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Striker · Oregon Basement

Laundry Room / Supply Room

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Be one of the first into the bomb room — with a teammate right behind you.

Your gadget: Flex gadget pick. Flexible attacker who picks from a pool of secondary gadgets (e.g. frag, claymore, hard breach charge).

Striker solo plan on Oregon Laundry Room / Supply RoomStorageLaundry StairsFreezer StairsFreezerLaundryBasement CorridorClosetSupplyBluePillarElectricBunkerTower StairsShooting RangeAB54321
  1. Go this way: Construction → Bunker → Blue
  2. Go this way: Tower Stairs → Pillar
  3. Go this way: Freezer Stairs → Freezer
  4. Danger — an enemy often holds here: Closet: Mira / anchor watching Laundry
  5. Plant the defuser here: Supply, against the Blue wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t go in alone. Wait for a teammate.
  • Don’t rush in before someone has checked the room with a drone.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Take a doorway into site.

Team goal: Hit the basement from two lanes at once — Bunker / Blue and Freezer — with hatch pressure from 1F, then breach Supply from Blue.

Entry (your main job)

Swing Blue or Freezer with a trade partner at the same time as the other lane.

With Flex gadget pick: Pick the gadget your plan is missing (a hard breach charge or a claymore) and join the entry as a trade partner.

Flank watch (if the team needs it)

Hold or trap the Laundry Stairs from Lobby and watch the Tower Stairs into Pillar.

With Flex gadget pick: A claymore on the flank route behind the execute does a Nomad-style job.

Spawn & approach

Construction for Bunker / Blue and the Tower Stairs. Junkyard or Bus for the Freezer Stairs lane. Street for the Laundry Stairs cut.

  • Clear 1F roamers first, especially Lobby, Security and Meeting.
  • Open hatch pressure: Meeting hatch (Electric), Security hatch (Freezer), Lobby hatch (Storage).
  • Take Freezer AND Blue together; cut the Laundry Stairs.

Drone checklist

  • Blue and Pillar — defenders often hold Blue from the Pillar door.
  • Freezer and the corridor next to it.
  • Supply corners and the Closet (a Mira here watches Laundry).
  • The bottom of the Tower Stairs and the Laundry Stairs (swing routes).

Team map

Striker team plan on Oregon Laundry Room / Supply RoomStorageLaundry StairsFreezer StairsFreezerLaundryBasement CorridorClosetSupplyBluePillarElectricBunkerTower StairsConstructionShooting RangeAB19181716151413121110987654321
  1. Vertical: 1F Lobby hatch drops into Storage, next to Laundry
  2. Move: Construction → Bunker → Blue
  3. Move: Tower Stairs → Pillar
  4. Move: Freezer Stairs → Freezer
  5. Enemy likely: Closet: Mira / anchor watching Laundry
  6. Enemy likely: Pillar player holding the Blue door
  7. Move: Laundry Stairs (cut them)
  8. Move: Push through the breach into Supply
  9. Plant: Supply, against the Blue wall
  10. Hold: Freezer, watching the Laundry wall
  11. Hold: Pillar, watching the Tower Stairs
  12. Vertical: 1F Meeting hatch drops into Electric
  13. Vertical: 1F Security hatch drops into Freezer
  14. Drone: Drone Pillar → Electric → Supply
  15. Drone: Drone Basement Corridor → Laundry
  16. Hard breach: Supply wall — breach it from Blue
  17. Hard breach: Laundry wall — second breach from Freezer
  18. Hold: Blue, watching the breach
  19. Plant: Laundry, on the Freezer side (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Clear the 1F roamers (Meeting, Kitchen, Lobby) and open the Meeting hatch (over Electric) and the Security hatch (over Freezer).
  2. Take Bunker → Blue from Construction and Freezer from the Freezer Stairs at the same time.
  3. The anti-gadget player clears the Supply wall from Blue (or the Laundry wall from Freezer).
  4. Hard breach, then collapse from Blue, Freezer and the hatches while one player cuts the Laundry Stairs.
  5. Plant Supply on the Blue side and spread to the hold spots.

Plant

Plant Supply against the Blue wall right after it opens, so the Blue player sees the defuser. Laundry is planted from the Freezer side once the Laundry wall is open. Only plant when the Pillar, Freezer and Laundry Stairs players are in place.

Post-plant positions

  • Blue, looking through the Supply breach
  • Freezer, watching the Laundry wall
  • Pillar, watching the Tower Stairs (flank)
  • 1F Lobby, over the Laundry Stairs

Pitfalls

  • Picking a gadget that duplicates what the team already has.
  • One doorway alone is not enough.
  • Letting a defender rotate down the Laundry Stairs onto your plant.
  • Committing to one doorway (Freezer or Blue).
  • Forgetting the Laundry Stairs — defenders rotate down them late.
  • Planting before Pillar and Closet are cleared.

If defenders…

  • If Blue is stacked, breach Laundry from Freezer and use the Lobby hatch.
  • If Freezer is stacked, go Blue → Supply with Meeting hatch pressure into Electric.
  • If the Supply wall stays denied, clear Pillar and push Electric through the door.
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