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Ace · Oregon 1F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Dining Hall / KitchenKitchen / Meeting Hall
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: S.E.L.M.A. Aqua Breacher. Throwable charges that hard breach reinforced walls in stages.

Dining Hall / Kitchen

Ace solo plan on Oregon Dining Hall / KitchenClassroomShower CorridorSecurity CorridorWhite StairsSmall TowerShowersSecurityDiningKitchenKitchen CorridorSmallStairsGardenAB54321
  1. Go this way: Junkyard → Small Tower
  2. Go this way: Bus → Shower Corridor → Dining side door
  3. Danger — an enemy often holds here: Kitchen anchor behind the counters
  4. Break this strong wall: Dining wall — breach it from Small Tower
  5. Plant the defuser here: Dining, behind the Small Tower wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Kitchen / Meeting Hall

Ace solo plan on Oregon Kitchen / Meeting HallKitchenMeetingSplitKitchen CorridorTowerTowerStairsStageShooting RangeAB54321
  1. Go this way: Construction → Tower
  2. Danger — an enemy often holds here: Kitchen anchor behind the counters
  3. Break this strong wall: Stage wall — breach it from the Tower
  4. Go this way: Garden → Kitchen Corridor → Meeting door
  5. Plant the defuser here: Meeting, on the Stage side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open one reinforced wall into the site.

Team goal: Pick a side early — Small Tower for Dining / Kitchen, the Tower for Meeting / Kitchen — open one reinforced wall and add a second entry plus a 2F hatch.

Hard breach (your main job)

Dining: breach the Small Tower wall. Meeting: breach the Stage wall from the Tower. Kitchen: breach from Security or from Meeting on call.

With S.E.L.M.A. Aqua Breacher: Throw S.E.L.M.A. charges onto the marked reinforced wall after it is cleared of breach denial; one charge opens a hole, stacking more opens it wider. You can also open a second wall to split defenders.

Entry (if the team needs it)

Swing the breach with a trade partner while the second entry pushes.

With S.E.L.M.A. Aqua Breacher: Go through the hole with the first trade partner right after it opens.

Spawn & approach

Junkyard for Small Tower. Bus for the Shower Corridor. Construction for the Tower and the Kitchen Corridor.

  • Dining / Kitchen: Small Tower west door, the Shower Corridor, and 2F Kids above.
  • Meeting / Kitchen: the Tower, the Kitchen Corridor door from the Garden, and 2F Attic above.
  • Control White Stairs so defenders cannot rotate between floors.

Drone checklist

  • Dining corners next to the Small Tower wall.
  • Stage and the Split room in Meeting.
  • Kitchen: anchors hide behind the counters.
  • White Stairs and Security for the rotation.

Dining Hall / Kitchen — team map

Ace team plan on Oregon Dining Hall / KitchenClassroomLobbyArmory StairsShower CorridorSecurity CorridorWhite StairsGarageSmall TowerShowersSecurityDiningKitchenMeetingSplitKitchen CorridorTowerTowerStairsStageSmallStairsGardenShooting RangeAB121110987654321
  1. Move: Junkyard → Small Tower
  2. Move: Bus → Shower Corridor → Dining side door
  3. Enemy likely: Kitchen anchor behind the counters
  4. Hard breach: Dining wall — breach it from Small Tower
  5. Move: Push through the breach into Dining
  6. Hard breach: Kitchen wall — second breach from Security
  7. Drone: Drone Dining from Small Tower
  8. Vertical: 2F Kids hatch drops into Kitchen
  9. Plant: Dining, behind the Small Tower wall
  10. Hold: Small Tower, watching the breach
  11. Hold: Corridor by Showers, watching the Dining door
  12. Hold: White Stairs (flank)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take Small Tower from Junkyard and the Shower Corridor from the Bus side.
  2. The anti-gadget player clears the Dining wall from Small Tower.
  3. Hard breach the Dining wall from Small Tower (the Kitchen wall from Security is the second option).
  4. Swing from Small Tower and the Dining side door together while 2F Kids opens the hatch over Kitchen.
  5. Plant Dining behind the wall; hold Small Tower, the Showers corridor and White Stairs.

Plant

Plant Dining behind the Small Tower wall once it is open — the default plant spot sits right behind that wall, so the Small Tower player covers it. Kitchen is planted after the Security-side wall opens.

Post-plant positions

  • Small Tower, looking through the Dining breach
  • The corridor east of Showers (Dining side door)
  • 2F Kids, over the Kitchen hatch
  • White Stairs (flank)

Kitchen / Meeting Hall — team map

Ace team plan on Oregon Kitchen / Meeting HallClassroomLobbyArmory StairsShower CorridorSecurity CorridorWhite StairsGarageSmall TowerShowersSecurityDiningKitchenMeetingSplitKitchen CorridorTowerTowerStairsStageSmallStairsGardenShooting RangeAB1413121110987654321
  1. Move: Construction → Tower
  2. Enemy likely: Kitchen anchor behind the counters
  3. Enemy likely: Meeting anchor by Split
  4. Hard breach: Stage wall — breach it from the Tower
  5. Move: Garden → Kitchen Corridor → Meeting door
  6. Move: Push through the breach into Stage
  7. Hard breach: Kitchen wall — open it from Meeting for a Kitchen plant
  8. Drone: Drone Stage and Meeting
  9. Vertical: 2F Attic hatch drops into Meeting
  10. Plant: Meeting, on the Stage side
  11. Hold: Tower, watching the breach
  12. Hold: Kitchen Corridor
  13. Hold: White Stairs (flank)
  14. Plant: Kitchen, next to the Meeting wall (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take the Tower from Construction; drone Stage, Meeting and the Kitchen Corridor.
  2. The vertical player takes the 2F Attic and opens the hatch over Meeting.
  3. The anti-gadget player clears the Stage wall from the Tower, then the hard breacher opens it.
  4. Push Meeting from the breach and the Kitchen Corridor door at the same time.
  5. Plant Meeting near Stage; hold the Tower, the Attic and the Kitchen Corridor.

Plant

Plant Meeting on the Stage side right after the Tower wall opens, so the Tower player and the Attic player (above the hatch) cover it. Kitchen is planted from Meeting once the Kitchen wall is open.

Post-plant positions

  • Tower, looking through the Stage breach
  • 2F Attic, over the Meeting hatch
  • Kitchen Corridor
  • White Stairs / Lobby (flank)

Pitfalls

  • Throwing charges on a Bandit-tricked wall.
  • Using all charges on one wall when two openings are needed.
  • Breaching without control of that tower.
  • Entering through one door alone.
  • Not choosing a side early.
  • Complicated calls in Meeting — Stage, Split and Meeting are enough.
  • Ignoring White Stairs and the Kitchen Corridor.

If defenders…

  • If Meeting is locked, switch to Kitchen through the Kitchen Corridor with the Kids hatch.
  • If Small Tower is held, take the Shower Corridor first and breach Kitchen from Security.
  • If the Stage wall is denied, use the Kitchen Corridor doors plus the Attic hatch.
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