

Thermite · Oregon 2F
Kids' Dorms / Dorms Main Hall
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: Exothermic Charge. Hard-breach charge that opens a large walk-through hole in a reinforced wall.
- Go this way: Tower → Meeting Roof → Attic door
- Go this way: Street → Balcony → Master
- Go this way: Attic → Low Attic
- Break this strong wall: Kids' Dorm wall — breach it from Low Attic
- Plant the defuser here: Kids' Dorm, next to the Low Attic wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open Kids' Dorm from Low Attic.
Team goal: Win the Attic first, clear the Master side, then open Kids' Dorm from Low Attic and pinch with a Big Window player.
Hard breach (your main job)
Breach the Kids' Dorm east wall from Low Attic. The Kids west wall from the Dining Roof is the backup.
With Exothermic Charge: Stack on the marked hard-breach wall, wait for the anti-gadget player to call the wall clear, then place the charge on the centre of the wall. Stand off to the side while it burns — the hole becomes the team’s main entry.
Entry (if the team needs it)
Swing the Attic door with a trade partner, then push the breach.
With Exothermic Charge: Once the wall is down, you are often the closest player to site: clear the near corner of the hole with your team, not alone.
Spawn & approach
Construction for the Tower / Meeting Roof / Attic. Junkyard or Bus for the Dining Roof (Big Window). Street for the Balcony.
- Tower / Meeting Roof → Attic door (north).
- Dining Roof → Big Window into Dorms Main Hall (west).
- Street → Balcony → Master (south).
Drone checklist
- Attic (defenders hold it early).
- Master, Walk In and Trophy.
- White Stairs.
- The Kids' Dorm ↔ Dorms Main Hall wall — a Mira there is common.
Team map
- Move: Tower → Meeting Roof → Attic door
- Move: Street → Balcony → Master
- Enemy likely: Attic hold
- Move: Attic → Low Attic
- Hard breach: Kids' Dorm wall — breach it from Low Attic
- Move: Dining Roof → Big Window
- Move: Meeting Roof → Kids north window
- Move: Push through the breach into Kids' Dorm
- Plant: Kids' Dorm, next to the Low Attic wall
- Hard breach: Kids west wall — backup breach from the Dining Roof
- Drone: Drone Middle → Kids' Dorm door
- Drone: Drone Middle → Dorms Main Hall → White Stairs
- Enemy likely: Mira on the Kids ↔ Dorms wall
- Hold: Low Attic, watching the breach
- Hold: Dining Roof, at the Big Window
- Hold: Master, watching Gaming and the Armory side
- Plant: Dorms Main Hall (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Drone 2F; take the Tower and the Meeting Roof, then fight for the Attic.
- Clear the Master side from the Balcony and watch the White Stairs.
- The anti-gadget player clears the Kids' Dorm wall from Low Attic; the hard breacher opens it.
- Push the breach while one player swings the Big Window from the Dining Roof.
- Plant Kids' Dorm; hold Low Attic, the Big Window and White Stairs.
Plant
Plant Kids' Dorm next to the Low Attic wall right after it opens, so the Low Attic and Attic players cover it. Dorms Main Hall is planted from the Big Window side once Kids is clear.
Post-plant positions
- Low Attic, looking through the breach
- Dining Roof, at the Big Window
- Master / Balcony side
- White Stairs (flank)
Pitfalls
- Placing the charge before Bandit/Kaid/Mute is cleared — it gets fried or jammed.
- Standing in front of the wall where defenders can shoot through the burning hole.
- Breaching before the Attic is clear.
- Solo entries without a trade.
- Big Window without Attic, White Stairs and Master info.
- Solo entries.
- Leaving the Attic to the defenders.
If defenders…
- If the Attic is stacked, attack Dorms Main Hall from the Master side and the Big Window.
- If a Mira covers Kids, break it before the breach (Twitch / Brava / Flores).
- If the Low Attic wall is denied, open the Kids west wall from the Dining Roof.
More & sources
Thermite on other Oregon floors
Full team plan for this floor →
Defending instead? Kids' Dorms / Dorms Main Hall setups
Sources
- Ubisoft – Oregon map page (official blueprints)
- siege.gg – Oregon map guide (Feb 2026)
- siege.gg – Oregon: a comprehensive look
- Alviran – Oregon callouts guide 2026
- Recon 6 – Oregon guide (site summaries)
- Steam guide – Viable Mira locations on Oregon
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.