

Thatcher · Oregon Basement
Laundry Room / Supply Room
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Destroy the enemy gadgets that stop your team from breaking walls.
Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.
- Go this way: Construction → Bunker → Blue
- Go this way: Freezer Stairs → Freezer
- Send your drone here: Drone Pillar → Electric → Supply
- Danger — an enemy often holds here: Closet: Mira / anchor watching Laundry
- Plant the defuser here: Supply, against the Blue wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadgets too early — wait until your wall breaker is ready.
- Don’t waste gadgets on things that don’t matter.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Clear breach and hatch denial.
Team goal: Hit the basement from two lanes at once — Bunker / Blue and Freezer — with hatch pressure from 1F, then breach Supply from Blue.
Anti-gadget (your main job)
Clear Bandit/Kaid/Mute on the Supply wall, then the Mira in Supply or Closet.
With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.
Plant support (if the team needs it)
Cover the planter from Blue; deny Supply from Blue and Freezer after the plant.
With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.
Spawn & approach
Construction for Bunker / Blue and the Tower Stairs. Junkyard or Bus for the Freezer Stairs lane. Street for the Laundry Stairs cut.
- Clear 1F roamers first, especially Lobby, Security and Meeting.
- Open hatch pressure: Meeting hatch (Electric), Security hatch (Freezer), Lobby hatch (Storage).
- Take Freezer AND Blue together; cut the Laundry Stairs.
Drone checklist
- Blue and Pillar — defenders often hold Blue from the Pillar door.
- Freezer and the corridor next to it.
- Supply corners and the Closet (a Mira here watches Laundry).
- The bottom of the Tower Stairs and the Laundry Stairs (swing routes).
Team map
- Move: Construction → Bunker → Blue
- Move: Freezer Stairs → Freezer
- Drone: Drone Pillar → Electric → Supply
- Enemy likely: Closet: Mira / anchor watching Laundry
- Hard breach: Supply wall — breach it from Blue
- Plant: Supply, against the Blue wall
- Hold: Blue, watching the breach
- Hold: Freezer, watching the Laundry wall
- Plant: Laundry, on the Freezer side (backup)
- Vertical: 1F Meeting hatch drops into Electric
- Vertical: 1F Security hatch drops into Freezer
- Vertical: 1F Lobby hatch drops into Storage, next to Laundry
- Move: Tower Stairs → Pillar
- Drone: Drone Basement Corridor → Laundry
- Enemy likely: Pillar player holding the Blue door
- Hard breach: Laundry wall — second breach from Freezer
- Move: Laundry Stairs (cut them)
- Move: Push through the breach into Supply
- Hold: Pillar, watching the Tower Stairs
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Clear the 1F roamers (Meeting, Kitchen, Lobby) and open the Meeting hatch (over Electric) and the Security hatch (over Freezer).
- Take Bunker → Blue from Construction and Freezer from the Freezer Stairs at the same time.
- The anti-gadget player clears the Supply wall from Blue (or the Laundry wall from Freezer).
- Hard breach, then collapse from Blue, Freezer and the hatches while one player cuts the Laundry Stairs.
- Plant Supply on the Blue side and spread to the hold spots.
Plant
Plant Supply against the Blue wall right after it opens, so the Blue player sees the defuser. Laundry is planted from the Freezer side once the Laundry wall is open. Only plant when the Pillar, Freezer and Laundry Stairs players are in place.
Post-plant positions
- Blue, looking through the Supply breach
- Freezer, watching the Laundry wall
- Pillar, watching the Tower Stairs (flank)
- 1F Lobby, over the Laundry Stairs
Pitfalls
- Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
- Standing exposed on the breach wall while throwing.
- Spending utility on a hatch nobody will use.
- Planting before the swing routes are called.
- Committing to one doorway (Freezer or Blue).
- Forgetting the Laundry Stairs — defenders rotate down them late.
- Planting before Pillar and Closet are cleared.
If defenders…
- If Blue is stacked, breach Laundry from Freezer and use the Lobby hatch.
- If Freezer is stacked, go Blue → Supply with Meeting hatch pressure into Electric.
- If the Supply wall stays denied, clear Pillar and push Electric through the door.
More & sources
Thatcher on other Oregon floors
Full team plan for this floor →
Defending instead? Laundry Room / Supply Room setups
Sources
- Ubisoft – Oregon map page (official blueprints)
- siege.gg – Oregon map guide (Feb 2026)
- siege.gg – Oregon: a comprehensive look
- Alviran – Oregon callouts guide 2026
- Recon 6 – Oregon guide (site summaries)
- Steam guide – Viable Mira locations on Oregon
- R6Calls – community callouts
Thatcher's kit changed recently; check it in-game. Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.