

Glaz · Coastline 2F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Help your team plant the bomb and keep it safe until it goes off.
Your gadget: Flip Sight (thermal DMR scope). Scope that highlights defenders through smoke.
Hookah Lounge / Billiards Room
- Go this way: Terrace → Aqua Balcony → Aqua
- Send your drone here: Drone Billiards and Pool Bar
- Plant the defuser here: Billiards, against the Aqua wall
- After the plant, hold here: Aqua, watching the breach
- After the plant, hold here: Hookah Hallway, watching the Hookah door
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Penthouse / Theater
- Go this way: White Stairs → TV Hallway
- Send your drone here: Drone Theater and the Penthouse door
- Plant the defuser here: Theater, next to the TV Hallway wall
- After the plant, hold here: TV Hallway, watching the breach
- After the plant, hold here: VIP, watching the Penthouse wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t plant in the middle of the room where everyone can see you.
- Don’t stand in the same spot as your teammates after the plant.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Hold the plant.
Team goal: Take the rooms next to site (Aqua and Hookah Hallway, or TV Hallway and VIP), open one reinforced wall and add a second angle through a door, window or the roof hatch.
Plant support (your main job)
Cover the planter from the breach, then deny the door between the two site rooms.
With Flip Sight (thermal DMR scope): Hold a long, outside-in angle on the marked post-plant position (window or long hallway) so defenders rotating to defuse have to cross your sightline.
Intel (if the team needs it)
Drone Pool Bar, Hookah, Theater and Penthouse; call the Mira and any Evil Eye.
With Flip Sight (thermal DMR scope): Pair with a smoke from a teammate: watch through the smoke for rotating defenders and call them.
Spawn & approach
Terrace or Ruins for Hookah / Billiards. Main Entrance or Pool Side for Penthouse / Theater (White Stairs and the roof).
- Hookah / Billiards: Aqua Balcony into Aqua, the Blue Stairs into Hookah Hallway, and the windows from Ruins and the north roof.
- Penthouse / Theater: the White Stairs to TV Hallway, VIP from the Blue Stairs side, and the roof hatch into the Bathroom.
- Clear VIP early on either attack — it connects both halves of 2F.
Drone checklist
- Billiards and Pool Bar (anchors hide behind the bar counter).
- Hookah back corner and the Hookah hatch.
- Theater corners next to the TV Hallway wall and the Penthouse door.
- VIP and Guitars for roamers.
Hookah Lounge / Billiards Room — team map
- Drone: Drone Billiards and Pool Bar
- Drone: Drone Hookah and the hatch
- Enemy likely: Pool Bar anchor behind the counter
- Enemy likely: Hookah back corner
- Plant: Billiards, against the Aqua wall
- Hold: Aqua, watching the breach
- Hold: Hookah Hallway, watching the Hookah door
- Move: Terrace → Aqua Balcony → Aqua
- Move: Blue Stairs → Hookah Hallway → Hookah door
- Hard breach: Billiards wall — breach it from Aqua
- Soft breach: Hookah Hallway ↔ Pool Bar (open for a second angle)
- Move: Push through the breach into Billiards
- Hold: Top of the Blue Stairs (flank)
- Hard breach: Hookah wall — backup breach from Hookah Hallway
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Two players climb to Aqua Balcony from the Terrace; one comes up the Blue Stairs into Hookah Hallway.
- Drone Billiards, Pool Bar and the back of Hookah.
- The anti-gadget player clears the Aqua wall, then the hard breacher opens it.
- Push Billiards from the breach and the Aqua door while the Hookah Hallway player pinches the Hookah door.
- Plant Billiards and hold from Aqua, Hookah Hallway and the balcony.
Plant
Plant Billiards (the pool-table room) against the Aqua wall once it is open, so Aqua and the Billiards window cover the defuser. Hookah is the backup plant from Hookah Hallway.
Post-plant positions
- Aqua, looking through the breach
- Aqua Balcony / Terrace (outside flank)
- Hookah Hallway, watching the Hookah door
- Blue Stairs (flank from 1F)
Penthouse / Theater — team map
- Drone: Drone Theater and the Penthouse door
- Enemy likely: Penthouse anchor behind the Theater wall
- Plant: Theater, next to the TV Hallway wall
- Hold: TV Hallway, watching the breach
- Hold: VIP, watching the Penthouse wall
- Move: White Stairs → TV Hallway
- Move: Blue Stairs side → VIP Hallway → TV Hallway door
- Vertical: Roof hatch drops into the Bathroom
- Hard breach: Theater wall — breach it from TV Hallway
- Move: Push through the breach into Theater
- Hold: White Stairs landing (flank)
- Hard breach: Penthouse wall — backup breach from VIP
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Two players come up the White Stairs; one takes VIP from the Blue Stairs side; one goes to the roof.
- Drone Theater and Penthouse — the anchors hide behind the wall between the two rooms.
- The anti-gadget player clears the TV Hallway wall, then the hard breacher opens it.
- Push Theater through the breach while the roof player drops the Bathroom hatch into Penthouse.
- Plant Theater near the breach and hold from TV Hallway, VIP and the White Stairs.
Plant
Plant Theater (the TV room) against the TV Hallway wall once it is open, so the TV Hallway and White Stairs players both see it. Penthouse (the bedroom) is the backup plant from VIP or the Bathroom.
Post-plant positions
- TV Hallway, looking through the breach
- White Stairs landing (flank)
- VIP / VIP Hallway
- Bathroom, after dropping the roof hatch
Pitfalls
- Staying on one window too long – defenders will counter-peek or run out.
- Being too far away to trade teammates.
- Planting in the middle of the room where both anchors see it.
- Wasting drones in VIP instead of getting them into site.
- Rushing the Blue Stairs or White Stairs into a defender who holds the top.
- Only playing the windows — they are easy to deny with Castle, Azami or a Mira.
- Planting Penthouse while Theater is still alive (and the other way round).
If defenders…
- If the Aqua wall is denied, take Hookah from Hookah Hallway and plant Hookah.
- If the TV Hallway wall is denied, breach Penthouse from VIP and drop the Bathroom hatch.
- If a roamer keeps coming up the stairs, leave a second player on the stairs.
More & sources
Glaz on other Coastline floors
Full team plan for this floor →
Defending instead? Hookah Lounge / Billiards Room setups · Penthouse / Theater setups
Other plant support picks here
Sources
- Ubisoft – Coastline map page (official blueprints)
- siege.gg – Coastline map guide (Feb 2026)
- Recon 6 – Coastline guide (site summaries)
- Steam guide – Viable Mira locations on Coastline
- Rainbow Six Fandom – Coastline
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.