

Thatcher · Oregon 1F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Destroy the enemy gadgets that stop your team from breaking walls.
Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.
Dining Hall / Kitchen
- Go this way: Junkyard → Small Tower
- Send your drone here: Drone Dining from Small Tower
- Break this strong wall: Dining wall — breach it from Small Tower
- Plant the defuser here: Dining, behind the Small Tower wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Kitchen / Meeting Hall
- Go this way: Construction → Tower
- Send your drone here: Drone Stage and Meeting
- Break this strong wall: Stage wall — breach it from the Tower
- Plant the defuser here: Meeting, on the Stage side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadgets too early — wait until your wall breaker is ready.
- Don’t waste gadgets on things that don’t matter.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Clear electronics before the breach.
Team goal: Pick a side early — Small Tower for Dining / Kitchen, the Tower for Meeting / Kitchen — open one reinforced wall and add a second entry plus a 2F hatch.
Anti-gadget (your main job)
Clear Kaid/Bandit/Mute on the chosen wall, then Valkyrie cameras and Mira windows around the site.
With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.
Plant support (if the team needs it)
Hold the breach from the tower side after the plant; deny the site doors.
With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.
Spawn & approach
Junkyard for Small Tower. Bus for the Shower Corridor. Construction for the Tower and the Kitchen Corridor.
- Dining / Kitchen: Small Tower west door, the Shower Corridor, and 2F Kids above.
- Meeting / Kitchen: the Tower, the Kitchen Corridor door from the Garden, and 2F Attic above.
- Control White Stairs so defenders cannot rotate between floors.
Drone checklist
- Dining corners next to the Small Tower wall.
- Stage and the Split room in Meeting.
- Kitchen: anchors hide behind the counters.
- White Stairs and Security for the rotation.
Dining Hall / Kitchen — team map
- Move: Junkyard → Small Tower
- Drone: Drone Dining from Small Tower
- Hard breach: Dining wall — breach it from Small Tower
- Plant: Dining, behind the Small Tower wall
- Hold: Small Tower, watching the breach
- Hold: Corridor by Showers, watching the Dining door
- Move: Bus → Shower Corridor → Dining side door
- Vertical: 2F Kids hatch drops into Kitchen
- Enemy likely: Kitchen anchor behind the counters
- Move: Push through the breach into Dining
- Hold: White Stairs (flank)
- Hard breach: Kitchen wall — second breach from Security
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take Small Tower from Junkyard and the Shower Corridor from the Bus side.
- The anti-gadget player clears the Dining wall from Small Tower.
- Hard breach the Dining wall from Small Tower (the Kitchen wall from Security is the second option).
- Swing from Small Tower and the Dining side door together while 2F Kids opens the hatch over Kitchen.
- Plant Dining behind the wall; hold Small Tower, the Showers corridor and White Stairs.
Plant
Plant Dining behind the Small Tower wall once it is open — the default plant spot sits right behind that wall, so the Small Tower player covers it. Kitchen is planted after the Security-side wall opens.
Post-plant positions
- Small Tower, looking through the Dining breach
- The corridor east of Showers (Dining side door)
- 2F Kids, over the Kitchen hatch
- White Stairs (flank)
Kitchen / Meeting Hall — team map
- Move: Construction → Tower
- Drone: Drone Stage and Meeting
- Hard breach: Stage wall — breach it from the Tower
- Plant: Meeting, on the Stage side
- Hold: Tower, watching the breach
- Hold: Kitchen Corridor
- Plant: Kitchen, next to the Meeting wall (backup)
- Enemy likely: Kitchen anchor behind the counters
- Vertical: 2F Attic hatch drops into Meeting
- Enemy likely: Meeting anchor by Split
- Move: Garden → Kitchen Corridor → Meeting door
- Move: Push through the breach into Stage
- Hold: White Stairs (flank)
- Hard breach: Kitchen wall — open it from Meeting for a Kitchen plant
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take the Tower from Construction; drone Stage, Meeting and the Kitchen Corridor.
- The vertical player takes the 2F Attic and opens the hatch over Meeting.
- The anti-gadget player clears the Stage wall from the Tower, then the hard breacher opens it.
- Push Meeting from the breach and the Kitchen Corridor door at the same time.
- Plant Meeting near Stage; hold the Tower, the Attic and the Kitchen Corridor.
Plant
Plant Meeting on the Stage side right after the Tower wall opens, so the Tower player and the Attic player (above the hatch) cover it. Kitchen is planted from Meeting once the Kitchen wall is open.
Post-plant positions
- Tower, looking through the Stage breach
- 2F Attic, over the Meeting hatch
- Kitchen Corridor
- White Stairs / Lobby (flank)
Pitfalls
- Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
- Standing exposed on the breach wall while throwing.
- Throwing utility at the wrong wall segment.
- Planting where the Kitchen Corridor sees you.
- Not choosing a side early.
- Complicated calls in Meeting — Stage, Split and Meeting are enough.
- Ignoring White Stairs and the Kitchen Corridor.
If defenders…
- If Meeting is locked, switch to Kitchen through the Kitchen Corridor with the Kids hatch.
- If Small Tower is held, take the Shower Corridor first and breach Kitchen from Security.
- If the Stage wall is denied, use the Kitchen Corridor doors plus the Attic hatch.
More & sources
Thatcher on other Oregon floors
Full team plan for this floor →
Defending instead? Dining Hall / Kitchen setups · Kitchen / Meeting Hall setups
Sources
- Ubisoft – Oregon map page (official blueprints)
- siege.gg – Oregon map guide (Feb 2026)
- siege.gg – Oregon: a comprehensive look
- Alviran – Oregon callouts guide 2026
- Recon 6 – Oregon guide (site summaries)
- Steam guide – Viable Mira locations on Oregon
- R6Calls – community callouts
Thatcher's kit changed recently; check it in-game. Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.