

Dokkaebi · Oregon Basement
Laundry Room / Supply Room
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Find where the enemies are hiding and tell your team.
Your gadget: Logic Bomb. Hacking gadget that disrupts defenders and gives camera intel. Remastered in Y11S2 – check the current kit.
- Open the floor or hatch here: 1F Lobby hatch drops into Storage, next to Laundry
- Go this way: Tower Stairs → Pillar
- Send your drone here: Drone Pillar → Electric → Supply
- Danger — an enemy often holds here: Closet: Mira / anchor watching Laundry
- Plant the defuser here: Supply, against the Blue wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t lose your drone in the first seconds — hide it in a corner.
- Don’t keep what you see to yourself. Tell your team or ping it.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Find the anchors and the Pillar player.
Team goal: Hit the basement from two lanes at once — Bunker / Blue and Freezer — with hatch pressure from 1F, then breach Supply from Blue.
Intel (your main job)
Drone Blue, Pillar and Freezer first, then Supply and Laundry. Call the Mira.
With Logic Bomb: Use your gadget early in the round to reveal roamers and gain defender camera intel, then call where defenders are sitting.
Flank watch (if the team needs it)
Hold or trap the Laundry Stairs from Lobby and watch the Tower Stairs into Pillar.
With Logic Bomb: Use the information to find and trade the roamer on the flank route before the execute.
Spawn & approach
Construction for Bunker / Blue and the Tower Stairs. Junkyard or Bus for the Freezer Stairs lane. Street for the Laundry Stairs cut.
- Clear 1F roamers first, especially Lobby, Security and Meeting.
- Open hatch pressure: Meeting hatch (Electric), Security hatch (Freezer), Lobby hatch (Storage).
- Take Freezer AND Blue together; cut the Laundry Stairs.
Drone checklist
- Blue and Pillar — defenders often hold Blue from the Pillar door.
- Freezer and the corridor next to it.
- Supply corners and the Closet (a Mira here watches Laundry).
- The bottom of the Tower Stairs and the Laundry Stairs (swing routes).
Team map
- Vertical: 1F Lobby hatch drops into Storage, next to Laundry
- Move: Tower Stairs → Pillar
- Drone: Drone Pillar → Electric → Supply
- Drone: Drone Basement Corridor → Laundry
- Enemy likely: Closet: Mira / anchor watching Laundry
- Enemy likely: Pillar player holding the Blue door
- Move: Laundry Stairs (cut them)
- Hold: Freezer, watching the Laundry wall
- Hold: Pillar, watching the Tower Stairs
- Vertical: 1F Meeting hatch drops into Electric
- Vertical: 1F Security hatch drops into Freezer
- Move: Construction → Bunker → Blue
- Move: Freezer Stairs → Freezer
- Hard breach: Supply wall — breach it from Blue
- Hard breach: Laundry wall — second breach from Freezer
- Move: Push through the breach into Supply
- Plant: Supply, against the Blue wall
- Hold: Blue, watching the breach
- Plant: Laundry, on the Freezer side (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Clear the 1F roamers (Meeting, Kitchen, Lobby) and open the Meeting hatch (over Electric) and the Security hatch (over Freezer).
- Take Bunker → Blue from Construction and Freezer from the Freezer Stairs at the same time.
- The anti-gadget player clears the Supply wall from Blue (or the Laundry wall from Freezer).
- Hard breach, then collapse from Blue, Freezer and the hatches while one player cuts the Laundry Stairs.
- Plant Supply on the Blue side and spread to the hold spots.
Plant
Plant Supply against the Blue wall right after it opens, so the Blue player sees the defuser. Laundry is planted from the Freezer side once the Laundry wall is open. Only plant when the Pillar, Freezer and Laundry Stairs players are in place.
Post-plant positions
- Blue, looking through the Supply breach
- Freezer, watching the Laundry wall
- Pillar, watching the Tower Stairs (flank)
- 1F Lobby, over the Laundry Stairs
Pitfalls
- Using the gadget too late when the round has already turned into a fight on site.
- Burning drones in the Tower Stairs.
- Letting a defender rotate down the Laundry Stairs onto your plant.
- Committing to one doorway (Freezer or Blue).
- Forgetting the Laundry Stairs — defenders rotate down them late.
- Planting before Pillar and Closet are cleared.
If defenders…
- If Blue is stacked, breach Laundry from Freezer and use the Lobby hatch.
- If Freezer is stacked, go Blue → Supply with Meeting hatch pressure into Electric.
- If the Supply wall stays denied, clear Pillar and push Electric through the door.
More & sources
Dokkaebi on other Oregon floors
Full team plan for this floor →
Defending instead? Laundry Room / Supply Room setups
Other intel picks here
Sources
- Ubisoft – Oregon map page (official blueprints)
- siege.gg – Oregon map guide (Feb 2026)
- siege.gg – Oregon: a comprehensive look
- Alviran – Oregon callouts guide 2026
- Recon 6 – Oregon guide (site summaries)
- Steam guide – Viable Mira locations on Oregon
- R6Calls – community callouts
Dokkaebi's kit changed recently; check it in-game. Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.