

Fuze · Coastline 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Destroy the enemy gadgets that stop your team from breaking walls.
Your gadget: Cluster Charge. Charge that fires grenades through soft walls, floors and barricades.
Kitchen / Service Entrance
- Go this way: Main Entrance → Reception → Lobby → Kitchen Hallway
- Send your drone here: Drone Kitchen and the Supply corner
- Open the floor or hatch here: 2F VIP floor opens onto Kitchen
- Break this strong wall: Kitchen wall — breach it from Kitchen Hallway
- Plant the defuser here: Kitchen, south counter area
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Blue Bar / Sunrise Bar
- Go this way: Terrace → Library door → Library
- Send your drone here: Drone Blue Bar and the Sunrise wall
- Danger — an enemy often holds here: Sunrise anchor behind the Blue Bar wall
- Break this strong wall: Blue Bar wall — breach it from Library
- Plant the defuser here: Blue Bar, next to the Library wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadgets too early — wait until your wall breaker is ready.
- Don’t waste gadgets on things that don’t matter.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Make the breach wall safe.
Team goal: Take the rooms above the site first (VIP for Kitchen, Hookah for Sunrise), then open one reinforced wall and hit the site from two sides at once.
Anti-gadget (your main job)
Clear Bandit, Kaid and Mute gadgets on the marked wall, then any Mira or Evil Eye watching the plant.
With Cluster Charge: Place a cluster charge through the soft wall/floor into the room where defender utility (shields, deployables) and anchors sit, right before the entry. Avoid it if a hostage-style friendly would be hit (not relevant on bomb).
Vertical / soft breach (if the team needs it)
Kitchen: open the VIP floor over Kitchen and the Guitars floor over Service Entrance. Blue Bar / Sunrise: open the Hookah hatch over Sunrise and holes in the Billiards floor.
With Cluster Charge: From the floor above, drop a cluster charge through the marked soft floor to flush anchors hiding under the vertical.
Spawn & approach
Main Entrance or Pool Side for Kitchen / Service Entrance. Ruins or Terrace for Blue Bar / Sunrise.
- Kitchen / Service Entrance: Main Entrance → Reception → Lobby, the Kitchen window from Pool Side, and the Delivery door on the east side.
- Blue Bar / Sunrise: the Terrace door into Library, the Blue Bar window from Ruins, and the Sunrise Entrance door.
- Send one player up to 2F early — the floor above both sites can be opened.
Drone checklist
- Kitchen: the south counter area and the Supply corner of Service Entrance.
- Toilets and Delivery — defenders like to hold the Service Entrance doors from here.
- Blue Bar corners and the Sunrise seats behind the Blue Bar wall.
- The Courtyard and Kitchen Hallway for roamers moving between the two sites.
Kitchen / Service Entrance — team map
- Move: Main Entrance → Reception → Lobby → Kitchen Hallway
- Drone: Drone Kitchen and the Supply corner
- Vertical: 2F VIP floor opens onto Kitchen
- Vertical: 2F Guitars floor opens onto Service Entrance
- Hard breach: Kitchen wall — breach it from Kitchen Hallway
- Move: Pool Side → Kitchen window
- Move: Delivery door → Delivery → Service Entrance
- Enemy likely: Service Entrance anchor
- Enemy likely: Toilets hold
- Move: Push through the breach into Kitchen
- Plant: Kitchen, south counter area
- Hold: Kitchen Hallway, watching the breach
- Hold: Delivery, watching Service Entrance
- Hold: Lobby (White Stairs / Reception flank)
- Hard breach: Service Entrance wall — backup breach from Lobby
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- One player takes 2F VIP above Kitchen and opens the floor. One player walks Pool Side toward the Kitchen window.
- Two players enter from Main Entrance through Reception into the Lobby and Kitchen Hallway.
- The anti-gadget player clears the Kitchen Hallway wall, then the hard breacher opens it.
- Push Kitchen through the breach while VIP shoots down and the Pool Side player swings the window.
- Plant in the south half of Kitchen and spread to Kitchen Hallway, VIP and Delivery.
Plant
Plant Kitchen in the south half (the counter area next to Kitchen Hallway), so players in Kitchen Hallway and on the VIP floor above can both watch the defuser. Service Entrance (the tiled room called Supply) is the backup plant from Delivery.
Post-plant positions
- Kitchen Hallway, looking through the breach
- VIP on 2F, playing the holes you opened in the floor
- Delivery, watching the Service Entrance door
- Lobby (flank from White Stairs and Reception)
Blue Bar / Sunrise Bar — team map
- Move: Terrace → Library door → Library
- Drone: Drone Blue Bar and the Sunrise wall
- Vertical: 2F Hookah hatch drops into Sunrise
- Vertical: 2F Billiards floor opens onto Blue Bar
- Enemy likely: Sunrise anchor behind the Blue Bar wall
- Hard breach: Blue Bar wall — breach it from Library
- Move: Ruins → Blue Bar window
- Move: Walkway → Sunrise Entrance → Sunrise
- Move: Push through the breach into Blue Bar
- Plant: Blue Bar, next to the Library wall
- Hold: Library, watching the breach
- Hold: Ruins, outside the Blue Bar window
- Hold: Sunrise Hallway (flank)
- Hard breach: Blue Bar wall — backup breach from Courtyard
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 2F Hookah and Billiards first — defenders there shoot down on both rooms and hold the hatch over Sunrise.
- One player enters Library from the Terrace door; one plays the Blue Bar window from Ruins.
- The anti-gadget player clears the Library wall, then the hard breacher opens it.
- Push the breach and the window at the same time; the Hookah player opens the hatch into Sunrise.
- Plant Blue Bar near the Library wall and hold from Library, Ruins and Hookah.
Plant
Plant Blue Bar close to the Library wall once it is open, so the Library and Ruins-window players both cover it. Sunrise is the backup plant from Sunrise Entrance.
Post-plant positions
- Library, looking through the breach
- Ruins, outside the Blue Bar window
- 2F Hookah, playing the hatch over Sunrise
- Kitchen Hallway / Sunrise Hallway (flank)
Pitfalls
- Using the charge on an empty room without droning first.
- Getting shot while planting it on a thin wall.
- Using your gadget before the breacher is ready.
- Playing vertical while a 2F roamer is still behind you.
- Forgetting 2F: defenders in VIP or Hookah can shoot down on both sites.
- Only using the outside windows — defenders watch them from the first second.
- Leaving the Courtyard and Kitchen Hallway open to roamers.
If defenders…
- If the Kitchen Hallway wall is denied, breach Service Entrance from the Lobby instead and plant there.
- If the Library wall is denied, plant Sunrise from Sunrise Entrance and play the Hookah hatch.
- If a Mira watches the plant, break it with Twitch, Flores or Brava before you commit.
More & sources
Fuze on other Coastline floors
Full team plan for this floor →
Defending instead? Kitchen / Service Entrance setups · Blue Bar / Sunrise Bar setups
Sources
- Ubisoft – Coastline map page (official blueprints)
- siege.gg – Coastline map guide (Feb 2026)
- Recon 6 – Coastline guide (site summaries)
- Steam guide – Viable Mira locations on Coastline
- Rainbow Six Fandom – Coastline
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.