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How to attack Oregon 1F

Oregon 1F is decided by tower control. Small Tower supports the Dining side, the (big) Tower supports Meeting. The Kitchen Corridor links the Tower to Kitchen and Meeting — it is both your extra route and a defender rotate. Both sites also have a 2F hatch above them (Kids over Kitchen, Attic over Meeting).

Pick a side early — Small Tower for Dining / Kitchen, the Tower for Meeting / Kitchen — open one reinforced wall and add a second entry plus a 2F hatch.

Roles

Hard breach

Dining: breach the Small Tower wall. Meeting: breach the Stage wall from the Tower. Kitchen: breach from Security or from Meeting on call.

Anti-gadget

Clear Kaid/Bandit/Mute on the chosen wall, then Valkyrie cameras and Mira windows around the site.

Vertical / soft breach

Kitchen: open the hatch from 2F Kids. Meeting: open the hatch from the 2F Attic.

Intel

Drone Dining / Kitchen or Stage / Meeting, then White Stairs.

Entry

Swing the breach with a trade partner while the second entry pushes.

Flank watch

Hold or trap the stairs and the corridor behind the team.

Plant support

Hold the breach from the tower side after the plant; deny the site doors.

Dining Hall / Kitchen

Oregon Dining Hall / Kitchen attack planClassroomLobbyArmory StairsShower CorridorSecurity CorridorWhite StairsGarageSmall TowerShowersSecurityDiningKitchenMeetingSplitKitchen CorridorTowerTowerStairsStageSmallStairsGardenShooting RangeAB121110987654321
  1. Move: Junkyard → Small Tower
  2. Move: Bus → Shower Corridor → Dining side door
  3. Drone: Drone Dining from Small Tower
  4. Vertical: 2F Kids hatch drops into Kitchen
  5. Enemy likely: Kitchen anchor behind the counters
  6. Hard breach: Dining wall — breach it from Small Tower
  7. Move: Push through the breach into Dining
  8. Plant: Dining, behind the Small Tower wall
  9. Hold: Small Tower, watching the breach
  10. Hold: Corridor by Showers, watching the Dining door
  11. Hold: White Stairs (flank)
  12. Hard breach: Kitchen wall — second breach from Security

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take Small Tower from Junkyard and the Shower Corridor from the Bus side.
  2. The anti-gadget player clears the Dining wall from Small Tower.
  3. Hard breach the Dining wall from Small Tower (the Kitchen wall from Security is the second option).
  4. Swing from Small Tower and the Dining side door together while 2F Kids opens the hatch over Kitchen.
  5. Plant Dining behind the wall; hold Small Tower, the Showers corridor and White Stairs.

Plant

Plant Dining behind the Small Tower wall once it is open — the default plant spot sits right behind that wall, so the Small Tower player covers it. Kitchen is planted after the Security-side wall opens.

Post-plant

  • Small Tower, looking through the Dining breach
  • The corridor east of Showers (Dining side door)
  • 2F Kids, over the Kitchen hatch
  • White Stairs (flank)

Defender setups for this site →

Kitchen / Meeting Hall

Oregon Kitchen / Meeting Hall attack planClassroomLobbyArmory StairsShower CorridorSecurity CorridorWhite StairsGarageSmall TowerShowersSecurityDiningKitchenMeetingSplitKitchen CorridorTowerTowerStairsStageSmallStairsGardenShooting RangeAB1413121110987654321
  1. Move: Construction → Tower
  2. Enemy likely: Kitchen anchor behind the counters
  3. Drone: Drone Stage and Meeting
  4. Vertical: 2F Attic hatch drops into Meeting
  5. Enemy likely: Meeting anchor by Split
  6. Hard breach: Stage wall — breach it from the Tower
  7. Move: Garden → Kitchen Corridor → Meeting door
  8. Move: Push through the breach into Stage
  9. Plant: Meeting, on the Stage side
  10. Hold: Tower, watching the breach
  11. Hold: Kitchen Corridor
  12. Hold: White Stairs (flank)
  13. Hard breach: Kitchen wall — open it from Meeting for a Kitchen plant
  14. Plant: Kitchen, next to the Meeting wall (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Tower from Construction; drone Stage, Meeting and the Kitchen Corridor.
  2. The vertical player takes the 2F Attic and opens the hatch over Meeting.
  3. The anti-gadget player clears the Stage wall from the Tower, then the hard breacher opens it.
  4. Push Meeting from the breach and the Kitchen Corridor door at the same time.
  5. Plant Meeting near Stage; hold the Tower, the Attic and the Kitchen Corridor.

Plant

Plant Meeting on the Stage side right after the Tower wall opens, so the Tower player and the Attic player (above the hatch) cover it. Kitchen is planted from Meeting once the Kitchen wall is open.

Post-plant

  • Tower, looking through the Stage breach
  • 2F Attic, over the Meeting hatch
  • Kitchen Corridor
  • White Stairs / Lobby (flank)

Defender setups for this site →

Pitfalls

  • Not choosing a side early.
  • Complicated calls in Meeting — Stage, Split and Meeting are enough.
  • Ignoring White Stairs and the Kitchen Corridor.

If defenders…

  • If Meeting is locked, switch to Kitchen through the Kitchen Corridor with the Kids hatch.
  • If Small Tower is held, take the Shower Corridor first and breach Kitchen from Security.
  • If the Stage wall is denied, use the Kitchen Corridor doors plus the Attic hatch.