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Finka · Coastline 2F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Hookah Lounge / Billiards RoomPenthouse / Theater
Playing soloJust you and random teammates — a simple plan
Your mission

Be one of the first into the bomb room — with a teammate right behind you.

Your gadget: Adrenal Surge. Team boost: extra health and faster reactions; can revive downed teammates.

Hookah Lounge / Billiards Room

Finka solo plan on Coastline Hookah Lounge / Billiards RoomBlue StairsVIP HallwayHookahPool TablePool BarTV HallwayLuggageAquaHookah BalconyVIPVIP BalconyAqua BalconyRoof DropCourtyardHookah HallwayPromenadeAB54321
  1. Go this way: Terrace → Aqua Balcony → Aqua
  2. Go this way: Blue Stairs → Hookah Hallway → Hookah door
  3. Danger — an enemy often holds here: Pool Bar anchor behind the counter
  4. Open this thin wall / floor: Hookah Hallway ↔ Pool Bar (open for a second angle)
  5. Plant the defuser here: Billiards, against the Aqua wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Penthouse / Theater

Finka solo plan on Coastline Penthouse / TheaterWhite StairsVIP HallwayPool BarTV HallwayLuggageAquaBathroomPenthouseTVVIPRoof DropCourtyardHookah HallwayPromenadeAB54321
  1. Go this way: White Stairs → TV Hallway
  2. Go this way: Blue Stairs side → VIP Hallway → TV Hallway door
  3. Danger — an enemy often holds here: Penthouse anchor behind the Theater wall
  4. Go this way: Push through the breach into Theater
  5. Plant the defuser here: Theater, next to the TV Hallway wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t go in alone. Wait for a teammate.
  • Don’t rush in before someone has checked the room with a drone.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Take the first fight.

Team goal: Take the rooms next to site (Aqua and Hookah Hallway, or TV Hallway and VIP), open one reinforced wall and add a second angle through a door, window or the roof hatch.

Entry (your main job)

Swing the breach with a trade partner, clearing the corner next to the wall first.

With Adrenal Surge: Trigger the surge right as the team pushes through the entry or the breach so everyone takes the first fights with extra health.

Plant support (if the team needs it)

Cover the planter from the breach, then deny the door between the two site rooms.

With Adrenal Surge: Keep a charge to pick up a downed teammate near the plant.

Spawn & approach

Terrace or Ruins for Hookah / Billiards. Main Entrance or Pool Side for Penthouse / Theater (White Stairs and the roof).

  • Hookah / Billiards: Aqua Balcony into Aqua, the Blue Stairs into Hookah Hallway, and the windows from Ruins and the north roof.
  • Penthouse / Theater: the White Stairs to TV Hallway, VIP from the Blue Stairs side, and the roof hatch into the Bathroom.
  • Clear VIP early on either attack — it connects both halves of 2F.

Drone checklist

  • Billiards and Pool Bar (anchors hide behind the bar counter).
  • Hookah back corner and the Hookah hatch.
  • Theater corners next to the TV Hallway wall and the Penthouse door.
  • VIP and Guitars for roamers.

Hookah Lounge / Billiards Room — team map

Finka team plan on Coastline Hookah Lounge / Billiards RoomWhite StairsBlue StairsVIP HallwayHookahPool TablePool BarTV HallwayLuggageAquaGuitarsBathroomPenthouseTVHookah BalconyVIPVIP BalconyAqua BalconyRoof DropCourtyardHookah HallwayPromenadeAB1413121110987654321
  1. Move: Terrace → Aqua Balcony → Aqua
  2. Move: Blue Stairs → Hookah Hallway → Hookah door
  3. Enemy likely: Pool Bar anchor behind the counter
  4. Enemy likely: Hookah back corner
  5. Soft breach: Hookah Hallway ↔ Pool Bar (open for a second angle)
  6. Move: Push through the breach into Billiards
  7. Plant: Billiards, against the Aqua wall
  8. Hold: Aqua, watching the breach
  9. Hold: Hookah Hallway, watching the Hookah door
  10. Drone: Drone Billiards and Pool Bar
  11. Drone: Drone Hookah and the hatch
  12. Hard breach: Billiards wall — breach it from Aqua
  13. Hold: Top of the Blue Stairs (flank)
  14. Hard breach: Hookah wall — backup breach from Hookah Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Two players climb to Aqua Balcony from the Terrace; one comes up the Blue Stairs into Hookah Hallway.
  2. Drone Billiards, Pool Bar and the back of Hookah.
  3. The anti-gadget player clears the Aqua wall, then the hard breacher opens it.
  4. Push Billiards from the breach and the Aqua door while the Hookah Hallway player pinches the Hookah door.
  5. Plant Billiards and hold from Aqua, Hookah Hallway and the balcony.

Plant

Plant Billiards (the pool-table room) against the Aqua wall once it is open, so Aqua and the Billiards window cover the defuser. Hookah is the backup plant from Hookah Hallway.

Post-plant positions

  • Aqua, looking through the breach
  • Aqua Balcony / Terrace (outside flank)
  • Hookah Hallway, watching the Hookah door
  • Blue Stairs (flank from 1F)

Penthouse / Theater — team map

Finka team plan on Coastline Penthouse / TheaterWhite StairsBlue StairsVIP HallwayHookahPool TablePool BarTV HallwayLuggageAquaGuitarsBathroomPenthouseTVHookah BalconyVIPVIP BalconyAqua BalconyRoof DropCourtyardHookah HallwayPromenadeAB121110987654321
  1. Move: White Stairs → TV Hallway
  2. Move: Blue Stairs side → VIP Hallway → TV Hallway door
  3. Enemy likely: Penthouse anchor behind the Theater wall
  4. Move: Push through the breach into Theater
  5. Plant: Theater, next to the TV Hallway wall
  6. Hold: TV Hallway, watching the breach
  7. Hold: VIP, watching the Penthouse wall
  8. Drone: Drone Theater and the Penthouse door
  9. Vertical: Roof hatch drops into the Bathroom
  10. Hard breach: Theater wall — breach it from TV Hallway
  11. Hold: White Stairs landing (flank)
  12. Hard breach: Penthouse wall — backup breach from VIP

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Two players come up the White Stairs; one takes VIP from the Blue Stairs side; one goes to the roof.
  2. Drone Theater and Penthouse — the anchors hide behind the wall between the two rooms.
  3. The anti-gadget player clears the TV Hallway wall, then the hard breacher opens it.
  4. Push Theater through the breach while the roof player drops the Bathroom hatch into Penthouse.
  5. Plant Theater near the breach and hold from TV Hallway, VIP and the White Stairs.

Plant

Plant Theater (the TV room) against the TV Hallway wall once it is open, so the TV Hallway and White Stairs players both see it. Penthouse (the bedroom) is the backup plant from VIP or the Bathroom.

Post-plant positions

  • TV Hallway, looking through the breach
  • White Stairs landing (flank)
  • VIP / VIP Hallway
  • Bathroom, after dropping the roof hatch

Pitfalls

  • Boosting too early before anyone is peeking.
  • Entering alone through a single door.
  • Planting in the middle of the room where both anchors see it.
  • Rushing the Blue Stairs or White Stairs into a defender who holds the top.
  • Only playing the windows — they are easy to deny with Castle, Azami or a Mira.
  • Planting Penthouse while Theater is still alive (and the other way round).

If defenders…

  • If the Aqua wall is denied, take Hookah from Hookah Hallway and plant Hookah.
  • If the TV Hallway wall is denied, breach Penthouse from VIP and drop the Bathroom hatch.
  • If a roamer keeps coming up the stairs, leave a second player on the stairs.
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