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Thermite · Coastline 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Kitchen / Service EntranceBlue Bar / Sunrise Bar
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: Exothermic Charge. Hard-breach charge that opens a large walk-through hole in a reinforced wall.

Kitchen / Service Entrance

Thermite solo plan on Coastline Kitchen / Service EntranceDeliverySupplyToiletsLobbyKitchenKitchenKitchen HallwaySunBlue StairsCantinaReceptionSunrise HallwayCourtyardAB54321
  1. Go this way: Main Entrance → Reception → Lobby → Kitchen Hallway
  2. Go this way: Pool Side → Kitchen window
  3. Go this way: Delivery door → Delivery → Service Entrance
  4. Break this strong wall: Kitchen wall — breach it from Kitchen Hallway
  5. Plant the defuser here: Kitchen, south counter area

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Blue Bar / Sunrise Bar

Thermite solo plan on Coastline Blue Bar / Sunrise BarSupplyKitchenKitchenKitchen HallwaySecuritySunLibraryBlue BarSunriseSunrise EntranceBlue StairsCantinaSunrise HallwayCourtyardPromenadeAB54321
  1. Go this way: Terrace → Library door → Library
  2. Go this way: Ruins → Blue Bar window
  3. Go this way: Walkway → Sunrise Entrance → Sunrise
  4. Break this strong wall: Blue Bar wall — breach it from Library
  5. Plant the defuser here: Blue Bar, next to the Library wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open the site wall so the team has a walk-in entry.

Team goal: Take the rooms above the site first (VIP for Kitchen, Hookah for Sunrise), then open one reinforced wall and hit the site from two sides at once.

Hard breach (your main job)

Kitchen: breach the wall between Kitchen Hallway and Kitchen. Blue Bar: breach the wall between Library and Blue Bar. Stand on the orange line and wait for the clear call.

With Exothermic Charge: Stack on the marked hard-breach wall, wait for the anti-gadget player to call the wall clear, then place the charge on the centre of the wall. Stand off to the side while it burns — the hole becomes the team’s main entry.

Entry (if the team needs it)

Swing the breach or the outside window with a trade partner right after the wall opens.

With Exothermic Charge: Once the wall is down, you are often the closest player to site: clear the near corner of the hole with your team, not alone.

Spawn & approach

Main Entrance or Pool Side for Kitchen / Service Entrance. Ruins or Terrace for Blue Bar / Sunrise.

  • Kitchen / Service Entrance: Main Entrance → Reception → Lobby, the Kitchen window from Pool Side, and the Delivery door on the east side.
  • Blue Bar / Sunrise: the Terrace door into Library, the Blue Bar window from Ruins, and the Sunrise Entrance door.
  • Send one player up to 2F early — the floor above both sites can be opened.

Drone checklist

  • Kitchen: the south counter area and the Supply corner of Service Entrance.
  • Toilets and Delivery — defenders like to hold the Service Entrance doors from here.
  • Blue Bar corners and the Sunrise seats behind the Blue Bar wall.
  • The Courtyard and Kitchen Hallway for roamers moving between the two sites.

Kitchen / Service Entrance — team map

Thermite team plan on Coastline Kitchen / Service EntranceDeliverySupplyToiletsLobbyWhite StairsKitchenKitchenKitchen HallwaySecuritySunLibraryBlue BarSunriseSunrise EntranceBlue StairsCantinaReceptionSunrise HallwayCourtyardPromenadeAB151413121110987654321
  1. Move: Main Entrance → Reception → Lobby → Kitchen Hallway
  2. Move: Pool Side → Kitchen window
  3. Move: Delivery door → Delivery → Service Entrance
  4. Enemy likely: Service Entrance anchor
  5. Hard breach: Kitchen wall — breach it from Kitchen Hallway
  6. Move: Push through the breach into Kitchen
  7. Plant: Kitchen, south counter area
  8. Hard breach: Service Entrance wall — backup breach from Lobby
  9. Drone: Drone Kitchen and the Supply corner
  10. Vertical: 2F VIP floor opens onto Kitchen
  11. Vertical: 2F Guitars floor opens onto Service Entrance
  12. Enemy likely: Toilets hold
  13. Hold: Kitchen Hallway, watching the breach
  14. Hold: Delivery, watching Service Entrance
  15. Hold: Lobby (White Stairs / Reception flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. One player takes 2F VIP above Kitchen and opens the floor. One player walks Pool Side toward the Kitchen window.
  2. Two players enter from Main Entrance through Reception into the Lobby and Kitchen Hallway.
  3. The anti-gadget player clears the Kitchen Hallway wall, then the hard breacher opens it.
  4. Push Kitchen through the breach while VIP shoots down and the Pool Side player swings the window.
  5. Plant in the south half of Kitchen and spread to Kitchen Hallway, VIP and Delivery.

Plant

Plant Kitchen in the south half (the counter area next to Kitchen Hallway), so players in Kitchen Hallway and on the VIP floor above can both watch the defuser. Service Entrance (the tiled room called Supply) is the backup plant from Delivery.

Post-plant positions

  • Kitchen Hallway, looking through the breach
  • VIP on 2F, playing the holes you opened in the floor
  • Delivery, watching the Service Entrance door
  • Lobby (flank from White Stairs and Reception)

Blue Bar / Sunrise Bar — team map

Thermite team plan on Coastline Blue Bar / Sunrise BarDeliverySupplyToiletsLobbyWhite StairsKitchenKitchenKitchen HallwaySecuritySunLibraryBlue BarSunriseSunrise EntranceBlue StairsCantinaReceptionSunrise HallwayCourtyardPromenadeAB1413121110987654321
  1. Move: Terrace → Library door → Library
  2. Move: Ruins → Blue Bar window
  3. Move: Walkway → Sunrise Entrance → Sunrise
  4. Enemy likely: Sunrise anchor behind the Blue Bar wall
  5. Hard breach: Blue Bar wall — breach it from Library
  6. Move: Push through the breach into Blue Bar
  7. Hard breach: Blue Bar wall — backup breach from Courtyard
  8. Drone: Drone Blue Bar and the Sunrise wall
  9. Vertical: 2F Hookah hatch drops into Sunrise
  10. Vertical: 2F Billiards floor opens onto Blue Bar
  11. Plant: Blue Bar, next to the Library wall
  12. Hold: Library, watching the breach
  13. Hold: Ruins, outside the Blue Bar window
  14. Hold: Sunrise Hallway (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F Hookah and Billiards first — defenders there shoot down on both rooms and hold the hatch over Sunrise.
  2. One player enters Library from the Terrace door; one plays the Blue Bar window from Ruins.
  3. The anti-gadget player clears the Library wall, then the hard breacher opens it.
  4. Push the breach and the window at the same time; the Hookah player opens the hatch into Sunrise.
  5. Plant Blue Bar near the Library wall and hold from Library, Ruins and Hookah.

Plant

Plant Blue Bar close to the Library wall once it is open, so the Library and Ruins-window players both cover it. Sunrise is the backup plant from Sunrise Entrance.

Post-plant positions

  • Library, looking through the breach
  • Ruins, outside the Blue Bar window
  • 2F Hookah, playing the hatch over Sunrise
  • Kitchen Hallway / Sunrise Hallway (flank)

Pitfalls

  • Placing the charge before Bandit/Kaid/Mute is cleared — it gets fried or jammed.
  • Standing in front of the wall where defenders can shoot through the burning hole.
  • Breaching before anyone checks the room — an anchor holds the hole.
  • Peeking the Kitchen window or the Blue Bar window alone.
  • Forgetting 2F: defenders in VIP or Hookah can shoot down on both sites.
  • Only using the outside windows — defenders watch them from the first second.
  • Leaving the Courtyard and Kitchen Hallway open to roamers.

If defenders…

  • If the Kitchen Hallway wall is denied, breach Service Entrance from the Lobby instead and plant there.
  • If the Library wall is denied, plant Sunrise from Sunrise Entrance and play the Hookah hatch.
  • If a Mira watches the plant, break it with Twitch, Flores or Brava before you commit.
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