Coastline · 2F Penthouse / Theater
Site 2 · 1 setup, numbered — not ranked.
1. TV Hallway wall hold
Deny the TV Hallway wall into Theater and the VIP wall into Penthouse, keep a rotate between the two rooms and close the Bathroom roof hatch.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the TV Hallway wall into Theater first.
- Reinforce the roof hatch over the Bathroom if nobody else does.
- Use the Penthouse ↔ Theater opening to move between rooms.
- Reinforce this wall: Theater wall to TV Hallway (north part) — The main breach — attackers come up the White Stairs to TV Hallway.
- Reinforce this wall: Theater wall to TV Hallway (south part) — Closes the rest of the same wall.
- Reinforce this wall: Penthouse wall to VIP — Stops a breach into Penthouse from VIP.
- Reinforce this wall: Theater wall to the White Stairs hallway — Stops a breach from the south hallway.
- Reinforce this hatch: Roof hatch over the Bathroom — Without it, a roof attacker drops right next to Penthouse.
- Reinforce this hatch: Penthouse hatch (down to Lobby) — Stops attackers climbing up from the Lobby.
- Open a rotation hole here: Penthouse ↔ Theater — A second way between the rooms besides the door.
- Hold this spot: Penthouse, behind the mirror — Safe from both breaches, swings through the rotate.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Theater wall to TV Hallway (north part) — The main breach — attackers come up the White Stairs to TV Hallway.
- Reinforce: Theater wall to TV Hallway (south part) — Closes the rest of the same wall.
- Reinforce: Penthouse wall to VIP — Stops a breach into Penthouse from VIP.
- Reinforce: Theater wall to the White Stairs hallway — Stops a breach from the south hallway.
- Reinforce hatch: Roof hatch over the Bathroom — Without it, a roof attacker drops right next to Penthouse.
- Reinforce hatch: Penthouse hatch (down to Lobby) — Stops attackers climbing up from the Lobby.
- Rotation hole: Penthouse ↔ Theater — A second way between the rooms besides the door.
- Gadget (Kaid): Claw on the TV Hallway wall — Electrifies the wall so breach charges fail.
- Gadget (Mira): Mirror in the Penthouse ↔ Theater wall — Anchor in Penthouse watches Theater and the plant.
- Stand here: Penthouse, behind the mirror — Safe from both breaches, swings through the rotate.
- Stand here: Theater, south-east corner — Off the breach line, sees the plant spot.
- Roam: Roamer: VIP → VIP Hallway — Slows attackers coming from the Blue Stairs side.
- Camera: Camera on the White Stairs hallway — Shows when attackers reach TV Hallway.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Kaid or Bandit on the TV Hallway wall; Mira in the wall between the two rooms.
- Smoke stays near the site and saves gas for the plant.
- One roamer holds VIP so attackers cannot take it for free.
What attackers try — and your answer
- Hibana / Ace on the TV Hallway wall → Kaid claw plus a late trick.
- Breach from VIP into Penthouse → the Penthouse anchor turns to it; keep the VIP roamer alive.
- Roof pressure → hatch reinforced and a player listening for the rappel.
Mistakes to avoid
- Leaving the Bathroom roof hatch open.
- Standing in the Penthouse windows (east side) — attackers rappel there.
- Both anchors in Theater with nobody watching Penthouse.