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Oregon · 1F Kitchen / Meeting Hall

Site 3 · 1 setup, numbered — not ranked.

1. Tower wall hold

Deny the Tower → Stage wall, close the Attic hatch over Meeting and the Kids hatch over Kitchen, and keep a rotate between Kitchen and Meeting.

Draft · Y11S3mediumSolo-queue friendly

Playing soloThe basics one player can do: walls, holes and where to stand
Your job
  • Reinforce the Stage wall on the Tower side first.
  • Stand in Split or behind the Kitchen counters, not in the open hall.
  • Someone must hold the 2F Attic — go there if nobody does.
Kitchen / Meeting Hall solo setupSecurityKitchenMeetingSplitKitchen CorridorTowerStageAB87654321
  1. Reinforce this wall: Stage wall to the Tower — The main breach — attackers take the Tower and blow it.
  2. Reinforce this wall: Meeting wall to Security Corridor (west) — Stops a breach from the south corridor.
  3. Reinforce this wall: Meeting wall to Lobby (east) — Same on the Lobby side.
  4. Reinforce this wall: Kitchen wall to Security — The Kitchen breach from Security.
  5. Reinforce this wall: Kitchen wall to Dining — Stops attackers in Dining opening Kitchen.
  6. Reinforce this hatch: Hatch above Meeting (from 2F Attic) — Without it, attackers shoot down on the Meeting plant.
  7. Reinforce this hatch: Hatch above Kitchen (from 2F Kids) — Stops vertical onto the Kitchen anchor.
  8. Open a rotation hole here: Kitchen ↔ Meeting — The quick path between the two rooms.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Playing with a teamEvery wall, rotate, gadget and position — with the reason
Kitchen / Meeting Hall team setupSecurityKitchenMeetingSplitKitchen CorridorTowerStageAB13121110987654321
  1. Reinforce: Stage wall to the Tower — The main breach — attackers take the Tower and blow it.
  2. Reinforce: Meeting wall to Security Corridor (west) — Stops a breach from the south corridor.
  3. Reinforce: Meeting wall to Lobby (east) — Same on the Lobby side.
  4. Reinforce: Kitchen wall to Security — The Kitchen breach from Security.
  5. Reinforce: Kitchen wall to Dining — Stops attackers in Dining opening Kitchen.
  6. Reinforce hatch: Hatch above Meeting (from 2F Attic) — Without it, attackers shoot down on the Meeting plant.
  7. Reinforce hatch: Hatch above Kitchen (from 2F Kids) — Stops vertical onto the Kitchen anchor.
  8. Rotation hole: Kitchen ↔ Meeting — The quick path between the two rooms.
  9. Gadget (Mute): Jammer on the Stage wall — Blocks breach charges and drones on the main wall.
  10. Gadget (Jäger): ADS in the middle of Meeting — Eats grenades thrown through the breach and the corridor door.
  11. Camera: Valkyrie camera in the Tower — Shows when attackers set up on the Stage wall.
  12. Stand here: Meeting, in Split — Covered from the breach; watches the plant and the Lobby side.
  13. Stand here: Kitchen, by the rotate — Covers the Kitchen Corridor door and swings into Meeting.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Kitchen / Meeting Hall team setupSmall StairsMiddleTowerStairsLow AtticAtticKidsTrophyOfficeSmall TowerArmory CorridorArmoryGamingDormMasterWalk InWhite StairsArmory StairsBalconyDining RoofMeeting RoofMeeting RoofGardenShooting Range1
  1. Roam: Roamer on 2F: Attic → Low Attic — Keeps attackers off the Attic hatch above Meeting.

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

How the five fit together

  • Mute on the Stage wall, Valkyrie cameras in the Tower, Jäger in Meeting.
  • Anchors in Split and Kitchen; one roamer in the Attic; one watches the Kitchen Corridor and White Stairs.
  • Pulse or Smoke is a good fifth for the plant.

What attackers try — and your answer

  • Hard breach from the Tower → Mute jammer, then trade the breach from Split.
  • Kitchen Corridor push → Kitchen anchor and a Castle barricade on the Meeting door slow it.
  • Vertical from the Attic → the 2F roamer contests it or the hatch stays reinforced.

Mistakes to avoid

  • Losing the Attic for free — the hatch then opens over the plant.
  • Standing on Stage when the wall opens.
  • Forgetting the Kitchen Corridor — it leads straight into Meeting and Kitchen.
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