

Thatcher · Kafe Dostoyevsky 2F
2 bomb sites on this floor share one plan.
Draft – not yet verified in-gamePlaying soloJust you and random teammates — a simple plan
Destroy the enemy gadgets that stop your team from breaking walls.
Your gadget: EMP Grenades. EMP grenades that disable electronic defender gadgets (e.g. Bandit/Kaid electricity, Mute jammers). Remastered in Y10S4 – check the current charge count and behaviour.
Mining Room / Fireplace Hall
- Go this way: Red Stairs → Red Corridor
- Send your drone here: Drone Mining and Train through the Red Corridor door
- Break this strong wall: Mining wall — breach it from Red Corridor
- Plant the defuser here: Mining, behind the Red Corridor breach
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Reading Room / Fireplace Hall
- Go this way: Wood Stairs → Main / Pillar
- Send your drone here: Drone Mining Corridor and Reading Corridor
- Break this strong wall: Reading Room wall — breach it from Pillar
- Plant the defuser here: Reading Room, on the Pillar side
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
- Don’t use your gadgets too early — wait until your wall breaker is ready.
- Don’t waste gadgets on things that don’t matter.
- Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong
Clear the breach denial on your wall.
Team goal: Take 3F first, then open one reinforced wall into the site and hit it from the floor above and the stairs at the same time.
Anti-gadget (your main job)
Clear Bandit/Kaid/Mute on the marked wall, then any Mira that watches the plant.
With EMP Grenades: Your only job before the breach: throw EMP on the marked hard-breach wall (and any hatch you plan to open) so Bandit/Kaid/Mute can’t stop the charge. Call "wall clear" before the breacher plants.
Plant support (if the team needs it)
Cover the plant from the breach; after the plant, deny the Train and Reading Corridor doors.
With EMP Grenades: Save one EMP for the plant: jammers or cameras watching the plant spot can be disabled right before the planter commits.
Spawn & approach
River Docks (north) for Wood Stairs, Terrace and Red Stairs. Park (south) for White Stairs.
- Clear 3F (Piano, Cigar, Bar) before committing — defenders there shoot down on everything.
- Mining / Fireplace: Red Stairs into Red Corridor, plus White Stairs for Fireplace Hall.
- Reading / Fireplace: Wood Stairs or the Terrace Entrance into Main / Pillar, plus White Stairs.
Drone checklist
- Train — the room between Mining and Fireplace Hall where anchors swap.
- Reading Corridor and Mining Corridor (defender rotation lanes).
- The corners of Mining and Reading Room next to your breach wall.
- 3F rooms above the site for vertical defenders.
Mining Room / Fireplace Hall — team map
- Move: Red Stairs → Red Corridor
- Drone: Drone Mining and Train through the Red Corridor door
- Hard breach: Mining wall — breach it from Red Corridor
- Plant: Mining, behind the Red Corridor breach
- Hold: Red Corridor, watching the breach
- Hold: White Stairs (flank)
- Move: White Stairs
- Vertical: Open the 3F Piano floor above Mining
- Enemy likely: Train anchor (swaps between both rooms)
- Enemy likely: Fireplace Hall anchor
- Move: Push through the breach into Mining
- Hard breach: Fireplace Hall wall — backup breach from White Stairs
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 3F (Piano and Cigar) first — Piano sits right on top of Mining and Train.
- Two players come up Red Stairs into Red Corridor; one player takes White Stairs.
- The anti-gadget player clears the Red Corridor → Mining wall, then the hard breacher opens it.
- Open the Piano floor over Mining at the same time, and push the breach.
- Plant Mining behind the breach; the White Stairs player holds Fireplace Hall.
Plant
Plant Mining right behind the Red Corridor breach, so the player in Red Corridor and the player on 3F Piano both cover it. Fireplace Hall is the backup plant from the White Stairs side.
Post-plant positions
- Red Corridor, looking through the breach
- 3F Piano, playing the floor above Mining and Train
- Red Stairs (flank)
- White Stairs, looking into Fireplace Hall
Reading Room / Fireplace Hall — team map
- Move: Wood Stairs → Main / Pillar
- Drone: Drone Mining Corridor and Reading Corridor
- Hard breach: Reading Room wall — breach it from Pillar
- Plant: Reading Room, on the Pillar side
- Hold: Pillar, watching the breach
- Hold: White Stairs (flank)
- Move: White Stairs
- Vertical: Open the 3F Bar floor above Reading Room
- Enemy likely: Train anchor (swaps between both rooms)
- Enemy likely: Fireplace Hall anchor
- Move: Push through the breach into Reading Room
- Hard breach: Fireplace Hall wall — backup breach from White Stairs
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Take 3F Bar first; it sits on top of Reading Room.
- Two players take Main / Pillar from Wood Stairs or the Terrace Entrance; one takes White Stairs.
- The anti-gadget player clears the Pillar → Reading Room wall, then the hard breacher opens it.
- Open the Bar floor over Reading Room and push the breach while White Stairs pinches Fireplace Hall.
- Plant Reading Room on the Pillar side and hold from Pillar, 3F and White Stairs.
Plant
Plant Reading Room along the Pillar-side wall right after it opens, so Pillar and the 3F Bar floor both cover it. Fireplace Hall is the backup from White Stairs.
Post-plant positions
- Pillar / Main, looking through the breach
- 3F Bar, playing the floor above Reading Room
- Laundry / White Stairs
- Wood Stairs (flank)
Pitfalls
- Using EMP before the breacher is ready — defenders can re-trick or replace batteries.
- Standing exposed on the breach wall while throwing.
- Using your utility before the breacher is on the wall.
- Planting in the open where 3F can shoot down on you.
- Entering 2F without clearing 3F above it.
- Leaving a stairwell unwatched — Kafe defenders love late stair flanks.
- Fighting in Train with no drone on it.
If defenders…
- If the Mining wall is locked down, go White Stairs, open Fireplace Hall and plant there.
- If the Reading Room wall is denied, open the Laundry → Reading wall from the White Stairs side.
- If defenders stack 3F, take it slowly with three players, then drop to 2F.
More & sources
Thatcher on other Kafe Dostoyevsky floors
Full team plan for this floor →
Defending instead? Mining Room / Fireplace Hall setups · Reading Room / Fireplace Hall setups
Sources
- Ubisoft – Kafe Dostoyevsky map page (official blueprints)
- siege.gg – Kafe Dostoyevsky map guide (Feb 2026)
- Rainbow Six Fandom – Kafe Dostoyevsky
- Alviran – Kafe Dostoyevsky callouts guide 2026
- Recon 6 – Kafe guide (site summaries)
- R6Calls – community callouts
Thatcher's kit changed recently; check it in-game. Callouts from the community R6Calls project, aligned to Ubisoft's official blueprints.