Oregon · 1F Dining Hall / Kitchen
Site 2 · 1 setup, numbered — not ranked.
1. Small Tower wall hold
Deny the Small Tower → Dining wall and the Security → Kitchen wall, close the Kids hatch above Kitchen, and watch Dining through a Mira from Kitchen.
Draft · Y11S3mediumSolo-queue friendly
Playing soloThe basics one player can do: walls, holes and where to stand
Your job
- Reinforce the Small Tower wall into Dining first.
- Play Kitchen, not Dining, when the wall opens.
- Listen for players above you in 2F Kids — they open the hatch.
- Reinforce this wall: Dining wall to Small Tower — The standard breach — it hides the default plant spot.
- Reinforce this wall: Dining wall to Showers — Stops a second breach from Showers.
- Reinforce this wall: Kitchen wall to Security (west) — The Kitchen breach from Security.
- Reinforce this wall: Kitchen wall to Security (east) — Closes the rest of the Security side.
- Reinforce this hatch: Hatch above Kitchen (from 2F Kids) — Stops vertical onto the Kitchen anchor.
- Open a rotation hole here: Kitchen ↔ Meeting — Lets a Meeting roamer rotate into Kitchen fast.
- Hold this spot: Kitchen, behind the Mira — Sees Dining through the mirror; safe from the Small Tower breach.
- Hold this spot: Dining, north-east corner — Off the breach line; close to the Kitchen door.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Playing with a teamEvery wall, rotate, gadget and position — with the reason
- Reinforce: Dining wall to Small Tower — The standard breach — it hides the default plant spot.
- Reinforce: Dining wall to Showers — Stops a second breach from Showers.
- Reinforce: Kitchen wall to Security (west) — The Kitchen breach from Security.
- Reinforce: Kitchen wall to Security (east) — Closes the rest of the Security side.
- Reinforce hatch: Hatch above Kitchen (from 2F Kids) — Stops vertical onto the Kitchen anchor.
- Rotation hole: Kitchen ↔ Meeting — Lets a Meeting roamer rotate into Kitchen fast.
- Gadget (Kaid): Claw on the Small Tower wall — Electrifies the wall so charges fail.
- Gadget (Mira): Mirror on the Dining ↔ Kitchen wall, facing Dining — Kitchen player watches Dining and the plant.
- Gadget (Echo): Yokai on the Dining ceiling — Stops the planter and gives intel on the breach.
- Stand here: Kitchen, behind the Mira — Sees Dining through the mirror; safe from the Small Tower breach.
- Stand here: Dining, north-east corner — Off the breach line; close to the Kitchen door.
- Roam: Roamer: corridor → Shower Corridor → Small Tower door — Catches the Showers push and bothers the Small Tower stack.
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
How the five fit together
- Kaid on the Small Tower wall, Mira on the Dining ↔ Kitchen wall, Echo on the plant.
- Anchors in Kitchen and Dining; one roamer on the Showers side; one player holds 2F Kids.
- A Meeting roamer uses the rotate to join late.
What attackers try — and your answer
- Hibana / Ace on the Small Tower wall → Kaid plus a late trick; trade from Kitchen.
- Showers push through the corridor door → the roamer and the Dining anchor crossfire it.
- Kitchen breach from Security → Kitchen anchor falls back toward the Meeting rotate.
Mistakes to avoid
- Leaving 2F Kids empty — the hatch over Kitchen opens.
- Standing in front of the Small Tower wall.
- Forgetting the corridor door on the south-east side of Dining.