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Buck · Coastline 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Kitchen / Service EntranceBlue Bar / Sunrise Bar
Playing soloJust you and random teammates — a simple plan
Your mission

Get above the bomb room and make holes in the floor so you can shoot enemies below.

Your gadget: Skeleton Key (underbarrel shotgun). Underbarrel shotgun for soft breaching walls and floors from range.

Kitchen / Service Entrance

Buck solo plan on Coastline Kitchen / Service EntranceDeliverySupplyToiletsLobbyKitchenKitchenKitchen HallwayBlue StairsReceptionSunrise HallwayCourtyardAB54321
  1. Go this way: Main Entrance → Reception → Lobby → Kitchen Hallway
  2. Send your drone here: Drone Kitchen and the Supply corner
  3. Open the floor or hatch here: 2F VIP floor opens onto Kitchen
  4. Break this strong wall: Kitchen wall — breach it from Kitchen Hallway
  5. Plant the defuser here: Kitchen, south counter area

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Blue Bar / Sunrise Bar

Buck solo plan on Coastline Blue Bar / Sunrise BarKitchenKitchenKitchen HallwaySecuritySunLibraryBlue BarSunriseSunrise EntranceBlue StairsSunrise HallwayCourtyardPromenadeAB54321
  1. Go this way: Terrace → Library door → Library
  2. Send your drone here: Drone Blue Bar and the Sunrise wall
  3. Danger — an enemy often holds here: Sunrise anchor behind the Blue Bar wall
  4. Open the floor or hatch here: 2F Hookah hatch drops into Sunrise
  5. Plant the defuser here: Blue Bar, next to the Library wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t stand on top of the hole you make — enemies can shoot up at you.
  • Don’t make lots of holes. A few good ones are enough.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Hit the anchors from the floor above.

Team goal: Take the rooms above the site first (VIP for Kitchen, Hookah for Sunrise), then open one reinforced wall and hit the site from two sides at once.

Vertical / soft breach (your main job)

Kitchen: open the VIP floor over Kitchen and the Guitars floor over Service Entrance. Blue Bar / Sunrise: open the Hookah hatch over Sunrise and holes in the Billiards floor.

With Skeleton Key (underbarrel shotgun): Take the floor above the site, then use the Skeleton Key to open the marked soft floor: make a few focused holes that show the anchors and the plant area, not the whole ceiling.

Anti-gadget (if the team needs it)

Clear Bandit, Kaid and Mute gadgets on the marked wall, then any Mira or Evil Eye watching the plant.

With Skeleton Key (underbarrel shotgun): Shoot the defender gadgets you can see through the floor holes (shields, cameras, Mute jammers) before the team enters.

Spawn & approach

Main Entrance or Pool Side for Kitchen / Service Entrance. Ruins or Terrace for Blue Bar / Sunrise.

  • Kitchen / Service Entrance: Main Entrance → Reception → Lobby, the Kitchen window from Pool Side, and the Delivery door on the east side.
  • Blue Bar / Sunrise: the Terrace door into Library, the Blue Bar window from Ruins, and the Sunrise Entrance door.
  • Send one player up to 2F early — the floor above both sites can be opened.

Drone checklist

  • Kitchen: the south counter area and the Supply corner of Service Entrance.
  • Toilets and Delivery — defenders like to hold the Service Entrance doors from here.
  • Blue Bar corners and the Sunrise seats behind the Blue Bar wall.
  • The Courtyard and Kitchen Hallway for roamers moving between the two sites.

Kitchen / Service Entrance — team map

Buck team plan on Coastline Kitchen / Service EntranceDeliverySupplyToiletsLobbyWhite StairsKitchenKitchenKitchen HallwaySecuritySunLibraryBlue BarSunriseSunrise EntranceBlue StairsCantinaReceptionSunrise HallwayCourtyardPromenadeAB151413121110987654321
  1. Move: Main Entrance → Reception → Lobby → Kitchen Hallway
  2. Drone: Drone Kitchen and the Supply corner
  3. Vertical: 2F VIP floor opens onto Kitchen
  4. Vertical: 2F Guitars floor opens onto Service Entrance
  5. Hard breach: Kitchen wall — breach it from Kitchen Hallway
  6. Move: Pool Side → Kitchen window
  7. Move: Delivery door → Delivery → Service Entrance
  8. Enemy likely: Service Entrance anchor
  9. Enemy likely: Toilets hold
  10. Move: Push through the breach into Kitchen
  11. Plant: Kitchen, south counter area
  12. Hold: Kitchen Hallway, watching the breach
  13. Hold: Delivery, watching Service Entrance
  14. Hold: Lobby (White Stairs / Reception flank)
  15. Hard breach: Service Entrance wall — backup breach from Lobby

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. One player takes 2F VIP above Kitchen and opens the floor. One player walks Pool Side toward the Kitchen window.
  2. Two players enter from Main Entrance through Reception into the Lobby and Kitchen Hallway.
  3. The anti-gadget player clears the Kitchen Hallway wall, then the hard breacher opens it.
  4. Push Kitchen through the breach while VIP shoots down and the Pool Side player swings the window.
  5. Plant in the south half of Kitchen and spread to Kitchen Hallway, VIP and Delivery.

Plant

Plant Kitchen in the south half (the counter area next to Kitchen Hallway), so players in Kitchen Hallway and on the VIP floor above can both watch the defuser. Service Entrance (the tiled room called Supply) is the backup plant from Delivery.

Post-plant positions

  • Kitchen Hallway, looking through the breach
  • VIP on 2F, playing the holes you opened in the floor
  • Delivery, watching the Service Entrance door
  • Lobby (flank from White Stairs and Reception)

Blue Bar / Sunrise Bar — team map

Buck team plan on Coastline Blue Bar / Sunrise BarDeliverySupplyToiletsLobbyWhite StairsKitchenKitchenKitchen HallwaySecuritySunLibraryBlue BarSunriseSunrise EntranceBlue StairsCantinaReceptionSunrise HallwayCourtyardPromenadeAB1413121110987654321
  1. Move: Terrace → Library door → Library
  2. Drone: Drone Blue Bar and the Sunrise wall
  3. Vertical: 2F Hookah hatch drops into Sunrise
  4. Vertical: 2F Billiards floor opens onto Blue Bar
  5. Enemy likely: Sunrise anchor behind the Blue Bar wall
  6. Hard breach: Blue Bar wall — breach it from Library
  7. Move: Ruins → Blue Bar window
  8. Move: Walkway → Sunrise Entrance → Sunrise
  9. Move: Push through the breach into Blue Bar
  10. Plant: Blue Bar, next to the Library wall
  11. Hold: Library, watching the breach
  12. Hold: Ruins, outside the Blue Bar window
  13. Hold: Sunrise Hallway (flank)
  14. Hard breach: Blue Bar wall — backup breach from Courtyard

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 2F Hookah and Billiards first — defenders there shoot down on both rooms and hold the hatch over Sunrise.
  2. One player enters Library from the Terrace door; one plays the Blue Bar window from Ruins.
  3. The anti-gadget player clears the Library wall, then the hard breacher opens it.
  4. Push the breach and the window at the same time; the Hookah player opens the hatch into Sunrise.
  5. Plant Blue Bar near the Library wall and hold from Library, Ruins and Hookah.

Plant

Plant Blue Bar close to the Library wall once it is open, so the Library and Ruins-window players both cover it. Sunrise is the backup plant from Sunrise Entrance.

Post-plant positions

  • Library, looking through the breach
  • Ruins, outside the Blue Bar window
  • 2F Hookah, playing the hatch over Sunrise
  • Kitchen Hallway / Sunrise Hallway (flank)

Pitfalls

  • Opening so much floor that defenders below get easy vertical angles on you.
  • Playing vertical alone with no one covering the stairs behind you.
  • Playing vertical while a 2F roamer is still behind you.
  • Using your gadget before the breacher is ready.
  • Forgetting 2F: defenders in VIP or Hookah can shoot down on both sites.
  • Only using the outside windows — defenders watch them from the first second.
  • Leaving the Courtyard and Kitchen Hallway open to roamers.

If defenders…

  • If the Kitchen Hallway wall is denied, breach Service Entrance from the Lobby instead and plant there.
  • If the Library wall is denied, plant Sunrise from Sunrise Entrance and play the Hookah hatch.
  • If a Mira watches the plant, break it with Twitch, Flores or Brava before you commit.
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