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Ace · Oregon Basement

Laundry Room / Supply Room

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Break open a strong wall so your team can get into the bomb room.

Your gadget: S.E.L.M.A. Aqua Breacher. Throwable charges that hard breach reinforced walls in stages.

Ace solo plan on Oregon Laundry Room / Supply RoomStorageLaundry StairsFreezer StairsFreezerLaundryBasement CorridorClosetSupplyBluePillarElectricBunkerTower StairsShooting RangeAB54321
  1. Go this way: Construction → Bunker → Blue
  2. Go this way: Freezer Stairs → Freezer
  3. Go this way: Tower Stairs → Pillar
  4. Break this strong wall: Supply wall — breach it from Blue
  5. Plant the defuser here: Supply, against the Blue wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
  • Don’t stand right in front of the wall when it opens.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Open Supply from Blue.

Team goal: Hit the basement from two lanes at once — Bunker / Blue and Freezer — with hatch pressure from 1F, then breach Supply from Blue.

Hard breach (your main job)

Take Blue, stand on the Supply wall (orange line), wait for the “clear” call and breach. The Laundry wall from Freezer is the second option.

With S.E.L.M.A. Aqua Breacher: Throw S.E.L.M.A. charges onto the marked reinforced wall after it is cleared of breach denial; one charge opens a hole, stacking more opens it wider. You can also open a second wall to split defenders.

Entry (if the team needs it)

Swing Blue or Freezer with a trade partner at the same time as the other lane.

With S.E.L.M.A. Aqua Breacher: Go through the hole with the first trade partner right after it opens.

Spawn & approach

Construction for Bunker / Blue and the Tower Stairs. Junkyard or Bus for the Freezer Stairs lane. Street for the Laundry Stairs cut.

  • Clear 1F roamers first, especially Lobby, Security and Meeting.
  • Open hatch pressure: Meeting hatch (Electric), Security hatch (Freezer), Lobby hatch (Storage).
  • Take Freezer AND Blue together; cut the Laundry Stairs.

Drone checklist

  • Blue and Pillar — defenders often hold Blue from the Pillar door.
  • Freezer and the corridor next to it.
  • Supply corners and the Closet (a Mira here watches Laundry).
  • The bottom of the Tower Stairs and the Laundry Stairs (swing routes).

Team map

Ace team plan on Oregon Laundry Room / Supply RoomStorageLaundry StairsFreezer StairsFreezerLaundryBasement CorridorClosetSupplyBluePillarElectricBunkerTower StairsConstructionShooting RangeAB19181716151413121110987654321
  1. Move: Construction → Bunker → Blue
  2. Move: Tower Stairs → Pillar
  3. Move: Freezer Stairs → Freezer
  4. Enemy likely: Closet: Mira / anchor watching Laundry
  5. Enemy likely: Pillar player holding the Blue door
  6. Hard breach: Supply wall — breach it from Blue
  7. Hard breach: Laundry wall — second breach from Freezer
  8. Move: Push through the breach into Supply
  9. Plant: Supply, against the Blue wall
  10. Vertical: 1F Meeting hatch drops into Electric
  11. Vertical: 1F Security hatch drops into Freezer
  12. Vertical: 1F Lobby hatch drops into Storage, next to Laundry
  13. Drone: Drone Pillar → Electric → Supply
  14. Drone: Drone Basement Corridor → Laundry
  15. Move: Laundry Stairs (cut them)
  16. Hold: Blue, watching the breach
  17. Hold: Freezer, watching the Laundry wall
  18. Hold: Pillar, watching the Tower Stairs
  19. Plant: Laundry, on the Freezer side (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Clear the 1F roamers (Meeting, Kitchen, Lobby) and open the Meeting hatch (over Electric) and the Security hatch (over Freezer).
  2. Take Bunker → Blue from Construction and Freezer from the Freezer Stairs at the same time.
  3. The anti-gadget player clears the Supply wall from Blue (or the Laundry wall from Freezer).
  4. Hard breach, then collapse from Blue, Freezer and the hatches while one player cuts the Laundry Stairs.
  5. Plant Supply on the Blue side and spread to the hold spots.

Plant

Plant Supply against the Blue wall right after it opens, so the Blue player sees the defuser. Laundry is planted from the Freezer side once the Laundry wall is open. Only plant when the Pillar, Freezer and Laundry Stairs players are in place.

Post-plant positions

  • Blue, looking through the Supply breach
  • Freezer, watching the Laundry wall
  • Pillar, watching the Tower Stairs (flank)
  • 1F Lobby, over the Laundry Stairs

Pitfalls

  • Throwing charges on a Bandit-tricked wall.
  • Using all charges on one wall when two openings are needed.
  • Breaching from Blue while Freezer is still empty — the anchors only face one side.
  • One doorway alone is not enough.
  • Committing to one doorway (Freezer or Blue).
  • Forgetting the Laundry Stairs — defenders rotate down them late.
  • Planting before Pillar and Closet are cleared.

If defenders…

  • If Blue is stacked, breach Laundry from Freezer and use the Lobby hatch.
  • If Freezer is stacked, go Blue → Supply with Meeting hatch pressure into Electric.
  • If the Supply wall stays denied, clear Pillar and push Electric through the door.
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