

Maverick · Oregon 2F
Kids' Dorms / Dorms Main Hall
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Break open a strong wall so your team can get into the bomb room.
Your gadget: Suri Torch. Blowtorch that silently cuts holes through reinforced walls and hatches.
- Go this way: Tower → Meeting Roof → Attic door
- Go this way: Street → Balcony → Master
- Go this way: Attic → Low Attic
- Break this strong wall: Kids' Dorm wall — breach it from Low Attic
- Plant the defuser here: Kids' Dorm, next to the Low Attic wall
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadget before a teammate destroys the enemy gadgets on the wall.
- Don’t stand right in front of the wall when it opens.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Open Kids' Dorm from Low Attic.
Team goal: Win the Attic first, clear the Master side, then open Kids' Dorm from Low Attic and pinch with a Big Window player.
Hard breach (your main job)
Breach the Kids' Dorm east wall from Low Attic. The Kids west wall from the Dining Roof is the backup.
With Suri Torch: Torch the marked reinforced wall quietly: start with small murder holes to see and shoot the anchors, then widen into a doorway only if the team wants to walk through. Electric walls don’t stop the torch.
Intel (if the team needs it)
Drone the Attic first, then Master and White Stairs.
With Suri Torch: Use your peek holes as information holes – call what you see from inside site.
Spawn & approach
Construction for the Tower / Meeting Roof / Attic. Junkyard or Bus for the Dining Roof (Big Window). Street for the Balcony.
- Tower / Meeting Roof → Attic door (north).
- Dining Roof → Big Window into Dorms Main Hall (west).
- Street → Balcony → Master (south).
Drone checklist
- Attic (defenders hold it early).
- Master, Walk In and Trophy.
- White Stairs.
- The Kids' Dorm ↔ Dorms Main Hall wall — a Mira there is common.
Team map
- Move: Tower → Meeting Roof → Attic door
- Move: Street → Balcony → Master
- Drone: Drone Middle → Kids' Dorm door
- Drone: Drone Middle → Dorms Main Hall → White Stairs
- Enemy likely: Attic hold
- Enemy likely: Mira on the Kids ↔ Dorms wall
- Move: Attic → Low Attic
- Hard breach: Kids' Dorm wall — breach it from Low Attic
- Hard breach: Kids west wall — backup breach from the Dining Roof
- Move: Dining Roof → Big Window
- Move: Meeting Roof → Kids north window
- Move: Push through the breach into Kids' Dorm
- Plant: Kids' Dorm, next to the Low Attic wall
- Hold: Low Attic, watching the breach
- Hold: Dining Roof, at the Big Window
- Hold: Master, watching Gaming and the Armory side
- Plant: Dorms Main Hall (backup)
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Drone 2F; take the Tower and the Meeting Roof, then fight for the Attic.
- Clear the Master side from the Balcony and watch the White Stairs.
- The anti-gadget player clears the Kids' Dorm wall from Low Attic; the hard breacher opens it.
- Push the breach while one player swings the Big Window from the Dining Roof.
- Plant Kids' Dorm; hold Low Attic, the Big Window and White Stairs.
Plant
Plant Kids' Dorm next to the Low Attic wall right after it opens, so the Low Attic and Attic players cover it. Dorms Main Hall is planted from the Big Window side once Kids is clear.
Post-plant positions
- Low Attic, looking through the breach
- Dining Roof, at the Big Window
- Master / Balcony side
- White Stairs (flank)
Pitfalls
- Torching a big doorway while a defender is watching the wall.
- Taking too long — it is slower than a charge for full breaches.
- Breaching before the Attic is clear.
- Jumping the Big Window blind.
- Big Window without Attic, White Stairs and Master info.
- Solo entries.
- Leaving the Attic to the defenders.
If defenders…
- If the Attic is stacked, attack Dorms Main Hall from the Master side and the Big Window.
- If a Mira covers Kids, break it before the breach (Twitch / Brava / Flores).
- If the Low Attic wall is denied, open the Kids west wall from the Dining Roof.
More & sources
Maverick on other Oregon floors
Full team plan for this floor →
Defending instead? Kids' Dorms / Dorms Main Hall setups
Sources
- Ubisoft – Oregon map page (official blueprints)
- siege.gg – Oregon map guide (Feb 2026)
- siege.gg – Oregon: a comprehensive look
- Alviran – Oregon callouts guide 2026
- Recon 6 – Oregon guide (site summaries)
- Steam guide – Viable Mira locations on Oregon
- R6Calls – community callouts
Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.