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Coastline · 1F Kitchen / Service Entrance

Site 3 · 1 setup, numbered — not ranked.

1. Kitchen Hallway hold, VIP on top

Deny both walls on the Kitchen Hallway / Lobby side, keep a rotate between Kitchen and Service Entrance and put a roamer in VIP to stop vertical.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Kitchen Hallway wall and the Lobby wall first.
  • Do not stand in front of the Kitchen window.
  • If you hear footsteps above you, someone has to go and fight VIP.
Kitchen / Service Entrance solo setupDeliverySupplyToiletsLobbyKitchenKitchenKitchen HallwayBlue StairsCantinaSunrise HallwayAB654321
  1. Reinforce this wall: Kitchen wall to Kitchen Hallway — The main breach from the Lobby side.
  2. Reinforce this wall: Service Entrance wall to Lobby — Stops the second breach from the Lobby.
  3. Reinforce this wall: Toilets wall to Delivery — Keeps attackers from Delivery out of Toilets.
  4. Open a rotation hole here: Kitchen ↔ Service Entrance — Anchors can swap rooms and trade each other.
  5. Hold this spot: Service Entrance, south corner — Covers the Delivery door and the rotate.
  6. Hold this spot: Kitchen, west end of the counter — Off the window line, sees the breach wall.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Kitchen / Service Entrance team setupDeliverySupplyToiletsLobbyKitchenKitchenKitchen HallwayBlue StairsSunrise HallwayAB10987654321
  1. Reinforce: Kitchen wall to Kitchen Hallway — The main breach from the Lobby side.
  2. Reinforce: Service Entrance wall to Lobby — Stops the second breach from the Lobby.
  3. Reinforce: Toilets wall to Delivery — Keeps attackers from Delivery out of Toilets.
  4. Rotation hole: Kitchen ↔ Service Entrance — Anchors can swap rooms and trade each other.
  5. Gadget (Bandit): Batteries on the Kitchen Hallway wall — Trick the hard breach.
  6. Gadget (Maestro): Evil Eye in Kitchen, facing the window — Watches the Pool Side window and the plant.
  7. Gadget (Jäger): ADS in Service Entrance — Stops grenades thrown in from Delivery and Toilets.
  8. Stand here: Service Entrance, south corner — Covers the Delivery door and the rotate.
  9. Stand here: Kitchen, west end of the counter — Off the window line, sees the breach wall.
  10. Enemy likely: Kitchen window — watched from Pool Side — Do not play in front of it.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Kitchen / Service Entrance team setupWhite StairsBlue StairsVIP HallwayHookahPool TablePool BarTV HallwayLuggageAquaGuitarsBathroomPenthouseTVHookah BalconyVIPVIP BalconyAqua BalconyRoof DropCourtyardHookah HallwayPromenade1
  1. Roam: Roamer in VIP (2F) above Kitchen — If attackers take VIP they open the floor onto your plant.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Bandit on the Kitchen Hallway wall, Maestro watches the window, Jäger in Service Entrance.
  • Two anchors, one in each room, trading through the rotate.
  • One roamer holds VIP and Guitars on 2F; another can play Toilets / Lobby.

What attackers try — and your answer

  • Hard breach from Kitchen Hallway → trick with Bandit and swing from the rotate.
  • Vertical from VIP → the VIP roamer contests; anchors play under solid floor.
  • Push from Pool Side and Delivery → Evil Eye and ADS slow them; trade through the rotate.

Mistakes to avoid

  • Nobody on 2F — the Kitchen ceiling is where the plant is lost.
  • Peeking the Delivery door early from Service Entrance.
  • Opening the whole Kitchen ↔ Service wall; a small rotate is enough.
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