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Oregon · Basement Laundry Room / Supply Room

Site 4 · 2 setups, numbered — not ranked.

Setup:1. Blue wall hold2. Blue control

1. Blue wall hold

Deny the Blue → Supply wall and the Freezer → Laundry wall, close the hatches from 1F, and keep one rotate between Laundry and Supply.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Supply wall on the Blue side first.
  • Stay out of Blue and Freezer once attackers arrive — play inside site.
  • If nobody reinforced the Meeting hatch above Electric, do it.
Laundry Room / Supply Room solo setupStorageLaundry StairsFreezerLaundryBasement CorridorClosetSupplyBluePillarElectricAB87654321
  1. Reinforce this wall: Supply wall to Blue — The main breach — attackers take Blue and blow it.
  2. Reinforce this wall: Electric wall to Blue — Stops a second breach from Blue into Electric.
  3. Reinforce this wall: Laundry wall to Freezer — The breach from the Freezer lane.
  4. Reinforce this wall: Electric wall to Pillar — Keeps attackers in Pillar from opening Electric.
  5. Reinforce this wall: Supply wall to Pillar — Same for the corner of Supply next to Pillar.
  6. Reinforce this wall: Closet wall to Laundry — Solid wall for the Mira and cover for the Closet player.
  7. Reinforce this hatch: Hatch above Electric (from 1F Meeting) — Without it, attackers shoot down next to Supply.
  8. Reinforce this hatch: Hatch above Storage (from 1F Lobby) — Stops attackers dropping in right next to Laundry.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Laundry Room / Supply Room team setupStorageLaundry StairsLaundryBasement CorridorClosetSupplyBluePillarElectricBunkerAB151413121110987654321
  1. Reinforce: Supply wall to Blue — The main breach — attackers take Blue and blow it.
  2. Reinforce: Electric wall to Blue — Stops a second breach from Blue into Electric.
  3. Reinforce: Laundry wall to Freezer — The breach from the Freezer lane.
  4. Reinforce: Electric wall to Pillar — Keeps attackers in Pillar from opening Electric.
  5. Reinforce: Supply wall to Pillar — Same for the corner of Supply next to Pillar.
  6. Reinforce: Closet wall to Laundry — Solid wall for the Mira and cover for the Closet player.
  7. Reinforce hatch: Hatch above Electric (from 1F Meeting) — Without it, attackers shoot down next to Supply.
  8. Reinforce hatch: Hatch above Storage (from 1F Lobby) — Stops attackers dropping in right next to Laundry.
  9. Rotation hole: Laundry ↔ Supply — The one opening the two anchors use to swap rooms.
  10. Gadget (Bandit): Batteries on the Blue wall — Trick the breach charge on the Supply wall.
  11. Gadget (Kaid): Claw on the Freezer wall — Keeps the Laundry wall safe from the second breach.
  12. Gadget (Mira): Mirror on the Closet wall, facing Laundry — Closet player sees Laundry, the Laundry Stairs side and the plant.
  13. Stand here: Supply, north-west corner — Off the Blue breach line; sees the Blue wall and the rotate.
  14. Stand here: Closet, behind the Mira — Watches Laundry safely and swings into Supply.
  15. Roam: Roamer: corridor → Freezer → Freezer Stairs — Delays the Freezer lane so both breaches cannot go at once.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Bandit on the Blue wall, Kaid on the Freezer wall, Mira in Closet.
  • Two anchors (Supply and Closet); one roamer on Freezer, one on 1F Meeting / Lobby over the hatches.
  • Wamai or Ela is a good fifth for the plant.

What attackers try — and your answer

  • Thatcher / Kali / Twitch clear the batteries → keep one hidden and trick late.
  • Freezer breach → the Closet player swings through the rotate; Kaid keeps the wall up.
  • Hatch pressure from 1F → the 1F roamer contests Meeting and Lobby.

Mistakes to avoid

  • Leaving the Meeting hatch open — attackers shoot into Electric.
  • Nobody watching the Laundry Stairs: a late rotate there wins retakes, and loses them if it is open.
  • Peeking Blue from the Pillar door after the breach.

2. Blue control

Play Blue as part of the site: a Mira on the Supply wall faces Blue, the Bunker door is slowed, and the Blue player falls back into Electric through a rotate.

Draft · Y11S3hard

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • This setup needs a team. Alone, play the Blue wall hold.
  • If you are the Blue player, fall back through the Electric rotate when the push comes.
  • Do not stand in the Bunker doorway.
Laundry Room / Supply Room solo setupStorageLaundry StairsFreezerLaundryBasement CorridorClosetSupplyBluePillarElectricBunkerAB87654321
  1. Reinforce this wall: Laundry wall to Freezer — Freezer becomes the main breach lane when Blue is yours.
  2. Reinforce this wall: Electric wall to Pillar — Keeps the Tower Stairs attacker from opening Electric.
  3. Reinforce this wall: Supply wall to Pillar — Same for the Supply corner.
  4. Reinforce this wall: Closet wall to Laundry — Cover for the Laundry anchor.
  5. Reinforce this hatch: Hatch above Electric (from 1F Meeting) — Your fall-back room must not be open from above.
  6. Reinforce this hatch: Hatch above Storage (from 1F Lobby) — Stops a drop next to Laundry.
  7. Open a rotation hole here: Electric ↔ Blue — Lets the Blue player fall back into site in one step.
  8. Hold this spot: Blue, south-west corner — Holds the Bunker door and the Pillar door with the Mira behind you.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Laundry Room / Supply Room team setupStorageLaundry StairsLaundryBasement CorridorClosetSupplyBluePillarElectricBunkerAB13121110987654321
  1. Reinforce: Laundry wall to Freezer — Freezer becomes the main breach lane when Blue is yours.
  2. Reinforce: Electric wall to Pillar — Keeps the Tower Stairs attacker from opening Electric.
  3. Reinforce: Supply wall to Pillar — Same for the Supply corner.
  4. Reinforce: Closet wall to Laundry — Cover for the Laundry anchor.
  5. Reinforce hatch: Hatch above Electric (from 1F Meeting) — Your fall-back room must not be open from above.
  6. Reinforce hatch: Hatch above Storage (from 1F Lobby) — Stops a drop next to Laundry.
  7. Rotation hole: Electric ↔ Blue — Lets the Blue player fall back into site in one step.
  8. Gadget (Mira): Mirror on the Supply wall, facing Blue — Supply player watches all of Blue from safety.
  9. Gadget (Castle): Barricade the Bunker door — Makes attackers spend time and noise to enter Blue.
  10. Gadget (Melusi): Banshee inside Blue, facing the Bunker door — Slows the Blue push while you shoot from the Mira side.
  11. Stand here: Blue, south-west corner — Holds the Bunker door and the Pillar door with the Mira behind you.
  12. Stand here: Supply, behind the Mira — Trades the Blue player without being exposed.
  13. Stand here: Laundry, middle — Watches the Freezer wall and the Laundry Stairs.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Mira on the Supply wall, Castle on the Bunker door, Melusi in Blue.
  • Three players between Blue, Supply and Laundry; one roams Freezer, one plays 1F over the hatches.
  • If Blue falls, everyone falls back into Supply and Electric together.

What attackers try — and your answer

  • Mira destroyed (Twitch / Flores / Brava) → keep a camera on Blue as backup.
  • Double lane (Freezer + Blue) → Laundry anchor holds Freezer; Blue player falls back early.
  • Tower Stairs into Pillar → the Blue player watches the Pillar door, not only Bunker.

Mistakes to avoid

  • Losing Blue early with nobody left on the Freezer side.
  • Forgetting the Pillar door — Blue gets hit from two doors.
  • Retaking Blue one at a time.
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