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Gridlock · Coastline 2F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Hookah Lounge / Billiards RoomPenthouse / Theater
Playing soloJust you and random teammates — a simple plan
Your mission

Guard the back door so enemies can’t sneak up behind your team.

Your gadget: Trax Stingers. Spike carpets that slow and damage anyone walking through.

Hookah Lounge / Billiards Room

Gridlock solo plan on Coastline Hookah Lounge / Billiards RoomBlue StairsVIP HallwayHookahPool TablePool BarLuggageHookah BalconyVIPRoof DropCourtyardHookah HallwayAB4321
  1. Go this way: Blue Stairs → Hookah Hallway → Hookah door
  2. Plant the defuser here: Billiards, against the Aqua wall
  3. After the plant, hold here: Hookah Hallway, watching the Hookah door
  4. After the plant, hold here: Top of the Blue Stairs (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Penthouse / Theater

Gridlock solo plan on Coastline Penthouse / TheaterWhite StairsVIP HallwayPool BarTV HallwayLuggageAquaBathroomPenthouseTVVIPRoof DropCourtyardHookah HallwayAB4321
  1. Go this way: Blue Stairs side → VIP Hallway → TV Hallway door
  2. Plant the defuser here: Theater, next to the TV Hallway wall
  3. After the plant, hold here: White Stairs landing (flank)
  4. After the plant, hold here: VIP, watching the Penthouse wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t leave your spot to chase kills.
  • Don’t stand where no teammate can help you.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Stop roamers coming up the stairs.

Team goal: Take the rooms next to site (Aqua and Hookah Hallway, or TV Hallway and VIP), open one reinforced wall and add a second angle through a door, window or the roof hatch.

Flank watch (your main job)

Watch the Blue Stairs (Hookah) or the White Stairs and VIP Hallway (Theater).

With Trax Stingers: Throw Trax on the flank route marked on the map to slow roamers and make them noisy.

Plant support (if the team needs it)

Cover the planter from the breach, then deny the door between the two site rooms.

With Trax Stingers: Throw Trax on the defuser’s path after the plant.

Spawn & approach

Terrace or Ruins for Hookah / Billiards. Main Entrance or Pool Side for Penthouse / Theater (White Stairs and the roof).

  • Hookah / Billiards: Aqua Balcony into Aqua, the Blue Stairs into Hookah Hallway, and the windows from Ruins and the north roof.
  • Penthouse / Theater: the White Stairs to TV Hallway, VIP from the Blue Stairs side, and the roof hatch into the Bathroom.
  • Clear VIP early on either attack — it connects both halves of 2F.

Drone checklist

  • Billiards and Pool Bar (anchors hide behind the bar counter).
  • Hookah back corner and the Hookah hatch.
  • Theater corners next to the TV Hallway wall and the Penthouse door.
  • VIP and Guitars for roamers.

Hookah Lounge / Billiards Room — team map

Gridlock team plan on Coastline Hookah Lounge / Billiards RoomWhite StairsBlue StairsVIP HallwayHookahPool TablePool BarTV HallwayLuggageAquaGuitarsBathroomPenthouseTVHookah BalconyVIPVIP BalconyAqua BalconyRoof DropCourtyardHookah HallwayPromenadeAB1413121110987654321
  1. Move: Blue Stairs → Hookah Hallway → Hookah door
  2. Plant: Billiards, against the Aqua wall
  3. Hold: Aqua, watching the breach
  4. Hold: Hookah Hallway, watching the Hookah door
  5. Hold: Top of the Blue Stairs (flank)
  6. Move: Terrace → Aqua Balcony → Aqua
  7. Drone: Drone Billiards and Pool Bar
  8. Drone: Drone Hookah and the hatch
  9. Enemy likely: Pool Bar anchor behind the counter
  10. Enemy likely: Hookah back corner
  11. Hard breach: Billiards wall — breach it from Aqua
  12. Soft breach: Hookah Hallway ↔ Pool Bar (open for a second angle)
  13. Move: Push through the breach into Billiards
  14. Hard breach: Hookah wall — backup breach from Hookah Hallway

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Two players climb to Aqua Balcony from the Terrace; one comes up the Blue Stairs into Hookah Hallway.
  2. Drone Billiards, Pool Bar and the back of Hookah.
  3. The anti-gadget player clears the Aqua wall, then the hard breacher opens it.
  4. Push Billiards from the breach and the Aqua door while the Hookah Hallway player pinches the Hookah door.
  5. Plant Billiards and hold from Aqua, Hookah Hallway and the balcony.

Plant

Plant Billiards (the pool-table room) against the Aqua wall once it is open, so Aqua and the Billiards window cover the defuser. Hookah is the backup plant from Hookah Hallway.

Post-plant positions

  • Aqua, looking through the breach
  • Aqua Balcony / Terrace (outside flank)
  • Hookah Hallway, watching the Hookah door
  • Blue Stairs (flank from 1F)

Penthouse / Theater — team map

Gridlock team plan on Coastline Penthouse / TheaterWhite StairsBlue StairsVIP HallwayHookahPool TablePool BarTV HallwayLuggageAquaGuitarsBathroomPenthouseTVHookah BalconyVIPVIP BalconyAqua BalconyRoof DropCourtyardHookah HallwayPromenadeAB121110987654321
  1. Move: Blue Stairs side → VIP Hallway → TV Hallway door
  2. Plant: Theater, next to the TV Hallway wall
  3. Hold: TV Hallway, watching the breach
  4. Hold: White Stairs landing (flank)
  5. Hold: VIP, watching the Penthouse wall
  6. Move: White Stairs → TV Hallway
  7. Drone: Drone Theater and the Penthouse door
  8. Vertical: Roof hatch drops into the Bathroom
  9. Enemy likely: Penthouse anchor behind the Theater wall
  10. Hard breach: Theater wall — breach it from TV Hallway
  11. Move: Push through the breach into Theater
  12. Hard breach: Penthouse wall — backup breach from VIP

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Two players come up the White Stairs; one takes VIP from the Blue Stairs side; one goes to the roof.
  2. Drone Theater and Penthouse — the anchors hide behind the wall between the two rooms.
  3. The anti-gadget player clears the TV Hallway wall, then the hard breacher opens it.
  4. Push Theater through the breach while the roof player drops the Bathroom hatch into Penthouse.
  5. Plant Theater near the breach and hold from TV Hallway, VIP and the White Stairs.

Plant

Plant Theater (the TV room) against the TV Hallway wall once it is open, so the TV Hallway and White Stairs players both see it. Penthouse (the bedroom) is the backup plant from VIP or the Bathroom.

Post-plant positions

  • TV Hallway, looking through the breach
  • White Stairs landing (flank)
  • VIP / VIP Hallway
  • Bathroom, after dropping the roof hatch

Pitfalls

  • Throwing Trax where your own team needs to rotate.
  • Leaving the stairs empty — roamers come up behind the plant.
  • Planting in the middle of the room where both anchors see it.
  • Rushing the Blue Stairs or White Stairs into a defender who holds the top.
  • Only playing the windows — they are easy to deny with Castle, Azami or a Mira.
  • Planting Penthouse while Theater is still alive (and the other way round).

If defenders…

  • If the Aqua wall is denied, take Hookah from Hookah Hallway and plant Hookah.
  • If the TV Hallway wall is denied, breach Penthouse from VIP and drop the Bathroom hatch.
  • If a roamer keeps coming up the stairs, leave a second player on the stairs.
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