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Coastline · 2F Penthouse / Theater

Site 2 · 1 setup, numbered — not ranked.

1. TV Hallway wall hold

Deny the TV Hallway wall into Theater and the VIP wall into Penthouse, keep a rotate between the two rooms and close the Bathroom roof hatch.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the TV Hallway wall into Theater first.
  • Reinforce the roof hatch over the Bathroom if nobody else does.
  • Use the Penthouse ↔ Theater opening to move between rooms.
Penthouse / Theater solo setupVIP HallwayTV HallwayLuggageGuitarsBathroomPenthouseTVVIPRoof DropCourtyardAB87654321
  1. Reinforce this wall: Theater wall to TV Hallway (north part) — The main breach — attackers come up the White Stairs to TV Hallway.
  2. Reinforce this wall: Theater wall to TV Hallway (south part) — Closes the rest of the same wall.
  3. Reinforce this wall: Penthouse wall to VIP — Stops a breach into Penthouse from VIP.
  4. Reinforce this wall: Theater wall to the White Stairs hallway — Stops a breach from the south hallway.
  5. Reinforce this hatch: Roof hatch over the Bathroom — Without it, a roof attacker drops right next to Penthouse.
  6. Reinforce this hatch: Penthouse hatch (down to Lobby) — Stops attackers climbing up from the Lobby.
  7. Open a rotation hole here: Penthouse ↔ Theater — A second way between the rooms besides the door.
  8. Hold this spot: Penthouse, behind the mirror — Safe from both breaches, swings through the rotate.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Penthouse / Theater team setupWhite StairsTV HallwayGuitarsBathroomPenthouseTVAB13121110987654321
  1. Reinforce: Theater wall to TV Hallway (north part) — The main breach — attackers come up the White Stairs to TV Hallway.
  2. Reinforce: Theater wall to TV Hallway (south part) — Closes the rest of the same wall.
  3. Reinforce: Penthouse wall to VIP — Stops a breach into Penthouse from VIP.
  4. Reinforce: Theater wall to the White Stairs hallway — Stops a breach from the south hallway.
  5. Reinforce hatch: Roof hatch over the Bathroom — Without it, a roof attacker drops right next to Penthouse.
  6. Reinforce hatch: Penthouse hatch (down to Lobby) — Stops attackers climbing up from the Lobby.
  7. Rotation hole: Penthouse ↔ Theater — A second way between the rooms besides the door.
  8. Gadget (Kaid): Claw on the TV Hallway wall — Electrifies the wall so breach charges fail.
  9. Gadget (Mira): Mirror in the Penthouse ↔ Theater wall — Anchor in Penthouse watches Theater and the plant.
  10. Stand here: Penthouse, behind the mirror — Safe from both breaches, swings through the rotate.
  11. Stand here: Theater, south-east corner — Off the breach line, sees the plant spot.
  12. Roam: Roamer: VIP → VIP Hallway — Slows attackers coming from the Blue Stairs side.
  13. Camera: Camera on the White Stairs hallway — Shows when attackers reach TV Hallway.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Kaid or Bandit on the TV Hallway wall; Mira in the wall between the two rooms.
  • Smoke stays near the site and saves gas for the plant.
  • One roamer holds VIP so attackers cannot take it for free.

What attackers try — and your answer

  • Hibana / Ace on the TV Hallway wall → Kaid claw plus a late trick.
  • Breach from VIP into Penthouse → the Penthouse anchor turns to it; keep the VIP roamer alive.
  • Roof pressure → hatch reinforced and a player listening for the rappel.

Mistakes to avoid

  • Leaving the Bathroom roof hatch open.
  • Standing in the Penthouse windows (east side) — attackers rappel there.
  • Both anchors in Theater with nobody watching Penthouse.
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