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Striker · Oregon 2F

Kids' Dorms / Dorms Main Hall

Draft – not yet verified in-game
Playing soloJust you and random teammates — a simple plan
Your mission

Be one of the first into the bomb room — with a teammate right behind you.

Your gadget: Flex gadget pick. Flexible attacker who picks from a pool of secondary gadgets (e.g. frag, claymore, hard breach charge).

Striker solo plan on Oregon Kids' Dorms / Dorms Main HallMiddleTowerStairsLow AtticAtticKidsTrophyArmory CorridorArmoryGamingDormMasterWalk InWhite StairsArmory StairsBalconyDining RoofMeeting RoofMeeting RoofShooting RangeAB54321
  1. Go this way: Tower → Meeting Roof → Attic door
  2. Go this way: Street → Balcony → Master
  3. Danger — an enemy often holds here: Attic hold
  4. Go this way: Attic → Low Attic
  5. Plant the defuser here: Kids' Dorm, next to the Low Attic wall

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Don’t do this
  • Don’t go in alone. Wait for a teammate.
  • Don’t rush in before someone has checked the room with a drone.
  • Playing with strangers? Ping (mark) enemies and walls so your team knows.
Playing with a teamFull plan: every role, drones, breach, plant and what to do if it goes wrong

Take the Attic, then the breach.

Team goal: Win the Attic first, clear the Master side, then open Kids' Dorm from Low Attic and pinch with a Big Window player.

Entry (your main job)

Swing the Attic door with a trade partner, then push the breach.

With Flex gadget pick: Pick the gadget your plan is missing (a hard breach charge or a claymore) and join the entry as a trade partner.

Flank watch (if the team needs it)

Watch White Stairs and the Armory Stairs; deny run-outs onto the roofs.

With Flex gadget pick: A claymore on the flank route behind the execute does a Nomad-style job.

Spawn & approach

Construction for the Tower / Meeting Roof / Attic. Junkyard or Bus for the Dining Roof (Big Window). Street for the Balcony.

  • Tower / Meeting Roof → Attic door (north).
  • Dining Roof → Big Window into Dorms Main Hall (west).
  • Street → Balcony → Master (south).

Drone checklist

  • Attic (defenders hold it early).
  • Master, Walk In and Trophy.
  • White Stairs.
  • The Kids' Dorm ↔ Dorms Main Hall wall — a Mira there is common.

Team map

Striker team plan on Oregon Kids' Dorms / Dorms Main HallMiddleTowerStairsLow AtticAtticKidsTrophyOfficeArmory CorridorArmoryGamingDormMasterWalk InWhite StairsArmory StairsBalconyDining RoofMeeting RoofMeeting RoofGardenShooting RangeAB1716151413121110987654321
  1. Move: Tower → Meeting Roof → Attic door
  2. Move: Street → Balcony → Master
  3. Drone: Drone Middle → Dorms Main Hall → White Stairs
  4. Enemy likely: Attic hold
  5. Move: Attic → Low Attic
  6. Move: Dining Roof → Big Window
  7. Move: Meeting Roof → Kids north window
  8. Move: Push through the breach into Kids' Dorm
  9. Plant: Kids' Dorm, next to the Low Attic wall
  10. Hold: Master, watching Gaming and the Armory side
  11. Drone: Drone Middle → Kids' Dorm door
  12. Enemy likely: Mira on the Kids ↔ Dorms wall
  13. Hard breach: Kids' Dorm wall — breach it from Low Attic
  14. Hold: Low Attic, watching the breach
  15. Hold: Dining Roof, at the Big Window
  16. Hard breach: Kids west wall — backup breach from the Dining Roof
  17. Plant: Dorms Main Hall (backup)

Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.

Team execute

  1. Drone 2F; take the Tower and the Meeting Roof, then fight for the Attic.
  2. Clear the Master side from the Balcony and watch the White Stairs.
  3. The anti-gadget player clears the Kids' Dorm wall from Low Attic; the hard breacher opens it.
  4. Push the breach while one player swings the Big Window from the Dining Roof.
  5. Plant Kids' Dorm; hold Low Attic, the Big Window and White Stairs.

Plant

Plant Kids' Dorm next to the Low Attic wall right after it opens, so the Low Attic and Attic players cover it. Dorms Main Hall is planted from the Big Window side once Kids is clear.

Post-plant positions

  • Low Attic, looking through the breach
  • Dining Roof, at the Big Window
  • Master / Balcony side
  • White Stairs (flank)

Pitfalls

  • Picking a gadget that duplicates what the team already has.
  • Solo entries without a trade.
  • Letting a defender run out onto your roof player.
  • Big Window without Attic, White Stairs and Master info.
  • Solo entries.
  • Leaving the Attic to the defenders.

If defenders…

  • If the Attic is stacked, attack Dorms Main Hall from the Master side and the Big Window.
  • If a Mira covers Kids, break it before the breach (Twitch / Brava / Flores).
  • If the Low Attic wall is denied, open the Kids west wall from the Dining Roof.
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