Coastline · 1F Blue Bar / Sunrise Bar
Site 4 · 1 setup, numbered — not ranked.
1. Library and Courtyard walls hold
Deny the Library and Courtyard walls into Blue Bar, keep Sunrise closed from the hallway and the entrance, and rotate between the two bars.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Library wall into Blue Bar first.
- Do not stand in front of the Blue Bar window — attackers shoot in from Ruins.
- Move between the two bars through the opening in the middle wall.
- Reinforce this wall: Blue Bar wall to Library — The main breach from the Terrace side.
- Reinforce this wall: Blue Bar wall to Courtyard — Stops a breach from the middle of the map.
- Reinforce this wall: Sunrise wall to Sunrise Hallway — Keeps attackers in the hallway out of Sunrise.
- Reinforce this wall: Sunrise wall to Sunrise Entrance — Stops a breach from Sunrise Entrance.
- Reinforce this hatch: Hatch above Sunrise (from 2F Hookah) — Without it, attackers drop or shoot down onto Sunrise.
- Open a rotation hole here: Sunrise ↔ Blue Bar — The main swap between the two bars.
- Hold this spot: Sunrise, behind the mirror — Safe from the Library breach; swings through the rotate.
- Hold this spot: Blue Bar, north-east corner — Off the window and breach lines, sees the plant.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Blue Bar wall to Library — The main breach from the Terrace side.
- Reinforce: Blue Bar wall to Courtyard — Stops a breach from the middle of the map.
- Reinforce: Sunrise wall to Sunrise Hallway — Keeps attackers in the hallway out of Sunrise.
- Reinforce: Sunrise wall to Sunrise Entrance — Stops a breach from Sunrise Entrance.
- Reinforce hatch: Hatch above Sunrise (from 2F Hookah) — Without it, attackers drop or shoot down onto Sunrise.
- Rotation hole: Sunrise ↔ Blue Bar — The main swap between the two bars.
- Gadget (Bandit): Batteries on the Library wall — Trick the breach from Library.
- Gadget (Mira): Mirror in the Sunrise ↔ Blue Bar wall — Sunrise anchor watches Blue Bar and the plant safely.
- Gadget (Azami): Kiba Barrier on the Blue Bar window — Closes the Ruins window peek.
- Stand here: Sunrise, behind the mirror — Safe from the Library breach; swings through the rotate.
- Stand here: Blue Bar, north-east corner — Off the window and breach lines, sees the plant.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Roam: Roamer on 2F: Hookah → Billiards — Attackers on 2F can open the floor and the hatch above you.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Bandit on the Library wall, Mira in the middle wall, Smoke saves gas for the plant.
- Two anchors (Sunrise and Blue Bar); one roamer holds Hookah / Billiards above.
- A fifth player can play Library or the Courtyard early and fall back.
What attackers try — and your answer
- Breach from Library → trick with Bandit, trade from the rotate.
- Ruins window pressure → Kiba Barrier or play off-angle.
- Vertical from Hookah / Billiards → keep the roamer upstairs and the hatch reinforced.
Mistakes to avoid
- Leaving the Hookah hatch open above Sunrise.
- Playing the Blue Bar window in the first seconds.
- Nobody on 2F — attackers open the floor above Blue Bar.