermite team plan on Kafe Dostoyevsky Kitchen Cooking / Kitchen ServiceVIP CorridorTerraceGarageBakeryPrepCookingServiceFreezerWhite StairsVIPBottom BarRestaurantSmall BakeryRed StairsCoatReceptionWood StairsBakery CorridorAB151413121110987654321
  1. Move: Parking side → Bakery windows
  2. Enemy likely: Prep anchor
  3. Enemy likely: Service anchor
  4. Hard breach: Cooking wall — breach it from Bakery
  5. Hard breach: Freezer wall — breach it from VIP Corridor
  6. Move: Push through the breach into Cooking
  7. Plant: Cooking, south side near the Prep wall
  8. Move: Garage door → VIP Corridor
  9. Drone: Drone Cooking and Prep from Bakery Corridor
  10. Drone: Drone Service from Bakery Corridor
  11. Vertical: Open the 2F Train / Mining floor above Cooking
  12. Vertical: 2F Fireplace Hall hatch drops into Freezer
  13. Hold: Bakery, watching the breach
  14. Hold: VIP Corridor, watching Service and Freezer
  15. Hold: Small Bakery / Bakery Corridor (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Two players take Bakery from the Parking side; one player walks in through the Garage to VIP Corridor.
  2. One player takes 2F (Train and Mining) and opens the floor above Cooking.
  3. The anti-gadget player clears the Bakery → Cooking wall, then the hard breacher opens it.
  4. Push Cooking from the breach while the Garage player opens Freezer and pinches Service.
  5. Plant Cooking near the Prep wall and spread to the hold spots.

Plant

Plant Kitchen Cooking in the south half of the room, next to the Prep wall, so the players in Bakery and on the 2F floor above can both see the defuser. Kitchen Service is the backup plant once Freezer is yours.

Post-plant positions

  • Bakery, looking through the breach
  • 2F Train / Mining, playing the floor above Cooking
  • VIP Corridor / Garage (east flank)
  • Bakery Corridor (north flank)

Pitfalls

  • Placing the charge before Bandit/Kaid/Mute is cleared — it gets fried or jammed.
  • Standing in front of the wall where defenders can shoot through the burning hole.
  • Breaching before the Prep anchor is found — he holds the hole.
  • Running into the middle of Cooking — you can be seen from both doors.
  • Only attacking from Bakery — defenders stack Prep, Freezer and Service against it.
  • Ignoring 2F: defenders there can shoot down through the floor onto your plant.
  • Forgetting the Red Stairs / Bakery Corridor flank.

If defenders…

  • If the Cooking wall stays denied, open Freezer from VIP Corridor and plant Service.
  • If defenders hold 2F hard, take it with three players first, then drop onto the kitchens.
  • If Prep is heavily trapped, open the Prep wall from Bakery for a second angle.
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