SiteRep beta

Dokkaebi · Oregon 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Dining Hall / KitchenKitchen / Meeting Hall
Playing soloJust you and random teammates — a simple plan
Your mission

Find where the enemies are hiding and tell your team.

Your gadget: Logic Bomb. Hacking gadget that disrupts defenders and gives camera intel. Remastered in Y11S2 – check the current kit.

Dining Hall / Kitchen

Dokkaebi solo plan on Oregon Dining Hall / KitchenShower CorridorSecurity CorridorWhite StairsSmall TowerShowersSecurityDiningKitchenKitchen CorridorGardenAB54321
  1. Go this way: Bus → Shower Corridor → Dining side door
  2. Send your drone here: Drone Dining from Small Tower
  3. Danger — an enemy often holds here: Kitchen anchor behind the counters
  4. Plant the defuser here: Dining, behind the Small Tower wall
  5. After the plant, hold here: Corridor by Showers, watching the Dining door

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Kitchen / Meeting Hall

Dokkaebi solo plan on Oregon Kitchen / Meeting HallKitchenMeetingSplitKitchen CorridorTowerStageAB54321
  1. Send your drone here: Drone Stage and Meeting
  2. Danger — an enemy often holds here: Kitchen anchor behind the counters
  3. Go this way: Garden → Kitchen Corridor → Meeting door
  4. Plant the defuser here: Meeting, on the Stage side
  5. After the plant, hold here: Kitchen Corridor

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t lose your drone in the first seconds — hide it in a corner.
  • Don’t keep what you see to yourself. Tell your team or ping it.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Find the anchors and the White Stairs rotator.

Team goal: Pick a side early — Small Tower for Dining / Kitchen, the Tower for Meeting / Kitchen — open one reinforced wall and add a second entry plus a 2F hatch.

Intel (your main job)

Drone Dining / Kitchen or Stage / Meeting, then White Stairs.

With Logic Bomb: Use your gadget early in the round to reveal roamers and gain defender camera intel, then call where defenders are sitting.

Flank watch (if the team needs it)

Hold or trap the stairs and the corridor behind the team.

With Logic Bomb: Use the information to find and trade the roamer on the flank route before the execute.

Spawn & approach

Junkyard for Small Tower. Bus for the Shower Corridor. Construction for the Tower and the Kitchen Corridor.

  • Dining / Kitchen: Small Tower west door, the Shower Corridor, and 2F Kids above.
  • Meeting / Kitchen: the Tower, the Kitchen Corridor door from the Garden, and 2F Attic above.
  • Control White Stairs so defenders cannot rotate between floors.

Drone checklist

  • Dining corners next to the Small Tower wall.
  • Stage and the Split room in Meeting.
  • Kitchen: anchors hide behind the counters.
  • White Stairs and Security for the rotation.

Dining Hall / Kitchen — team map

Dokkaebi team plan on Oregon Dining Hall / KitchenClassroomLobbyArmory StairsShower CorridorSecurity CorridorWhite StairsGarageSmall TowerShowersSecurityDiningKitchenMeetingSplitKitchen CorridorTowerTowerStairsStageSmallStairsGardenShooting RangeAB121110987654321
  1. Move: Bus → Shower Corridor → Dining side door
  2. Drone: Drone Dining from Small Tower
  3. Enemy likely: Kitchen anchor behind the counters
  4. Hold: Corridor by Showers, watching the Dining door
  5. Hold: White Stairs (flank)
  6. Move: Junkyard → Small Tower
  7. Vertical: 2F Kids hatch drops into Kitchen
  8. Hard breach: Dining wall — breach it from Small Tower
  9. Move: Push through the breach into Dining
  10. Plant: Dining, behind the Small Tower wall
  11. Hold: Small Tower, watching the breach
  12. Hard breach: Kitchen wall — second breach from Security

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take Small Tower from Junkyard and the Shower Corridor from the Bus side.
  2. The anti-gadget player clears the Dining wall from Small Tower.
  3. Hard breach the Dining wall from Small Tower (the Kitchen wall from Security is the second option).
  4. Swing from Small Tower and the Dining side door together while 2F Kids opens the hatch over Kitchen.
  5. Plant Dining behind the wall; hold Small Tower, the Showers corridor and White Stairs.

Plant

Plant Dining behind the Small Tower wall once it is open — the default plant spot sits right behind that wall, so the Small Tower player covers it. Kitchen is planted after the Security-side wall opens.

Post-plant positions

  • Small Tower, looking through the Dining breach
  • The corridor east of Showers (Dining side door)
  • 2F Kids, over the Kitchen hatch
  • White Stairs (flank)

Kitchen / Meeting Hall — team map

Dokkaebi team plan on Oregon Kitchen / Meeting HallClassroomLobbyArmory StairsShower CorridorSecurity CorridorWhite StairsGarageSmall TowerShowersSecurityDiningKitchenMeetingSplitKitchen CorridorTowerTowerStairsStageSmallStairsGardenShooting RangeAB1413121110987654321
  1. Enemy likely: Kitchen anchor behind the counters
  2. Drone: Drone Stage and Meeting
  3. Enemy likely: Meeting anchor by Split
  4. Move: Garden → Kitchen Corridor → Meeting door
  5. Hold: Kitchen Corridor
  6. Hold: White Stairs (flank)
  7. Move: Construction → Tower
  8. Vertical: 2F Attic hatch drops into Meeting
  9. Hard breach: Stage wall — breach it from the Tower
  10. Move: Push through the breach into Stage
  11. Plant: Meeting, on the Stage side
  12. Hold: Tower, watching the breach
  13. Hard breach: Kitchen wall — open it from Meeting for a Kitchen plant
  14. Plant: Kitchen, next to the Meeting wall (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Tower from Construction; drone Stage, Meeting and the Kitchen Corridor.
  2. The vertical player takes the 2F Attic and opens the hatch over Meeting.
  3. The anti-gadget player clears the Stage wall from the Tower, then the hard breacher opens it.
  4. Push Meeting from the breach and the Kitchen Corridor door at the same time.
  5. Plant Meeting near Stage; hold the Tower, the Attic and the Kitchen Corridor.

Plant

Plant Meeting on the Stage side right after the Tower wall opens, so the Tower player and the Attic player (above the hatch) cover it. Kitchen is planted from Meeting once the Kitchen wall is open.

Post-plant positions

  • Tower, looking through the Stage breach
  • 2F Attic, over the Meeting hatch
  • Kitchen Corridor
  • White Stairs / Lobby (flank)

Pitfalls

  • Using the gadget too late when the round has already turned into a fight on site.
  • Over-complicating Meeting calls — keep them simple.
  • Ignoring White Stairs flanks.
  • Not choosing a side early.
  • Complicated calls in Meeting — Stage, Split and Meeting are enough.
  • Ignoring White Stairs and the Kitchen Corridor.

If defenders…

  • If Meeting is locked, switch to Kitchen through the Kitchen Corridor with the Kids hatch.
  • If Small Tower is held, take the Shower Corridor first and breach Kitchen from Security.
  • If the Stage wall is denied, use the Kitchen Corridor doors plus the Attic hatch.
More & sources