Oregon · Basement Laundry Room / Supply Room
Site 4 · 2 setups, numbered — not ranked.
1. Blue wall hold
Deny the Blue → Supply wall and the Freezer → Laundry wall, close the hatches from 1F, and keep one rotate between Laundry and Supply.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
- Reinforce the Supply wall on the Blue side first.
- Stay out of Blue and Freezer once attackers arrive — play inside site.
- If nobody reinforced the Meeting hatch above Electric, do it.
- Reinforce this wall: Supply wall to Blue — The main breach — attackers take Blue and blow it.
- Reinforce this wall: Electric wall to Blue — Stops a second breach from Blue into Electric.
- Reinforce this wall: Laundry wall to Freezer — The breach from the Freezer lane.
- Reinforce this wall: Electric wall to Pillar — Keeps attackers in Pillar from opening Electric.
- Reinforce this wall: Supply wall to Pillar — Same for the corner of Supply next to Pillar.
- Reinforce this wall: Closet wall to Laundry — Solid wall for the Mira and cover for the Closet player.
- Reinforce this hatch: Hatch above Electric (from 1F Meeting) — Without it, attackers shoot down next to Supply.
- Reinforce this hatch: Hatch above Storage (from 1F Lobby) — Stops attackers dropping in right next to Laundry.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Supply wall to Blue — The main breach — attackers take Blue and blow it.
- Reinforce: Electric wall to Blue — Stops a second breach from Blue into Electric.
- Reinforce: Laundry wall to Freezer — The breach from the Freezer lane.
- Reinforce: Electric wall to Pillar — Keeps attackers in Pillar from opening Electric.
- Reinforce: Supply wall to Pillar — Same for the corner of Supply next to Pillar.
- Reinforce: Closet wall to Laundry — Solid wall for the Mira and cover for the Closet player.
- Reinforce hatch: Hatch above Electric (from 1F Meeting) — Without it, attackers shoot down next to Supply.
- Reinforce hatch: Hatch above Storage (from 1F Lobby) — Stops attackers dropping in right next to Laundry.
- Rotation hole: Laundry ↔ Supply — The one opening the two anchors use to swap rooms.
- Gadget (Bandit): Batteries on the Blue wall — Trick the breach charge on the Supply wall.
- Gadget (Kaid): Claw on the Freezer wall — Keeps the Laundry wall safe from the second breach.
- Gadget (Mira): Mirror on the Closet wall, facing Laundry — Closet player sees Laundry, the Laundry Stairs side and the plant.
- Stand here: Supply, north-west corner — Off the Blue breach line; sees the Blue wall and the rotate.
- Stand here: Closet, behind the Mira — Watches Laundry safely and swings into Supply.
- Roam: Roamer: corridor → Freezer → Freezer Stairs — Delays the Freezer lane so both breaches cannot go at once.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Bandit on the Blue wall, Kaid on the Freezer wall, Mira in Closet.
- Two anchors (Supply and Closet); one roamer on Freezer, one on 1F Meeting / Lobby over the hatches.
- Wamai or Ela is a good fifth for the plant.
What attackers try — and your answer
- Thatcher / Kali / Twitch clear the batteries → keep one hidden and trick late.
- Freezer breach → the Closet player swings through the rotate; Kaid keeps the wall up.
- Hatch pressure from 1F → the 1F roamer contests Meeting and Lobby.
Mistakes to avoid
- Leaving the Meeting hatch open — attackers shoot into Electric.
- Nobody watching the Laundry Stairs: a late rotate there wins retakes, and loses them if it is open.
- Peeking Blue from the Pillar door after the breach.
2. Blue control
Play Blue as part of the site: a Mira on the Supply wall faces Blue, the Bunker door is slowed, and the Blue player falls back into Electric through a rotate.
Draft · Y11S3hard
Playing soloThe basics one player can do: walls, holes and where to stand
- This setup needs a team. Alone, play the Blue wall hold.
- If you are the Blue player, fall back through the Electric rotate when the push comes.
- Do not stand in the Bunker doorway.
- Reinforce this wall: Laundry wall to Freezer — Freezer becomes the main breach lane when Blue is yours.
- Reinforce this wall: Electric wall to Pillar — Keeps the Tower Stairs attacker from opening Electric.
- Reinforce this wall: Supply wall to Pillar — Same for the Supply corner.
- Reinforce this wall: Closet wall to Laundry — Cover for the Laundry anchor.
- Reinforce this hatch: Hatch above Electric (from 1F Meeting) — Your fall-back room must not be open from above.
- Reinforce this hatch: Hatch above Storage (from 1F Lobby) — Stops a drop next to Laundry.
- Open a rotation hole here: Electric ↔ Blue — Lets the Blue player fall back into site in one step.
- Hold this spot: Blue, south-west corner — Holds the Bunker door and the Pillar door with the Mira behind you.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Laundry wall to Freezer — Freezer becomes the main breach lane when Blue is yours.
- Reinforce: Electric wall to Pillar — Keeps the Tower Stairs attacker from opening Electric.
- Reinforce: Supply wall to Pillar — Same for the Supply corner.
- Reinforce: Closet wall to Laundry — Cover for the Laundry anchor.
- Reinforce hatch: Hatch above Electric (from 1F Meeting) — Your fall-back room must not be open from above.
- Reinforce hatch: Hatch above Storage (from 1F Lobby) — Stops a drop next to Laundry.
- Rotation hole: Electric ↔ Blue — Lets the Blue player fall back into site in one step.
- Gadget (Mira): Mirror on the Supply wall, facing Blue — Supply player watches all of Blue from safety.
- Gadget (Castle): Barricade the Bunker door — Makes attackers spend time and noise to enter Blue.
- Gadget (Melusi): Banshee inside Blue, facing the Bunker door — Slows the Blue push while you shoot from the Mira side.
- Stand here: Blue, south-west corner — Holds the Bunker door and the Pillar door with the Mira behind you.
- Stand here: Supply, behind the Mira — Trades the Blue player without being exposed.
- Stand here: Laundry, middle — Watches the Freezer wall and the Laundry Stairs.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Mira on the Supply wall, Castle on the Bunker door, Melusi in Blue.
- Three players between Blue, Supply and Laundry; one roams Freezer, one plays 1F over the hatches.
- If Blue falls, everyone falls back into Supply and Electric together.
What attackers try — and your answer
- Mira destroyed (Twitch / Flores / Brava) → keep a camera on Blue as backup.
- Double lane (Freezer + Blue) → Laundry anchor holds Freezer; Blue player falls back early.
- Tower Stairs into Pillar → the Blue player watches the Pillar door, not only Bunker.
Mistakes to avoid
- Losing Blue early with nobody left on the Freezer side.
- Forgetting the Pillar door — Blue gets hit from two doors.
- Retaking Blue one at a time.