

Sens · Fortress 2F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Be one of the first into the bomb room — with a teammate right behind you.
Your gadget: R.O.U. Projector System. Rolling projector that creates a wall of light blocking vision.
Bathroom / Commander's Office
- Go this way: Lobby Stairs → Renovation Hallway
- Go this way: Main Stairs → corridor → Horse
- Danger — an enemy often holds here: Commander anchor, east side
- Open this thin wall / floor: Portrait ↔ Commander thin wall (open for angles)
- Plant the defuser here: Commander's Office, by the north wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Dormitory / Games Room
- Go this way: Roof hatch → Mezzanine → Briefing
- Go this way: Old Stairs → Gaming Hallway → Games Room door
- Danger — an enemy often holds here: Dormitory anchor, south-west part
- Go this way: Push through the breach into Dormitory
- Plant the defuser here: Dormitory, against the Briefing wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t go in alone. Wait for a teammate.
- Don’t rush in before someone has checked the room with a drone.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Take the first fight in site.
Team goal: Take the rooms around the site (Renovation Hallway / Horse, or Briefing / Gaming Hallway), open one reinforced wall and push it from two sides.
Entry (your main job)
Swing the breach with a trade partner; clear the corner next to the wall first.
With R.O.U. Projector System: Roll a projector across the main defender sightline on the entry path so your team can cross it without being seen.
Plant support (if the team needs it)
After the plant, hold the breach and the second entry; deny the doors between the two rooms.
With R.O.U. Projector System: Use a projector to cut off the defuser’s view of the plant.
Spawn & approach
Front Entrance (north) for Commander's Office / Bathroom. Cliffside or Unloading (east) for Dormitory / Games Room.
- Commander / Bathroom: Lobby Stairs into Renovation Hallway, and the Main Stairs into the corridor under Horse.
- Dormitory / Games Room: the roof hatch into Mezzanine and Briefing, plus the Old Stairs into Gaming Hallway.
- Clear the stairs as you go — defenders rotate between floors very quickly on this map.
Drone checklist
- Commander's corners away from the north wall, and Bathroom behind the Horse wall.
- Bedroom and Portrait for defenders holding next to site.
- Dormitory and the small room north of Games Room.
- Gaming Hallway and the Old Stairs for the roamer.
Bathroom / Commander's Office — team map
- Move: Lobby Stairs → Renovation Hallway
- Move: Main Stairs → corridor → Horse
- Enemy likely: Commander anchor, east side
- Soft breach: Portrait ↔ Commander thin wall (open for angles)
- Move: Push through the breach into Commander
- Plant: Commander's Office, by the north wall
- Plant: Bathroom (backup), by the Horse wall
- Hold: Renovation Hallway, watching the breach
- Hold: Horse
- Drone: Drone Commander through the Portrait door
- Enemy likely: Bathroom anchor
- Hard breach: Commander wall — breach it from Renovation Hallway
- Hard breach: Bathroom wall — breach it from Horse
- Hold: Main Stairs corridor (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Come up the Lobby Stairs into Renovation Hallway; one player comes up the Main Stairs into the corridor below Horse.
- Drone Commander through the Portrait door and find the Bathroom anchor.
- The anti-gadget player clears the Commander wall from Renovation Hallway, then the hard breacher opens it.
- Push the breach while the Horse player opens the Bathroom wall or holds the Horse side.
- Plant Commander's Office by the breach and hold the hallway, Horse and Portrait.
Plant
Plant Commander's Office against the Renovation Hallway wall once it is open, so the hallway player sees the defuser. Bathroom is planted from Horse once the Horse wall is open.
Post-plant positions
- Renovation Hallway, looking through the breach
- Horse, holding the Bathroom wall
- Portrait, watching the Commander door
- Main Stairs corridor (flank)
Dormitory / Games Room — team map
- Move: Roof hatch → Mezzanine → Briefing
- Move: Old Stairs → Gaming Hallway → Games Room door
- Enemy likely: Dormitory anchor, south-west part
- Move: Push through the breach into Dormitory
- Plant: Dormitory, against the Briefing wall
- Plant: Games Room (backup), by the hallway door
- Hold: Briefing, watching the breach
- Hold: Gaming Hallway
- Vertical: Roof hatch — drop in from the roof
- Drone: Drone Games Room from the hallway door
- Enemy likely: Small room north of Games Room
- Hard breach: Dormitory wall — breach it from Briefing
- Hard breach: Dormitory wall from Shisha (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- One player drops through the roof hatch into Mezzanine; the team takes Briefing from the courtyard side.
- A second group comes up the Old Stairs into Gaming Hallway.
- The anti-gadget player clears the Dormitory wall from Briefing, then the hard breacher opens it.
- Push the breach while the Gaming Hallway group hits the Games Room door.
- Plant Dormitory near the breach and spread to the hold spots.
Plant
Plant Dormitory against the Briefing wall right after it opens, so Briefing covers it. Games Room is planted from the Gaming Hallway door.
Post-plant positions
- Briefing, looking through the breach
- Gaming Hallway, holding the Games Room door
- Old Stairs (flank)
- Shisha / Dormitory Hallway (west flank)
Pitfalls
- Blocking your own team’s sightline.
- Pushing through the breach while the second room (Bathroom or Games Room) can still shoot you.
- Planting in the middle of the octagon, where every door sees it.
- Taking only one entry — both 2F sites are built to stop a single breach.
- Forgetting Bedroom next to Commander: it looks into the room from the east.
- Skipping Briefing: without it you have no good wall into Dormitory.
If defenders…
- If the Commander north wall is denied, take Horse and open the Bathroom wall instead.
- If Dormitory is stacked, push Games Room through the Gaming Hallway door and plant there.
- If the roof hatch is watched, take Briefing from the courtyard balcony side instead.
More & sources
Sens on other Fortress floors
Full team plan for this floor →
Defending instead? Bathroom / Commander's Office setups · Dormitory / Games Room setups
Sources
- Ubisoft – Fortress map page (official blueprints, reworked Dec 2025)
- Ubisoft – Operation Tenfold Pursuit (Y10S4 Fortress rework notes)
- siege.gg – Operation Tenfold Pursuit: everything you need to know
- siege.gg – Fortress map stats (site win rates)
- Alviran – Fortress callouts guide 2026
- Recon 6 – Fortress guide (site summaries)
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.