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Ying · Fortress 2F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Bathroom / Commander's OfficeDormitory / Games Room
Playing soloJust you and random teammates — a simple plan
Your mission

Be one of the first into the bomb room — with a teammate right behind you.

Your gadget: Candelas. Cluster flash devices that can be thrown or cooked through soft walls.

Bathroom / Commander's Office

Ying solo plan on Fortress Bathroom / Commander's OfficeHammam RoofGaming HallwayDormitory HallwayDormitoryDormitoryGamingMain StairsCourtyard BalconyCourtyard BalconyPortraitPortrait BalconyHorseBathroomCommanderBedroomFountainMezzanineBriefing HallwayBedroom HallwayLobby StairsRenovation HallwayOld StairsRenovationCliffsideCliffsideCliffsideCourtyard PathCannonCannonCannonUnloadingCannon StairsGuard TowerBriefingAB54321
  1. Go this way: Lobby Stairs → Renovation Hallway
  2. Go this way: Main Stairs → corridor → Horse
  3. Danger — an enemy often holds here: Commander anchor, east side
  4. Open this thin wall / floor: Portrait ↔ Commander thin wall (open for angles)
  5. Plant the defuser here: Commander's Office, by the north wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Dormitory / Games Room

Ying solo plan on Fortress Dormitory / Games RoomHammam RoofShishaGaming HallwayDormitory HallwayDormitoryDormitoryGamingMain StairsCourtyard BalconyCourtyard BalconyPortraitPortrait BalconyHorseBathroomCommanderBedroomFountainMezzanineBriefing HallwayBedroom HallwayLobby StairsRenovation HallwayOld StairsRenovationGarden PathGarden PathStable PathCliffsideCliffsideCliffsideCourtyard PathCannon StairsGuard TowerBriefingAB54321
  1. Go this way: Roof hatch → Mezzanine → Briefing
  2. Go this way: Old Stairs → Gaming Hallway → Games Room door
  3. Danger — an enemy often holds here: Dormitory anchor, south-west part
  4. Go this way: Push through the breach into Dormitory
  5. Plant the defuser here: Dormitory, against the Briefing wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t go in alone. Wait for a teammate.
  • Don’t rush in before someone has checked the room with a drone.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Take the first fight in site.

Team goal: Take the rooms around the site (Renovation Hallway / Horse, or Briefing / Gaming Hallway), open one reinforced wall and push it from two sides.

Entry (your main job)

Swing the breach with a trade partner; clear the corner next to the wall first.

With Candelas: Throw or stick a Candela into site through the breach just before the push so defenders are flashed as your team enters.

Plant support (if the team needs it)

After the plant, hold the breach and the second entry; deny the doors between the two rooms.

With Candelas: Keep one Candela for the plant: flash defenders peeking the planter.

Spawn & approach

Front Entrance (north) for Commander's Office / Bathroom. Cliffside or Unloading (east) for Dormitory / Games Room.

  • Commander / Bathroom: Lobby Stairs into Renovation Hallway, and the Main Stairs into the corridor under Horse.
  • Dormitory / Games Room: the roof hatch into Mezzanine and Briefing, plus the Old Stairs into Gaming Hallway.
  • Clear the stairs as you go — defenders rotate between floors very quickly on this map.

Drone checklist

  • Commander's corners away from the north wall, and Bathroom behind the Horse wall.
  • Bedroom and Portrait for defenders holding next to site.
  • Dormitory and the small room north of Games Room.
  • Gaming Hallway and the Old Stairs for the roamer.

Bathroom / Commander's Office — team map

Ying team plan on Fortress Bathroom / Commander's OfficeHammam RoofShishaGaming HallwayDormitory HallwayDormitoryDormitoryGamingMain StairsCourtyard BalconyCourtyard BalconyPortraitPortrait BalconyHorseBathroomCommanderBedroomFountainMezzanineBriefing HallwayBedroom HallwayLobby StairsRenovation HallwayOld StairsRenovationGarden PathGarden PathStable PathCliffsideCliffsideCourtyard PathCannon StairsGuard TowerBriefingAB1413121110987654321
  1. Move: Lobby Stairs → Renovation Hallway
  2. Move: Main Stairs → corridor → Horse
  3. Enemy likely: Commander anchor, east side
  4. Soft breach: Portrait ↔ Commander thin wall (open for angles)
  5. Move: Push through the breach into Commander
  6. Plant: Commander's Office, by the north wall
  7. Plant: Bathroom (backup), by the Horse wall
  8. Hold: Renovation Hallway, watching the breach
  9. Hold: Horse
  10. Drone: Drone Commander through the Portrait door
  11. Enemy likely: Bathroom anchor
  12. Hard breach: Commander wall — breach it from Renovation Hallway
  13. Hard breach: Bathroom wall — breach it from Horse
  14. Hold: Main Stairs corridor (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Come up the Lobby Stairs into Renovation Hallway; one player comes up the Main Stairs into the corridor below Horse.
  2. Drone Commander through the Portrait door and find the Bathroom anchor.
  3. The anti-gadget player clears the Commander wall from Renovation Hallway, then the hard breacher opens it.
  4. Push the breach while the Horse player opens the Bathroom wall or holds the Horse side.
  5. Plant Commander's Office by the breach and hold the hallway, Horse and Portrait.

Plant

Plant Commander's Office against the Renovation Hallway wall once it is open, so the hallway player sees the defuser. Bathroom is planted from Horse once the Horse wall is open.

Post-plant positions

  • Renovation Hallway, looking through the breach
  • Horse, holding the Bathroom wall
  • Portrait, watching the Commander door
  • Main Stairs corridor (flank)

Dormitory / Games Room — team map

Ying team plan on Fortress Dormitory / Games RoomHammam RoofShishaGaming HallwayDormitory HallwayDormitoryDormitoryGamingMain StairsCourtyard BalconyCourtyard BalconyPortraitPortrait BalconyHorseBathroomCommanderBedroomFountainMezzanineBriefing HallwayBedroom HallwayLobby StairsRenovation HallwayOld StairsRenovationGarden PathGarden PathStable PathCliffsideCliffsideCourtyard PathCannon StairsGuard TowerBriefingAB13121110987654321
  1. Move: Roof hatch → Mezzanine → Briefing
  2. Move: Old Stairs → Gaming Hallway → Games Room door
  3. Enemy likely: Dormitory anchor, south-west part
  4. Move: Push through the breach into Dormitory
  5. Plant: Dormitory, against the Briefing wall
  6. Plant: Games Room (backup), by the hallway door
  7. Hold: Briefing, watching the breach
  8. Hold: Gaming Hallway
  9. Vertical: Roof hatch — drop in from the roof
  10. Drone: Drone Games Room from the hallway door
  11. Enemy likely: Small room north of Games Room
  12. Hard breach: Dormitory wall — breach it from Briefing
  13. Hard breach: Dormitory wall from Shisha (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. One player drops through the roof hatch into Mezzanine; the team takes Briefing from the courtyard side.
  2. A second group comes up the Old Stairs into Gaming Hallway.
  3. The anti-gadget player clears the Dormitory wall from Briefing, then the hard breacher opens it.
  4. Push the breach while the Gaming Hallway group hits the Games Room door.
  5. Plant Dormitory near the breach and spread to the hold spots.

Plant

Plant Dormitory against the Briefing wall right after it opens, so Briefing covers it. Games Room is planted from the Gaming Hallway door.

Post-plant positions

  • Briefing, looking through the breach
  • Gaming Hallway, holding the Games Room door
  • Old Stairs (flank)
  • Shisha / Dormitory Hallway (west flank)

Pitfalls

  • Throwing Candelas without teammates ready to enter.
  • Pushing through the breach while the second room (Bathroom or Games Room) can still shoot you.
  • Planting in the middle of the octagon, where every door sees it.
  • Taking only one entry — both 2F sites are built to stop a single breach.
  • Forgetting Bedroom next to Commander: it looks into the room from the east.
  • Skipping Briefing: without it you have no good wall into Dormitory.

If defenders…

  • If the Commander north wall is denied, take Horse and open the Bathroom wall instead.
  • If Dormitory is stacked, push Games Room through the Gaming Hallway door and plant there.
  • If the roof hatch is watched, take Briefing from the courtyard balcony side instead.
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