How to attack Coastline 2F
Coastline 2F has two sites. Hookah / Billiards is in the west, Penthouse / Theater in the east. Neither has a floor above that you can play from, so the extra pressure comes from windows, the roof hatch over the Bathroom and soft walls you open yourself.
Take the rooms next to site (Aqua and Hookah Hallway, or TV Hallway and VIP), open one reinforced wall and add a second angle through a door, window or the roof hatch.
Roles
Hard breach
Billiards: breach the Aqua wall from Aqua. Theater: breach the TV Hallway wall from TV Hallway. Backup: the VIP wall into Penthouse.
Anti-gadget
Clear Bandit, Kaid and Mute on the marked wall, then any Mira in the wall between the two site rooms.
Vertical / soft breach
Penthouse: drop the roof hatch into the Bathroom. Hookah: open the soft wall between Hookah Hallway and Pool Bar for a second angle.
Intel
Drone Pool Bar, Hookah, Theater and Penthouse; call the Mira and any Evil Eye.
Entry
Swing the breach with a trade partner, clearing the corner next to the wall first.
Flank watch
Watch the Blue Stairs (Hookah) or the White Stairs and VIP Hallway (Theater).
Hookah Lounge / Billiards Room
- Move: Terrace → Aqua Balcony → Aqua
- Move: Blue Stairs → Hookah Hallway → Hookah door
- Drone: Drone Billiards and Pool Bar
- Drone: Drone Hookah and the hatch
- Enemy likely: Pool Bar anchor behind the counter
- Enemy likely: Hookah back corner
- Hard breach: Billiards wall — breach it from Aqua
- Soft breach: Hookah Hallway ↔ Pool Bar (open for a second angle)
- Move: Push through the breach into Billiards
- Plant: Billiards, against the Aqua wall
- Hold: Aqua, watching the breach
- Hold: Hookah Hallway, watching the Hookah door
- Hold: Top of the Blue Stairs (flank)
- Hard breach: Hookah wall — backup breach from Hookah Hallway
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Two players climb to Aqua Balcony from the Terrace; one comes up the Blue Stairs into Hookah Hallway.
- Drone Billiards, Pool Bar and the back of Hookah.
- The anti-gadget player clears the Aqua wall, then the hard breacher opens it.
- Push Billiards from the breach and the Aqua door while the Hookah Hallway player pinches the Hookah door.
- Plant Billiards and hold from Aqua, Hookah Hallway and the balcony.
Plant
Plant Billiards (the pool-table room) against the Aqua wall once it is open, so Aqua and the Billiards window cover the defuser. Hookah is the backup plant from Hookah Hallway.
Post-plant
- Aqua, looking through the breach
- Aqua Balcony / Terrace (outside flank)
- Hookah Hallway, watching the Hookah door
- Blue Stairs (flank from 1F)
Penthouse / Theater
- Move: White Stairs → TV Hallway
- Move: Blue Stairs side → VIP Hallway → TV Hallway door
- Drone: Drone Theater and the Penthouse door
- Vertical: Roof hatch drops into the Bathroom
- Enemy likely: Penthouse anchor behind the Theater wall
- Hard breach: Theater wall — breach it from TV Hallway
- Move: Push through the breach into Theater
- Plant: Theater, next to the TV Hallway wall
- Hold: TV Hallway, watching the breach
- Hold: White Stairs landing (flank)
- Hold: VIP, watching the Penthouse wall
- Hard breach: Penthouse wall — backup breach from VIP
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Two players come up the White Stairs; one takes VIP from the Blue Stairs side; one goes to the roof.
- Drone Theater and Penthouse — the anchors hide behind the wall between the two rooms.
- The anti-gadget player clears the TV Hallway wall, then the hard breacher opens it.
- Push Theater through the breach while the roof player drops the Bathroom hatch into Penthouse.
- Plant Theater near the breach and hold from TV Hallway, VIP and the White Stairs.
Plant
Plant Theater (the TV room) against the TV Hallway wall once it is open, so the TV Hallway and White Stairs players both see it. Penthouse (the bedroom) is the backup plant from VIP or the Bathroom.
Post-plant
- TV Hallway, looking through the breach
- White Stairs landing (flank)
- VIP / VIP Hallway
- Bathroom, after dropping the roof hatch
Pitfalls
- Rushing the Blue Stairs or White Stairs into a defender who holds the top.
- Only playing the windows — they are easy to deny with Castle, Azami or a Mira.
- Planting Penthouse while Theater is still alive (and the other way round).
If defenders…
- If the Aqua wall is denied, take Hookah from Hookah Hallway and plant Hookah.
- If the TV Hallway wall is denied, breach Penthouse from VIP and drop the Bathroom hatch.
- If a roamer keeps coming up the stairs, leave a second player on the stairs.