How to attack Calypso Casino Basement
The basement site sits in the middle of the building: CCTV to the west, Checkpoint and the Vault to the east. Construction (south-east, under the Yellow Stairs) is the safest room to take first. From there the Vault wall is the main hard breach. Cash (north) and the 1F Bathroom hatch (into Weapons, beside CCTV) give a second way into CCTV.
Take Construction, open the reinforced Vault wall and plant Checkpoint, with a second player pinching through Server and one playing the 1F hatches.
Roles
Hard breach
Stack in Construction on the Vault wall (orange line). Wait for the "clear" call, breach, then let the entry player swing.
Anti-gadget
From Construction, clear Bandit / Kaid / Mute on the Vault wall. Then clear cameras or a Maestro watching Checkpoint.
Vertical / soft breach
On 1F, open the Bathroom hatch (drops into Weapons, beside CCTV) and the Pink hatch in Poker (drops into Dropper, beside Screens). Shoot down while the team breaches.
Intel
Drone Keys, Checkpoint, Default and Server. Call where each defender is before the breach.
Entry
Swing the Vault breach with a trade partner, clear Vault, then take the Checkpoint door.
Flank watch
Hold 30 / Exit and the bottom of the Yellow Stairs. Play Server from Lockers if you took the Façade side.
CCTV / Vault Checkpoint
- Move: Yellow Stairs → Construction
- Move: Lockers Stairs → Lockers → Server
- Move: Green Stairs → Break → Cash (CCTV side)
- Drone: Drone Vault, Checkpoint and Keys
- Enemy likely: Keys / Checkpoint anchor
- Enemy likely: Server rotator
- Vertical: 1F Bathroom hatch drops into Weapons, next to CCTV
- Vertical: 1F Pink hatch drops into Dropper, next to Screens
- Hard breach: Vault wall — breach it from Construction
- Move: Push through Vault into Checkpoint
- Plant: Checkpoint, on the Vault side
- Hold: Construction, watching the breach
- Hold: 30, watching Default
- Hold: Yellow Stairs (flank from 1F)
- Hard breach: CCTV wall — backup breach from Cash
- Hard breach: Default wall — open from 30 for a second angle
Red A/B circles are the two bomb spots. Numbers on the map match this list. Positions are drawn on Ubisoft's official blueprint and are approximate.
Team execute
- Three players come down the Yellow Stairs into Construction. One player takes the Lockers Stairs from the Façade side to check Lockers and Server.
- Drone Vault, Checkpoint, Keys and Default. Find the anchor before anyone breaches.
- The anti-gadget player clears the Vault wall from Construction; the hard breacher opens it.
- Push Vault from the breach while the Server player pinches from the north and a fifth player plays Default from 30.
- Plant Checkpoint and spread to Construction, Vault and 30.
Plant
Plant Vault Checkpoint once the Vault is open, deep in Checkpoint on the Vault side, so players in Vault and Construction both see the defuser. CCTV is the backup plant: open it from Cash and plant it while a teammate plays the 1F Bathroom hatch next door.
Post-plant
- Construction, looking back through the Vault breach
- Vault, holding the Checkpoint door
- 30 / Exit, watching the Default side
- Yellow Stairs (flank from 1F)
Pitfalls
- Pushing the Yellow Stairs with five and ignoring Server — defenders rotate through it.
- Breaching the Vault without knowing where the Checkpoint anchor is.
- Leaving the 1F hatches alone: defenders upstairs can also shoot down on your CCTV plant.
If defenders…
- If the Vault wall stays denied, switch to CCTV: open the Cash wall from the Green Stairs side and plant it with the Bathroom hatch open.
- If Default is heavily held, open its reinforced wall from 30 instead and push Keys.
- If Server is empty, bring a second player through Lockers and hit the Vault from the north.