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How to attack Coastline 1F

Coastline 1F has two sites at opposite ends. Kitchen / Service Entrance sits in the north-east with VIP and Guitars on top; Blue Bar / Sunrise sits in the west under Billiards and Hookah. Most walls on this map are soft, so the plan is one hard breach, one outside window and pressure from 2F.

Take the rooms above the site first (VIP for Kitchen, Hookah for Sunrise), then open one reinforced wall and hit the site from two sides at once.

Roles

Hard breach

Kitchen: breach the wall between Kitchen Hallway and Kitchen. Blue Bar: breach the wall between Library and Blue Bar. Stand on the orange line and wait for the clear call.

Anti-gadget

Clear Bandit, Kaid and Mute gadgets on the marked wall, then any Mira or Evil Eye watching the plant.

Vertical / soft breach

Kitchen: open the VIP floor over Kitchen and the Guitars floor over Service Entrance. Blue Bar / Sunrise: open the Hookah hatch over Sunrise and holes in the Billiards floor.

Intel

Drone the site corners, Toilets and Delivery (Kitchen) or Sunrise and Library (Blue Bar). Call Mira windows and Evil Eyes.

Entry

Swing the breach or the outside window with a trade partner right after the wall opens.

Flank watch

Watch the Lobby and White Stairs (Kitchen) or Kitchen Hallway and Sunrise Hallway (Blue Bar).

Plant support

Cover the planter from the breach, then deny the doors into site after the plant.

Kitchen / Service Entrance

Coastline Kitchen / Service Entrance attack planDeliverySupplyToiletsLobbyWhite StairsKitchenKitchenKitchen HallwaySecuritySunLibraryBlue BarSunriseSunrise EntranceBlue StairsCantinaReceptionSunrise HallwayCourtyardPromenadeAB151413121110987654321
  1. Move: Main Entrance → Reception → Lobby → Kitchen Hallway
  2. Move: Pool Side → Kitchen window
  3. Move: Delivery door → Delivery → Service Entrance
  4. Drone: Drone Kitchen and the Supply corner
  5. Vertical: 2F VIP floor opens onto Kitchen
  6. Vertical: 2F Guitars floor opens onto Service Entrance
  7. Enemy likely: Service Entrance anchor
  8. Enemy likely: Toilets hold
  9. Hard breach: Kitchen wall — breach it from Kitchen Hallway
  10. Move: Push through the breach into Kitchen
  11. Plant: Kitchen, south counter area
  12. Hold: Kitchen Hallway, watching the breach
  13. Hold: Delivery, watching Service Entrance
  14. Hold: Lobby (White Stairs / Reception flank)
  15. Hard breach: Service Entrance wall — backup breach from Lobby

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. One player takes 2F VIP above Kitchen and opens the floor. One player walks Pool Side toward the Kitchen window.
  2. Two players enter from Main Entrance through Reception into the Lobby and Kitchen Hallway.
  3. The anti-gadget player clears the Kitchen Hallway wall, then the hard breacher opens it.
  4. Push Kitchen through the breach while VIP shoots down and the Pool Side player swings the window.
  5. Plant in the south half of Kitchen and spread to Kitchen Hallway, VIP and Delivery.

Plant

Plant Kitchen in the south half (the counter area next to Kitchen Hallway), so players in Kitchen Hallway and on the VIP floor above can both watch the defuser. Service Entrance (the tiled room called Supply) is the backup plant from Delivery.

Post-plant

  • Kitchen Hallway, looking through the breach
  • VIP on 2F, playing the holes you opened in the floor
  • Delivery, watching the Service Entrance door
  • Lobby (flank from White Stairs and Reception)

Defender setups for this site →

Blue Bar / Sunrise Bar

Coastline Blue Bar / Sunrise Bar attack planDeliverySupplyToiletsLobbyWhite StairsKitchenKitchenKitchen HallwaySecuritySunLibraryBlue BarSunriseSunrise EntranceBlue StairsCantinaReceptionSunrise HallwayCourtyardPromenadeAB1413121110987654321
  1. Move: Terrace → Library door → Library
  2. Move: Ruins → Blue Bar window
  3. Move: Walkway → Sunrise Entrance → Sunrise
  4. Drone: Drone Blue Bar and the Sunrise wall
  5. Vertical: 2F Hookah hatch drops into Sunrise
  6. Vertical: 2F Billiards floor opens onto Blue Bar
  7. Enemy likely: Sunrise anchor behind the Blue Bar wall
  8. Hard breach: Blue Bar wall — breach it from Library
  9. Move: Push through the breach into Blue Bar
  10. Plant: Blue Bar, next to the Library wall
  11. Hold: Library, watching the breach
  12. Hold: Ruins, outside the Blue Bar window
  13. Hold: Sunrise Hallway (flank)
  14. Hard breach: Blue Bar wall — backup breach from Courtyard

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F Hookah and Billiards first — defenders there shoot down on both rooms and hold the hatch over Sunrise.
  2. One player enters Library from the Terrace door; one plays the Blue Bar window from Ruins.
  3. The anti-gadget player clears the Library wall, then the hard breacher opens it.
  4. Push the breach and the window at the same time; the Hookah player opens the hatch into Sunrise.
  5. Plant Blue Bar near the Library wall and hold from Library, Ruins and Hookah.

Plant

Plant Blue Bar close to the Library wall once it is open, so the Library and Ruins-window players both cover it. Sunrise is the backup plant from Sunrise Entrance.

Post-plant

  • Library, looking through the breach
  • Ruins, outside the Blue Bar window
  • 2F Hookah, playing the hatch over Sunrise
  • Kitchen Hallway / Sunrise Hallway (flank)

Defender setups for this site →

Pitfalls

  • Forgetting 2F: defenders in VIP or Hookah can shoot down on both sites.
  • Only using the outside windows — defenders watch them from the first second.
  • Leaving the Courtyard and Kitchen Hallway open to roamers.

If defenders…

  • If the Kitchen Hallway wall is denied, breach Service Entrance from the Lobby instead and plant there.
  • If the Library wall is denied, plant Sunrise from Sunrise Entrance and play the Hookah hatch.
  • If a Mira watches the plant, break it with Twitch, Flores or Brava before you commit.