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Fuze · Kafe Dostoyevsky 2F

2 bomb sites on this floor share one plan.

Draft – not yet verified in-game
Your bomb site:Mining Room / Fireplace HallReading Room / Fireplace Hall
Playing soloJust you and random teammates — a simple plan
Your mission

Destroy the enemy gadgets that stop your team from breaking walls.

Your gadget: Cluster Charge. Charge that fires grenades through soft walls, floors and barricades.

Mining Room / Fireplace Hall

Fuze solo plan on Kafe Dostoyevsky Mining Room / Fireplace HallBakery RoofTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorRed StairsFireplaceWood StairsMainTerraceEntranceAB54321
  1. Go this way: Red Stairs → Red Corridor
  2. Send your drone here: Drone Mining and Train through the Red Corridor door
  3. Open the floor or hatch here: Open the 3F Piano floor above Mining
  4. Break this strong wall: Mining wall — breach it from Red Corridor
  5. Plant the defuser here: Mining, behind the Red Corridor breach

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Reading Room / Fireplace Hall

Fuze solo plan on Kafe Dostoyevsky Reading Room / Fireplace HallTerraceBakery RoofTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorRed StairsFireplaceWood StairsMainTerraceEntranceAB54321
  1. Go this way: Wood Stairs → Main / Pillar
  2. Send your drone here: Drone Mining Corridor and Reading Corridor
  3. Open the floor or hatch here: Open the 3F Bar floor above Reading Room
  4. Break this strong wall: Reading Room wall — breach it from Pillar
  5. Plant the defuser here: Reading Room, on the Pillar side

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t use your gadgets too early — wait until your wall breaker is ready.
  • Don’t waste gadgets on things that don’t matter.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Clear the breach denial on your wall.

Team goal: Take 3F first, then open one reinforced wall into the site and hit it from the floor above and the stairs at the same time.

Anti-gadget (your main job)

Clear Bandit/Kaid/Mute on the marked wall, then any Mira that watches the plant.

With Cluster Charge: Place a cluster charge through the soft wall/floor into the room where defender utility (shields, deployables) and anchors sit, right before the entry. Avoid it if a hostage-style friendly would be hit (not relevant on bomb).

Vertical / soft breach (if the team needs it)

Open the 3F floor: Piano over Mining and Train, Bar over Reading Room. The Piano hatch drops into Train.

With Cluster Charge: From the floor above, drop a cluster charge through the marked soft floor to flush anchors hiding under the vertical.

Spawn & approach

River Docks (north) for Wood Stairs, Terrace and Red Stairs. Park (south) for White Stairs.

  • Clear 3F (Piano, Cigar, Bar) before committing — defenders there shoot down on everything.
  • Mining / Fireplace: Red Stairs into Red Corridor, plus White Stairs for Fireplace Hall.
  • Reading / Fireplace: Wood Stairs or the Terrace Entrance into Main / Pillar, plus White Stairs.

Drone checklist

  • Train — the room between Mining and Fireplace Hall where anchors swap.
  • Reading Corridor and Mining Corridor (defender rotation lanes).
  • The corners of Mining and Reading Room next to your breach wall.
  • 3F rooms above the site for vertical defenders.

Mining Room / Fireplace Hall — team map

Fuze team plan on Kafe Dostoyevsky Mining Room / Fireplace HallTerraceTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorRed StairsFireplaceWood StairsMainTerraceEntranceAB121110987654321
  1. Move: Red Stairs → Red Corridor
  2. Drone: Drone Mining and Train through the Red Corridor door
  3. Vertical: Open the 3F Piano floor above Mining
  4. Hard breach: Mining wall — breach it from Red Corridor
  5. Move: White Stairs
  6. Enemy likely: Train anchor (swaps between both rooms)
  7. Enemy likely: Fireplace Hall anchor
  8. Move: Push through the breach into Mining
  9. Plant: Mining, behind the Red Corridor breach
  10. Hold: Red Corridor, watching the breach
  11. Hold: White Stairs (flank)
  12. Hard breach: Fireplace Hall wall — backup breach from White Stairs

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 3F (Piano and Cigar) first — Piano sits right on top of Mining and Train.
  2. Two players come up Red Stairs into Red Corridor; one player takes White Stairs.
  3. The anti-gadget player clears the Red Corridor → Mining wall, then the hard breacher opens it.
  4. Open the Piano floor over Mining at the same time, and push the breach.
  5. Plant Mining behind the breach; the White Stairs player holds Fireplace Hall.

Plant

Plant Mining right behind the Red Corridor breach, so the player in Red Corridor and the player on 3F Piano both cover it. Fireplace Hall is the backup plant from the White Stairs side.

Post-plant positions

  • Red Corridor, looking through the breach
  • 3F Piano, playing the floor above Mining and Train
  • Red Stairs (flank)
  • White Stairs, looking into Fireplace Hall

Reading Room / Fireplace Hall — team map

Fuze team plan on Kafe Dostoyevsky Reading Room / Fireplace HallTerraceTrainDiningReading CorridorWhite StairsLaundryReadingMining CorridorReadingPillarMiningRed CorridorRed StairsFireplaceWood StairsMainTerraceEntranceAB121110987654321
  1. Move: Wood Stairs → Main / Pillar
  2. Drone: Drone Mining Corridor and Reading Corridor
  3. Vertical: Open the 3F Bar floor above Reading Room
  4. Hard breach: Reading Room wall — breach it from Pillar
  5. Move: White Stairs
  6. Enemy likely: Train anchor (swaps between both rooms)
  7. Enemy likely: Fireplace Hall anchor
  8. Move: Push through the breach into Reading Room
  9. Plant: Reading Room, on the Pillar side
  10. Hold: Pillar, watching the breach
  11. Hold: White Stairs (flank)
  12. Hard breach: Fireplace Hall wall — backup breach from White Stairs

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Take 3F Bar first; it sits on top of Reading Room.
  2. Two players take Main / Pillar from Wood Stairs or the Terrace Entrance; one takes White Stairs.
  3. The anti-gadget player clears the Pillar → Reading Room wall, then the hard breacher opens it.
  4. Open the Bar floor over Reading Room and push the breach while White Stairs pinches Fireplace Hall.
  5. Plant Reading Room on the Pillar side and hold from Pillar, 3F and White Stairs.

Plant

Plant Reading Room along the Pillar-side wall right after it opens, so Pillar and the 3F Bar floor both cover it. Fireplace Hall is the backup from White Stairs.

Post-plant positions

  • Pillar / Main, looking through the breach
  • 3F Bar, playing the floor above Reading Room
  • Laundry / White Stairs
  • Wood Stairs (flank)

Pitfalls

  • Using the charge on an empty room without droning first.
  • Getting shot while planting it on a thin wall.
  • Using your utility before the breacher is on the wall.
  • Standing on a hole while a defender is right under it.
  • Entering 2F without clearing 3F above it.
  • Leaving a stairwell unwatched — Kafe defenders love late stair flanks.
  • Fighting in Train with no drone on it.

If defenders…

  • If the Mining wall is locked down, go White Stairs, open Fireplace Hall and plant there.
  • If the Reading Room wall is denied, open the Laundry → Reading wall from the White Stairs side.
  • If defenders stack 3F, take it slowly with three players, then drop to 2F.
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