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Oregon · 1F Dining Hall / Kitchen

Site 2 · 1 setup, numbered — not ranked.

1. Small Tower wall hold

Deny the Small Tower → Dining wall and the Security → Kitchen wall, close the Kids hatch above Kitchen, and watch Dining through a Mira from Kitchen.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Small Tower wall into Dining first.
  • Play Kitchen, not Dining, when the wall opens.
  • Listen for players above you in 2F Kids — they open the hatch.
Dining Hall / Kitchen solo setupShowersSecurityDiningKitchenKitchen CorridorGardenAB87654321
  1. Reinforce this wall: Dining wall to Small Tower — The standard breach — it hides the default plant spot.
  2. Reinforce this wall: Dining wall to Showers — Stops a second breach from Showers.
  3. Reinforce this wall: Kitchen wall to Security (west) — The Kitchen breach from Security.
  4. Reinforce this wall: Kitchen wall to Security (east) — Closes the rest of the Security side.
  5. Reinforce this hatch: Hatch above Kitchen (from 2F Kids) — Stops vertical onto the Kitchen anchor.
  6. Open a rotation hole here: Kitchen ↔ Meeting — Lets a Meeting roamer rotate into Kitchen fast.
  7. Hold this spot: Kitchen, behind the Mira — Sees Dining through the mirror; safe from the Small Tower breach.
  8. Hold this spot: Dining, north-east corner — Off the breach line; close to the Kitchen door.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Dining Hall / Kitchen team setupClassroomShower CorridorSecurity CorridorWhite StairsSmall TowerShowersSecurityDiningKitchenAB121110987654321
  1. Reinforce: Dining wall to Small Tower — The standard breach — it hides the default plant spot.
  2. Reinforce: Dining wall to Showers — Stops a second breach from Showers.
  3. Reinforce: Kitchen wall to Security (west) — The Kitchen breach from Security.
  4. Reinforce: Kitchen wall to Security (east) — Closes the rest of the Security side.
  5. Reinforce hatch: Hatch above Kitchen (from 2F Kids) — Stops vertical onto the Kitchen anchor.
  6. Rotation hole: Kitchen ↔ Meeting — Lets a Meeting roamer rotate into Kitchen fast.
  7. Gadget (Kaid): Claw on the Small Tower wall — Electrifies the wall so charges fail.
  8. Gadget (Mira): Mirror on the Dining ↔ Kitchen wall, facing Dining — Kitchen player watches Dining and the plant.
  9. Gadget (Echo): Yokai on the Dining ceiling — Stops the planter and gives intel on the breach.
  10. Stand here: Kitchen, behind the Mira — Sees Dining through the mirror; safe from the Small Tower breach.
  11. Stand here: Dining, north-east corner — Off the breach line; close to the Kitchen door.
  12. Roam: Roamer: corridor → Shower Corridor → Small Tower door — Catches the Showers push and bothers the Small Tower stack.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Kaid on the Small Tower wall, Mira on the Dining ↔ Kitchen wall, Echo on the plant.
  • Anchors in Kitchen and Dining; one roamer on the Showers side; one player holds 2F Kids.
  • A Meeting roamer uses the rotate to join late.

What attackers try — and your answer

  • Hibana / Ace on the Small Tower wall → Kaid plus a late trick; trade from Kitchen.
  • Showers push through the corridor door → the roamer and the Dining anchor crossfire it.
  • Kitchen breach from Security → Kitchen anchor falls back toward the Meeting rotate.

Mistakes to avoid

  • Leaving 2F Kids empty — the hatch over Kitchen opens.
  • Standing in front of the Small Tower wall.
  • Forgetting the corridor door on the south-east side of Dining.
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