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Thatcher · Oregon Basement

Laundry Room / Supply Room

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.

Thatcher solo plan on Oregon Laundry Room / Supply RoomStorageLaundry StairsFreezer StairsFreezerLaundryBasement CorridorClosetSupplyBluePillarElectricBunkerAB54321
  1. Go this way: Construction → Bunker → Blue
  2. Go this way: Freezer Stairs → Freezer
  3. Send your drone here: Drone Pillar → Electric → Supply
  4. Danger — an enemy often holds here: Closet: Mira / anchor watching Laundry
  5. Plant the defuser here: Supply, against the Blue wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Clear breach and hatch denial.

Team goal: Hit the basement from two lanes at once — Bunker / Blue and Freezer — with hatch pressure from 1F, then breach Supply from Blue.

Anti-gadget (your main job)

Clear Bandit/Kaid/Mute on the Supply wall, then the Mira in Supply or Closet.

With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.

Plant support (if the team needs it)

Cover the planter from Blue; deny Supply from Blue and Freezer after the plant.

With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.

Spawn & approach

Construction for Bunker / Blue and the Tower Stairs. Junkyard or Bus for the Freezer Stairs lane. Street for the Laundry Stairs cut.

  • Clear 1F roamers first, especially Lobby, Security and Meeting.
  • Open hatch pressure: Meeting hatch (Electric), Security hatch (Freezer), Lobby hatch (Storage).
  • Take Freezer AND Blue together; cut the Laundry Stairs.

Drone checklist

  • Blue and Pillar — defenders often hold Blue from the Pillar door.
  • Freezer and the corridor next to it.
  • Supply corners and the Closet (a Mira here watches Laundry).
  • The bottom of the Tower Stairs and the Laundry Stairs (swing routes).

Team map

Thatcher team plan on Oregon Laundry Room / Supply RoomStorageLaundry StairsFreezer StairsFreezerLaundryBasement CorridorClosetSupplyBluePillarElectricBunkerTower StairsConstructionShooting RangeAB19181716151413121110987654321
  1. Move: Construction → Bunker → Blue
  2. Move: Freezer Stairs → Freezer
  3. Drone: Drone Pillar → Electric → Supply
  4. Enemy likely: Closet: Mira / anchor watching Laundry
  5. Hard breach: Supply wall — breach it from Blue
  6. Plant: Supply, against the Blue wall
  7. Hold: Blue, watching the breach
  8. Hold: Freezer, watching the Laundry wall
  9. Plant: Laundry, on the Freezer side (backup)
  10. Vertical: 1F Meeting hatch drops into Electric
  11. Vertical: 1F Security hatch drops into Freezer
  12. Vertical: 1F Lobby hatch drops into Storage, next to Laundry
  13. Move: Tower Stairs → Pillar
  14. Drone: Drone Basement Corridor → Laundry
  15. Enemy likely: Pillar player holding the Blue door
  16. Hard breach: Laundry wall — second breach from Freezer
  17. Move: Laundry Stairs (cut them)
  18. Move: Push through the breach into Supply
  19. Hold: Pillar, watching the Tower Stairs

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Clear the 1F roamers (Meeting, Kitchen, Lobby) and open the Meeting hatch (over Electric) and the Security hatch (over Freezer).
  2. Take Bunker → Blue from Construction and Freezer from the Freezer Stairs at the same time.
  3. The anti-gadget player clears the Supply wall from Blue (or the Laundry wall from Freezer).
  4. Hard breach, then collapse from Blue, Freezer and the hatches while one player cuts the Laundry Stairs.
  5. Plant Supply on the Blue side and spread to the hold spots.

Plant

Plant Supply against the Blue wall right after it opens, so the Blue player sees the defuser. Laundry is planted from the Freezer side once the Laundry wall is open. Only plant when the Pillar, Freezer and Laundry Stairs players are in place.

Post-plant positions

  • Blue, looking through the Supply breach
  • Freezer, watching the Laundry wall
  • Pillar, watching the Tower Stairs (flank)
  • 1F Lobby, over the Laundry Stairs

Pitfalls

  • Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
  • Standing exposed on the breach wall while throwing.
  • Spending utility on a hatch nobody will use.
  • Planting before the swing routes are called.
  • Committing to one doorway (Freezer or Blue).
  • Forgetting the Laundry Stairs — defenders rotate down them late.
  • Planting before Pillar and Closet are cleared.

If defenders…

  • If Blue is stacked, breach Laundry from Freezer and use the Lobby hatch.
  • If Freezer is stacked, go Blue → Supply with Meeting hatch pressure into Electric.
  • If the Supply wall stays denied, clear Pillar and push Electric through the door.
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