Coastline · 1F Kitchen / Service Entrance
Site 3 · 1 setup, numbered — not ranked.
1. Kitchen Hallway hold, VIP on top
Deny both walls on the Kitchen Hallway / Lobby side, keep a rotate between Kitchen and Service Entrance and put a roamer in VIP to stop vertical.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Kitchen Hallway wall and the Lobby wall first.
- Do not stand in front of the Kitchen window.
- If you hear footsteps above you, someone has to go and fight VIP.
- Reinforce this wall: Kitchen wall to Kitchen Hallway — The main breach from the Lobby side.
- Reinforce this wall: Service Entrance wall to Lobby — Stops the second breach from the Lobby.
- Reinforce this wall: Toilets wall to Delivery — Keeps attackers from Delivery out of Toilets.
- Open a rotation hole here: Kitchen ↔ Service Entrance — Anchors can swap rooms and trade each other.
- Hold this spot: Service Entrance, south corner — Covers the Delivery door and the rotate.
- Hold this spot: Kitchen, west end of the counter — Off the window line, sees the breach wall.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Kitchen wall to Kitchen Hallway — The main breach from the Lobby side.
- Reinforce: Service Entrance wall to Lobby — Stops the second breach from the Lobby.
- Reinforce: Toilets wall to Delivery — Keeps attackers from Delivery out of Toilets.
- Rotation hole: Kitchen ↔ Service Entrance — Anchors can swap rooms and trade each other.
- Gadget (Bandit): Batteries on the Kitchen Hallway wall — Trick the hard breach.
- Gadget (Maestro): Evil Eye in Kitchen, facing the window — Watches the Pool Side window and the plant.
- Gadget (Jäger): ADS in Service Entrance — Stops grenades thrown in from Delivery and Toilets.
- Stand here: Service Entrance, south corner — Covers the Delivery door and the rotate.
- Stand here: Kitchen, west end of the counter — Off the window line, sees the breach wall.
- Enemy likely: Kitchen window — watched from Pool Side — Do not play in front of it.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Roam: Roamer in VIP (2F) above Kitchen — If attackers take VIP they open the floor onto your plant.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Bandit on the Kitchen Hallway wall, Maestro watches the window, Jäger in Service Entrance.
- Two anchors, one in each room, trading through the rotate.
- One roamer holds VIP and Guitars on 2F; another can play Toilets / Lobby.
What attackers try — and your answer
- Hard breach from Kitchen Hallway → trick with Bandit and swing from the rotate.
- Vertical from VIP → the VIP roamer contests; anchors play under solid floor.
- Push from Pool Side and Delivery → Evil Eye and ADS slow them; trade through the rotate.
Mistakes to avoid
- Nobody on 2F — the Kitchen ceiling is where the plant is lost.
- Peeking the Delivery door early from Service Entrance.
- Opening the whole Kitchen ↔ Service wall; a small rotate is enough.