

Thermite · Coastline 2F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: Exothermic Charge. Hard-breach charge that opens a large walk-through hole in a reinforced wall.
Hookah Lounge / Billiards Room
- Go this way: Terrace → Aqua Balcony → Aqua
- Go this way: Blue Stairs → Hookah Hallway → Hookah door
- Danger — an enemy often holds here: Pool Bar anchor behind the counter
- Break this strong wall: Billiards wall — breach it from Aqua
- Plant the defuser here: Billiards, against the Aqua wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Penthouse / Theater
- Go this way: White Stairs → TV Hallway
- Go this way: Blue Stairs side → VIP Hallway → TV Hallway door
- Danger — an enemy often holds here: Penthouse anchor behind the Theater wall
- Break this strong wall: Theater wall — breach it from TV Hallway
- Plant the defuser here: Theater, next to the TV Hallway wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open the main site wall.
Team goal: Take the rooms next to site (Aqua and Hookah Hallway, or TV Hallway and VIP), open one reinforced wall and add a second angle through a door, window or the roof hatch.
Hard breach (your main job)
Billiards: breach the Aqua wall from Aqua. Theater: breach the TV Hallway wall from TV Hallway. Backup: the VIP wall into Penthouse.
With Exothermic Charge: Stack on the marked hard-breach wall, wait for the anti-gadget player to call the wall clear, then place the charge on the centre of the wall. Stand off to the side while it burns — the hole becomes the team’s main entry.
Entry (if the team needs it)
Swing the breach with a trade partner, clearing the corner next to the wall first.
With Exothermic Charge: Once the wall is down, you are often the closest player to site: clear the near corner of the hole with your team, not alone.
Spawn & approach
Terrace or Ruins for Hookah / Billiards. Main Entrance or Pool Side for Penthouse / Theater (White Stairs and the roof).
- Hookah / Billiards: Aqua Balcony into Aqua, the Blue Stairs into Hookah Hallway, and the windows from Ruins and the north roof.
- Penthouse / Theater: the White Stairs to TV Hallway, VIP from the Blue Stairs side, and the roof hatch into the Bathroom.
- Clear VIP early on either attack — it connects both halves of 2F.
Drone checklist
- Billiards and Pool Bar (anchors hide behind the bar counter).
- Hookah back corner and the Hookah hatch.
- Theater corners next to the TV Hallway wall and the Penthouse door.
- VIP and Guitars for roamers.
Hookah Lounge / Billiards Room — team map
- Move: Terrace → Aqua Balcony → Aqua
- Move: Blue Stairs → Hookah Hallway → Hookah door
- Enemy likely: Pool Bar anchor behind the counter
- Enemy likely: Hookah back corner
- Hard breach: Billiards wall — breach it from Aqua
- Soft breach: Hookah Hallway ↔ Pool Bar (open for a second angle)
- Move: Push through the breach into Billiards
- Plant: Billiards, against the Aqua wall
- Hard breach: Hookah wall — backup breach from Hookah Hallway
- Drone: Drone Billiards and Pool Bar
- Drone: Drone Hookah and the hatch
- Hold: Aqua, watching the breach
- Hold: Hookah Hallway, watching the Hookah door
- Hold: Top of the Blue Stairs (flank)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Two players climb to Aqua Balcony from the Terrace; one comes up the Blue Stairs into Hookah Hallway.
- Drone Billiards, Pool Bar and the back of Hookah.
- The anti-gadget player clears the Aqua wall, then the hard breacher opens it.
- Push Billiards from the breach and the Aqua door while the Hookah Hallway player pinches the Hookah door.
- Plant Billiards and hold from Aqua, Hookah Hallway and the balcony.
Plant
Plant Billiards (the pool-table room) against the Aqua wall once it is open, so Aqua and the Billiards window cover the defuser. Hookah is the backup plant from Hookah Hallway.
Post-plant positions
- Aqua, looking through the breach
- Aqua Balcony / Terrace (outside flank)
- Hookah Hallway, watching the Hookah door
- Blue Stairs (flank from 1F)
Penthouse / Theater — team map
- Move: White Stairs → TV Hallway
- Move: Blue Stairs side → VIP Hallway → TV Hallway door
- Enemy likely: Penthouse anchor behind the Theater wall
- Hard breach: Theater wall — breach it from TV Hallway
- Move: Push through the breach into Theater
- Plant: Theater, next to the TV Hallway wall
- Hard breach: Penthouse wall — backup breach from VIP
- Drone: Drone Theater and the Penthouse door
- Vertical: Roof hatch drops into the Bathroom
- Hold: TV Hallway, watching the breach
- Hold: White Stairs landing (flank)
- Hold: VIP, watching the Penthouse wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Two players come up the White Stairs; one takes VIP from the Blue Stairs side; one goes to the roof.
- Drone Theater and Penthouse — the anchors hide behind the wall between the two rooms.
- The anti-gadget player clears the TV Hallway wall, then the hard breacher opens it.
- Push Theater through the breach while the roof player drops the Bathroom hatch into Penthouse.
- Plant Theater near the breach and hold from TV Hallway, VIP and the White Stairs.
Plant
Plant Theater (the TV room) against the TV Hallway wall once it is open, so the TV Hallway and White Stairs players both see it. Penthouse (the bedroom) is the backup plant from VIP or the Bathroom.
Post-plant positions
- TV Hallway, looking through the breach
- White Stairs landing (flank)
- VIP / VIP Hallway
- Bathroom, after dropping the roof hatch
Pitfalls
- Placing the charge before Bandit/Kaid/Mute is cleared — it gets fried or jammed.
- Standing in front of the wall where defenders can shoot through the burning hole.
- Breaching while Pool Bar or Penthouse can still shoot the hole.
- Entering alone through a single door.
- Rushing the Blue Stairs or White Stairs into a defender who holds the top.
- Only playing the windows — they are easy to deny with Castle, Azami or a Mira.
- Planting Penthouse while Theater is still alive (and the other way round).
If defenders…
- If the Aqua wall is denied, take Hookah from Hookah Hallway and plant Hookah.
- If the TV Hallway wall is denied, breach Penthouse from VIP and drop the Bathroom hatch.
- If a roamer keeps coming up the stairs, leave a second player on the stairs.
More & sources
Thermite on other Coastline floors
Full team plan for this floor →
Defending instead? Hookah Lounge / Billiards Room setups · Penthouse / Theater setups
Sources
- Ubisoft – Coastline map page (official blueprints)
- siege.gg – Coastline map guide (Feb 2026)
- Recon 6 – Coastline guide (site summaries)
- Steam guide – Viable Mira locations on Coastline
- Rainbow Six Fandom – Coastline
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.